This biz idea keeps coming to my head: spotify for games. I’ll briefly explain what spotify is for those of you who aren’t familiar with the service. Basically, with spotify, you can listen to music for free (with some ads here and there) or you can buy monthly subscription for $9.99 (or so) and listen to all the music without ads. There’s tons of music available – possibly everything you can imagine.
Now, I was thinking this same concept for games. We could start with indie games if you wish. Bit like WoW except you get to play tons of games.
Basically, for a monthly subscription (let’s say $9.99) you can play any games you want as long as you keep subscribing to the service. It might be possible to have a lite version which would show ads here and there until you get so annoyed that you want to (1) stop playing or (2) buy the subscription (or (3) more likely: find a hack)
The revenue share could go so that major part of the pie would go to developers (let’s say 70%), rest of it would be split between publisher (10-30%) and perhaps with affiliates (20%). These figures are just in top of my head.
How would developers share the pool of money? I’m thinking that the playing times (and/or downloads) could be tracked. The more downloads/playing time one game gets, the more money that game earns.
Just thinking out loud.
What you feel about this? Part 2 – “spotify for indie games” continues here.