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	<title>Comments on: Spotify For Indie Games&#8230;? (Part 2 out of N)</title>
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	<link>http://www.gameproducer.net/2010/07/30/spotify-for-indie-games-part-2-out-of-n/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/07/30/spotify-for-indie-games-part-2-out-of-n/comment-page-1/#comment-141524</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Sat, 31 Jul 2010 20:30:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5004#comment-141524</guid>
		<description>Wrote another blog post... and now read your comments.

Feels almost like Desura should implement this subscription model :)</description>
		<content:encoded><![CDATA[<p>Wrote another blog post&#8230; and now read your comments.</p>
<p>Feels almost like Desura should implement this subscription model :)</p>
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		<title>By: lonestarr</title>
		<link>http://www.gameproducer.net/2010/07/30/spotify-for-indie-games-part-2-out-of-n/comment-page-1/#comment-141520</link>
		<dc:creator>lonestarr</dc:creator>
		<pubDate>Sat, 31 Jul 2010 09:17:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5004#comment-141520</guid>
		<description>I think the formerly goal of Desura was to ease the mod install/update in AAA games. It&#039;s being made by the ModDB team who has a tremendous community. The good news for us is that they don&#039;t limit that to mods, so indie games will get their chance to be on-board.
Features for developers are listed here:
http://www.moddb.com/groups/desura/images/developer-functionality
It&#039;s very closed to Steam, the only difference I see for now are:
- no DRM (it means that each developer should take care of it)
- no Steam cloud (not a big deal IMO)
Note that I may be wrong here since I don&#039;t have access to the beta.

Interesting articles about Desura:
http://www.diygamer.com/2010/03/desura-steamlike-client-indie-games/
http://www.indiegames.com/blog/2010/02/indepth_will_desura_rival_stea.html
http://www.moddb.com/games/overgrowth/news/our-thoughts-on-desura</description>
		<content:encoded><![CDATA[<p>I think the formerly goal of Desura was to ease the mod install/update in AAA games. It&#8217;s being made by the ModDB team who has a tremendous community. The good news for us is that they don&#8217;t limit that to mods, so indie games will get their chance to be on-board.<br />
Features for developers are listed here:<br />
<a href="http://www.moddb.com/groups/desura/images/developer-functionality" rel="nofollow">http://www.moddb.com/groups/desura/images/developer-functionality</a><br />
It&#8217;s very closed to Steam, the only difference I see for now are:<br />
- no DRM (it means that each developer should take care of it)<br />
- no Steam cloud (not a big deal IMO)<br />
Note that I may be wrong here since I don&#8217;t have access to the beta.</p>
<p>Interesting articles about Desura:<br />
<a href="http://www.diygamer.com/2010/03/desura-steamlike-client-indie-games/" rel="nofollow">http://www.diygamer.com/2010/03/desura-steamlike-client-indie-games/</a><br />
<a href="http://www.indiegames.com/blog/2010/02/indepth_will_desura_rival_stea.html" rel="nofollow">http://www.indiegames.com/blog/2010/02/indepth_will_desura_rival_stea.html</a><br />
<a href="http://www.moddb.com/games/overgrowth/news/our-thoughts-on-desura" rel="nofollow">http://www.moddb.com/games/overgrowth/news/our-thoughts-on-desura</a></p>
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		<title>By: Mika</title>
		<link>http://www.gameproducer.net/2010/07/30/spotify-for-indie-games-part-2-out-of-n/comment-page-1/#comment-141519</link>
		<dc:creator>Mika</dc:creator>
		<pubDate>Sat, 31 Jul 2010 08:28:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5004#comment-141519</guid>
		<description>I&#039;m sure developers would love it, but getting the customers would be hard, if not impossible. There&#039;s tons of indie games, both free and not, and most of them are of a quality no one would pay for. Same would propably be true for this service. You would basically ask customers to subscribe to a service where they get access to some good games and a whole lot of bad ones, when they can get pretty much the same all around the internet for free. 

I think adds would be the only way to go, but even then I doubt the revenue would cover the costs. An online store for indie games with free demos and easy access for developers would probably fare better. Getting a customer to pay a one time purchase price for a single quality product is infinitely easier than getting them to subscribe to get that same product and a lot of other ones they dont want.

The big difference to the music market is this: there&#039;s a lot less quality music available for free than there are indie games. The only way to compete against a free product is with a lot higher quality, and I dare say that would not be achieved on a &#039;spotify-for-games&#039; kind of service. Only the best of the best of indie games a worth a purchase.</description>
		<content:encoded><![CDATA[<p>I&#8217;m sure developers would love it, but getting the customers would be hard, if not impossible. There&#8217;s tons of indie games, both free and not, and most of them are of a quality no one would pay for. Same would propably be true for this service. You would basically ask customers to subscribe to a service where they get access to some good games and a whole lot of bad ones, when they can get pretty much the same all around the internet for free. </p>
<p>I think adds would be the only way to go, but even then I doubt the revenue would cover the costs. An online store for indie games with free demos and easy access for developers would probably fare better. Getting a customer to pay a one time purchase price for a single quality product is infinitely easier than getting them to subscribe to get that same product and a lot of other ones they dont want.</p>
<p>The big difference to the music market is this: there&#8217;s a lot less quality music available for free than there are indie games. The only way to compete against a free product is with a lot higher quality, and I dare say that would not be achieved on a &#8216;spotify-for-games&#8217; kind of service. Only the best of the best of indie games a worth a purchase.</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/07/30/spotify-for-indie-games-part-2-out-of-n/comment-page-1/#comment-141518</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Sat, 31 Jul 2010 07:54:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5004#comment-141518</guid>
		<description>@lone: hmm, how&#039;s that different from Steam for example? 

@Sam: &quot;start out small with only a few indie developers which would make legality less of an issue, and it could just be a portal to your particular indie games. That sounds more plausible to me&quot;

Hmm, but how that portal would be different from ... well, other portals? (I guess it&#039;s true that there&#039;s no indie game portal at the moment, but I think subscription model wouldn&#039;t work if there was only a handful of developers).</description>
		<content:encoded><![CDATA[<p>@lone: hmm, how&#8217;s that different from Steam for example? </p>
<p>@Sam: &#8220;start out small with only a few indie developers which would make legality less of an issue, and it could just be a portal to your particular indie games. That sounds more plausible to me&#8221;</p>
<p>Hmm, but how that portal would be different from &#8230; well, other portals? (I guess it&#8217;s true that there&#8217;s no indie game portal at the moment, but I think subscription model wouldn&#8217;t work if there was only a handful of developers).</p>
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		<title>By: lonestarr</title>
		<link>http://www.gameproducer.net/2010/07/30/spotify-for-indie-games-part-2-out-of-n/comment-page-1/#comment-141512</link>
		<dc:creator>lonestarr</dc:creator>
		<pubDate>Fri, 30 Jul 2010 22:08:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5004#comment-141512</guid>
		<description>from their website: &quot;Desura is a community driven digital distribution service for gamers, putting the best games, mods and downloadable content from developers at gamers fingertips, ready to buy and play.&quot;</description>
		<content:encoded><![CDATA[<p>from their website: &#8220;Desura is a community driven digital distribution service for gamers, putting the best games, mods and downloadable content from developers at gamers fingertips, ready to buy and play.&#8221;</p>
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		<title>By: Sam Sweeney</title>
		<link>http://www.gameproducer.net/2010/07/30/spotify-for-indie-games-part-2-out-of-n/comment-page-1/#comment-141511</link>
		<dc:creator>Sam Sweeney</dc:creator>
		<pubDate>Fri, 30 Jul 2010 21:50:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5004#comment-141511</guid>
		<description>I have a pretty good idea the amount of work that would go towards something like this, it&#039;s not very hard but more just a lot of work. My thoughts for something like that would start out small with only a few indie developers which would make legality less of an issue, and it could just be a portal to your particular indie games. That sounds more plausible to me. I like the idea you&#039;ve put out here though, because you&#039;re right it would be good, but it&#039;s a lot of work and time before you can get to that stage.</description>
		<content:encoded><![CDATA[<p>I have a pretty good idea the amount of work that would go towards something like this, it&#8217;s not very hard but more just a lot of work. My thoughts for something like that would start out small with only a few indie developers which would make legality less of an issue, and it could just be a portal to your particular indie games. That sounds more plausible to me. I like the idea you&#8217;ve put out here though, because you&#8217;re right it would be good, but it&#8217;s a lot of work and time before you can get to that stage.</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/07/30/spotify-for-indie-games-part-2-out-of-n/comment-page-1/#comment-141510</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Fri, 30 Jul 2010 20:06:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5004#comment-141510</guid>
		<description>Why? I cannot put my finger on it... but I just love how spotify works. I like how WoW works. Maybe that could work in indie games as well?

Steam does not accept many indie games, and when they do, you are looking at 3-5 weeks process to get the game online.
(I do love Steam and everything they do). Just thinking out loud.

What&#039;s Desura?

@Sam: yeh, very true.</description>
		<content:encoded><![CDATA[<p>Why? I cannot put my finger on it&#8230; but I just love how spotify works. I like how WoW works. Maybe that could work in indie games as well?</p>
<p>Steam does not accept many indie games, and when they do, you are looking at 3-5 weeks process to get the game online.<br />
(I do love Steam and everything they do). Just thinking out loud.</p>
<p>What&#8217;s Desura?</p>
<p>@Sam: yeh, very true.</p>
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		<title>By: lonestarr</title>
		<link>http://www.gameproducer.net/2010/07/30/spotify-for-indie-games-part-2-out-of-n/comment-page-1/#comment-141509</link>
		<dc:creator>lonestarr</dc:creator>
		<pubDate>Fri, 30 Jul 2010 19:46:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5004#comment-141509</guid>
		<description>Why another model since Steam works perfectly?
Ok, Steam rejects many indie games (including good ones: puppygames...), that&#039;s the problem, but there&#039;s already a cool indie competitor on the way:
http://www.moddb.com/groups/desura</description>
		<content:encoded><![CDATA[<p>Why another model since Steam works perfectly?<br />
Ok, Steam rejects many indie games (including good ones: puppygames&#8230;), that&#8217;s the problem, but there&#8217;s already a cool indie competitor on the way:<br />
<a href="http://www.moddb.com/groups/desura" rel="nofollow">http://www.moddb.com/groups/desura</a></p>
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		<title>By: Sam</title>
		<link>http://www.gameproducer.net/2010/07/30/spotify-for-indie-games-part-2-out-of-n/comment-page-1/#comment-141508</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Fri, 30 Jul 2010 18:34:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5004#comment-141508</guid>
		<description>There will need to be dedicated team of web developers willing to invest time and money into making this happen.  I&#039;m not sure how many, but their main focus should be solely on this venture, a crucial component for at least the first 1-2 years.  

As mentioned, there will be no game development for them as all projects will be placed on hold in favor of this project.  A sacrifice but a worthy long term goal.</description>
		<content:encoded><![CDATA[<p>There will need to be dedicated team of web developers willing to invest time and money into making this happen.  I&#8217;m not sure how many, but their main focus should be solely on this venture, a crucial component for at least the first 1-2 years.  </p>
<p>As mentioned, there will be no game development for them as all projects will be placed on hold in favor of this project.  A sacrifice but a worthy long term goal.</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/07/30/spotify-for-indie-games-part-2-out-of-n/comment-page-1/#comment-141507</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Fri, 30 Jul 2010 17:49:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5004#comment-141507</guid>
		<description>Good points .

And yeh, this definitely would mean stopping everything else (well, of course there&#039;s always time for blogging). This is a big thing if wanted to done properly. 

More thoughts?</description>
		<content:encoded><![CDATA[<p>Good points .</p>
<p>And yeh, this definitely would mean stopping everything else (well, of course there&#8217;s always time for blogging). This is a big thing if wanted to done properly. </p>
<p>More thoughts?</p>
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