For about a decade I’ve been seeing how much time animating characters can take. I’ve witnessed this in almost every game project I’ve been dealing with. It doesn’t matter whether it’s 2D or 3D (or something between), animating characters takes time. And getting the animations to look better takes even more time.
I stopped for a moment to think of the scope of my own project and I realized that I not only could – but should – not do character animations. At least no big limp movements or fancy moves or stuff like that. So, I just decided not to animate my characters.
This also made me re-think how the game should look and I started concepting for simple pawns on a map. Maybe I’ll have 6-corner pawns like I originally tested with Edoiki project or perhaps I’ll just stick with avatar images that move around a map.
The Infected game is all about finding the traitor, so I think this thing will suit just fine the style.
Cutting this artistic thing away now feels good.
Would your project be simpler if:
- You wouldn’t animate your characters?
- You would use something else instead: could you have vehicles instead of characters? (Since those are easier to animate)