For my zombie game Dead Wake, I resorted to do a pretty simple AI: the zombies just go towards the player. Years earlie, when I was doing Hightailed puzzle game, developing the AI was much much trickier. First there was easy AI, which basically moved the monsters in random directions. Then there was medium AI, which “had a clue on what to do, but sometimes made bad moves”. Then there was AI that always tried to do good moves. Well, doing “good moves” was pretty hard since there was several creatures on board and they sort of needed to “collaboratively” maneuver the one guy. I managed to do a decent AI, something I was happy with.
But these didn’t match for the best AI I’ve created.
I was around 15 (I probably wasn’t but whenever I think times before turning 20, I always say 15) when I heard about those intelligent chat systems and of course I had to create my own. It was bloody stupid program where user chats with a computer, but if you happened to write the right questions that I had programmed the system to understand (I did this by just starting typing & asking something from my program, and then taking notes on what I was typing). My lil brother was the tester. I don’t recall exactly what he said but if I’d need to bet, I would think he would probably have wanted to send the chat program to gates of hell so when new arrivals come, they could have painfully tested my program.
I liked doing that AI. I even managed to make it to exchange 2-3 meaningful sentences. I’m not sure if the chat program actually remembered what you had said, but I feel it either did or I had plans for doing that. Anyway, it was a bloody big list of IFs in that program.
Sort of stupidly cool back then, and thinking the same now too.
What’s your greatest AI invention. Care to share?