On top of my head:
- I like create something
- I like to draw things
- I like to show my creations
- I like it when people like my game
- I like coding
- I like planning
- I like designing gameplay
- I like writing about developing
- I like using English
- I like physics in games
- I like online multiplayer
- I like to blog about my game development
- I like to network with other developers
- I like to make videos about my games
- I like to post screenshots about my games
- I like to see my games in gaming magazines
- I like the feeling of earning donuts from my games
- I like the unique challenges that game production presents
- I like upgrading my computer in order to boost my development
- I like to discuss about my game development
- I like to learn from my mistakes in game development
- I like it how game development poses ethical questions ranging from “this demon’s logo looks like Turkey flag” to “what kind of humor should I have” to many, many other
- I like buying new games and learning from them
- I like participating in game development contests
- I like having direct discussion with the people who like my games
What kind of list you have?
I just love to play as I am just a user.
That’s indeed a huge tasks which a game developer think before making any games.
Actually I wanted to be an animator when I was in school but somehow I could get on the track. I feel very happy when I see you all.
Best of luck
Jackie
Jake: That’s one way to think of it. I don’t think of this list from that point of view.
In fact, I strongly disagree, and I don’t see a single point that would be procrastination as itself (and I classify “marketing” as part of game development, as I do classify networking).
I see “game development” as something bigger journey than “doing a game”. I view game development also as growing as a person, learning new skills, socializing with others.
If I had titled this post “25 Things I Like About Project Work”, then I might agree with you. This post also takes no position in how much time I spend on these things.
For example, even though I like “physics in games”, right now in my game dev project, there’s no physics in it. So far I’ve spent like 47 seconds thinking physics in my current project (=when writing this blog entry + now replying to you).
Same goes for computer parts: the last upgrade I did was a bigger monitor. That took of course bit of time to learn what I need, checking prices, doing the purchase (and then figuring out what to do with the 2nd monitor ;)) but besides that, haven’t spent much time nor money on thinking upgrades.
To be devil’s advocate for a minute, most of the stuff on your list is not actually to do with MAKING a game, it’s periphery stuff that could be classed as procrastination (or marketing). Just focusing on making a game could result in a more frequent quality output…
Just one point on my list:
1. ADDICTION