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	<title>Comments on: 25 Things That I Like In Game Development</title>
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	<link>http://www.gameproducer.net/2010/08/16/25-things-that-i-like-in-game-development/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Jackie Yeoh</title>
		<link>http://www.gameproducer.net/2010/08/16/25-things-that-i-like-in-game-development/comment-page-1/#comment-141799</link>
		<dc:creator>Jackie Yeoh</dc:creator>
		<pubDate>Thu, 19 Aug 2010 17:41:44 +0000</pubDate>
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		<description>I just love to play as I am just a user. 

That&#039;s indeed a huge tasks which a game developer think before making any games.

Actually I wanted to be an animator when I was in school but somehow I could get on the track. I feel very happy when I see you all.

Best of luck
Jackie</description>
		<content:encoded><![CDATA[<p>I just love to play as I am just a user. </p>
<p>That&#8217;s indeed a huge tasks which a game developer think before making any games.</p>
<p>Actually I wanted to be an animator when I was in school but somehow I could get on the track. I feel very happy when I see you all.</p>
<p>Best of luck<br />
Jackie</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/08/16/25-things-that-i-like-in-game-development/comment-page-1/#comment-141751</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Tue, 17 Aug 2010 05:28:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5099#comment-141751</guid>
		<description>Jake: That&#039;s one way to think of it. I don&#039;t think of this list from that point of view.

In fact, I strongly disagree, and I don&#039;t see a single point that would be procrastination as itself (and I classify &quot;marketing&quot; as part of game development, as I do classify networking). 

I see &quot;game development&quot; as something bigger journey than &quot;doing a game&quot;. I view game development also as growing as a person, learning new skills, socializing with others. 

If I had titled this post &quot;25 Things I Like About Project Work&quot;, then I might agree with you. This post also takes no position in &lt;i&gt;how much time I spend on these things&lt;/i&gt;. 

For example, even though I like &quot;physics in games&quot;, right now in my game dev project, there&#039;s no physics in it. So far I&#039;ve spent like 47 seconds thinking physics in my current project (=when writing this blog entry + now replying to you).

Same goes for computer parts: the last upgrade I did was a bigger monitor. That took of course bit of time to learn what I need, checking prices, doing the purchase (and then figuring out what to do with the 2nd monitor ;)) but besides that, haven&#039;t spent much time nor money on thinking upgrades.</description>
		<content:encoded><![CDATA[<p>Jake: That&#8217;s one way to think of it. I don&#8217;t think of this list from that point of view.</p>
<p>In fact, I strongly disagree, and I don&#8217;t see a single point that would be procrastination as itself (and I classify &#8220;marketing&#8221; as part of game development, as I do classify networking). </p>
<p>I see &#8220;game development&#8221; as something bigger journey than &#8220;doing a game&#8221;. I view game development also as growing as a person, learning new skills, socializing with others. </p>
<p>If I had titled this post &#8220;25 Things I Like About Project Work&#8221;, then I might agree with you. This post also takes no position in <i>how much time I spend on these things</i>. </p>
<p>For example, even though I like &#8220;physics in games&#8221;, right now in my game dev project, there&#8217;s no physics in it. So far I&#8217;ve spent like 47 seconds thinking physics in my current project (=when writing this blog entry + now replying to you).</p>
<p>Same goes for computer parts: the last upgrade I did was a bigger monitor. That took of course bit of time to learn what I need, checking prices, doing the purchase (and then figuring out what to do with the 2nd monitor ;)) but besides that, haven&#8217;t spent much time nor money on thinking upgrades.</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2010/08/16/25-things-that-i-like-in-game-development/comment-page-1/#comment-141747</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Mon, 16 Aug 2010 21:19:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5099#comment-141747</guid>
		<description>To be devil&#039;s advocate for a minute, most of the stuff on your list is not actually to do with MAKING a game, it&#039;s periphery stuff that could be classed as procrastination (or marketing).  Just focusing on making a game could result in a more frequent quality output...</description>
		<content:encoded><![CDATA[<p>To be devil&#8217;s advocate for a minute, most of the stuff on your list is not actually to do with MAKING a game, it&#8217;s periphery stuff that could be classed as procrastination (or marketing).  Just focusing on making a game could result in a more frequent quality output&#8230;</p>
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		<title>By: hermitC</title>
		<link>http://www.gameproducer.net/2010/08/16/25-things-that-i-like-in-game-development/comment-page-1/#comment-141744</link>
		<dc:creator>hermitC</dc:creator>
		<pubDate>Mon, 16 Aug 2010 18:43:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5099#comment-141744</guid>
		<description>Just one point on my list:

1. ADDICTION</description>
		<content:encoded><![CDATA[<p>Just one point on my list:</p>
<p>1. ADDICTION</p>
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