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	<title>Comments on: Future of &#8220;Next Generation&#8221; 3D</title>
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	<link>http://www.gameproducer.net/2010/08/31/future-of-next-generation-3d/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: stu</title>
		<link>http://www.gameproducer.net/2010/08/31/future-of-next-generation-3d/comment-page-1/#comment-142019</link>
		<dc:creator>stu</dc:creator>
		<pubDate>Thu, 02 Sep 2010 17:34:48 +0000</pubDate>
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		<description>many AAA studios are already embracing it as sony is pushing it heavily and now with nintendo too, the breakthrough may not be that far. Killzone 3 is a good looking FPS thats using 3D heavily and apparently it looks pretty good, although i think it will leave a bigger market for indies when 3D takes over or at least for the more casual games as big studios may use it for gimicky purposes and we can do what we do best with less competition.</description>
		<content:encoded><![CDATA[<p>many AAA studios are already embracing it as sony is pushing it heavily and now with nintendo too, the breakthrough may not be that far. Killzone 3 is a good looking FPS thats using 3D heavily and apparently it looks pretty good, although i think it will leave a bigger market for indies when 3D takes over or at least for the more casual games as big studios may use it for gimicky purposes and we can do what we do best with less competition.</p>
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		<title>By: Fili</title>
		<link>http://www.gameproducer.net/2010/08/31/future-of-next-generation-3d/comment-page-1/#comment-141999</link>
		<dc:creator>Fili</dc:creator>
		<pubDate>Wed, 01 Sep 2010 11:06:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5189#comment-141999</guid>
		<description>@Lumooja: it&#039;s a little more complicated than a simple webcam that tracks your head. Nintendo 3DS uses something called a Parallax barrier over the screen that has a resolution of 800 x 240. Because of that barrier, one eye sees 400 x 240 pixels while the other eye sees the other 400 x 240 pixels. The game renders two (slightly) different views, and then displays them both at the same time, on different rows of the screen (interlaced). Therefore the eyes really perceive the image on the screen as true 3D, even without moving their head.</description>
		<content:encoded><![CDATA[<p>@Lumooja: it&#8217;s a little more complicated than a simple webcam that tracks your head. Nintendo 3DS uses something called a Parallax barrier over the screen that has a resolution of 800 x 240. Because of that barrier, one eye sees 400 x 240 pixels while the other eye sees the other 400 x 240 pixels. The game renders two (slightly) different views, and then displays them both at the same time, on different rows of the screen (interlaced). Therefore the eyes really perceive the image on the screen as true 3D, even without moving their head.</p>
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		<title>By: Ilya</title>
		<link>http://www.gameproducer.net/2010/08/31/future-of-next-generation-3d/comment-page-1/#comment-141991</link>
		<dc:creator>Ilya</dc:creator>
		<pubDate>Tue, 31 Aug 2010 20:23:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5189#comment-141991</guid>
		<description>My bet is that 3D platformers will benefit most. Racing and flight games too. All the games where navigation plays a major part, where you need to judge distances.

Can that be useful for a casual game? Sure you can imagine some game where being able to guess distance correctly will provide a real advantage. Yet producing such a game will probably not be justified in the following years, as the casual players are extremely unlikely to have the required hardware, given its current prices.

It is like 5.1 sound - better than stereo, but not enough for lots of people to really care.</description>
		<content:encoded><![CDATA[<p>My bet is that 3D platformers will benefit most. Racing and flight games too. All the games where navigation plays a major part, where you need to judge distances.</p>
<p>Can that be useful for a casual game? Sure you can imagine some game where being able to guess distance correctly will provide a real advantage. Yet producing such a game will probably not be justified in the following years, as the casual players are extremely unlikely to have the required hardware, given its current prices.</p>
<p>It is like 5.1 sound &#8211; better than stereo, but not enough for lots of people to really care.</p>
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		<title>By: Lumooja</title>
		<link>http://www.gameproducer.net/2010/08/31/future-of-next-generation-3d/comment-page-1/#comment-141990</link>
		<dc:creator>Lumooja</dc:creator>
		<pubDate>Tue, 31 Aug 2010 20:20:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5189#comment-141990</guid>
		<description>The Nintendo DS &quot;two layer&quot; 3D effect how you call it, is just a simple headtracking :)
DS uses however eyetracking, but it&#039;s the same principle.
You need a webcam which tracks the movement of your eyes or head, and then the game looks real 3D which is going into the screen and also coming out of the screen, and you don&#039;t need any glasses.

FreeTrack is a Open Source API which you can use in your games for free for that.

This guy uses a wiimote instead of a webcam, which also produces the same result:
http://www.youtube.com/watch?v=Jd3-eiid-Uw</description>
		<content:encoded><![CDATA[<p>The Nintendo DS &#8220;two layer&#8221; 3D effect how you call it, is just a simple headtracking :)<br />
DS uses however eyetracking, but it&#8217;s the same principle.<br />
You need a webcam which tracks the movement of your eyes or head, and then the game looks real 3D which is going into the screen and also coming out of the screen, and you don&#8217;t need any glasses.</p>
<p>FreeTrack is a Open Source API which you can use in your games for free for that.</p>
<p>This guy uses a wiimote instead of a webcam, which also produces the same result:<br />
<a href="http://www.youtube.com/watch?v=Jd3-eiid-Uw" rel="nofollow">http://www.youtube.com/watch?v=Jd3-eiid-Uw</a></p>
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