Modern games provide tons of realism. If you think for example physics: while not perfect in games, you can still experience good-enough physics and think that “this is realistic”. Sure, they might miss a neutron or two when it comes to physics in games, but gameplaywise that doesn’t matter.
What matters is that it’s realistic enough.
NHL ’11 – which I mentioned earlier – promotes how they have redone the game by adding a totally new physics system. I’ve tested the demo and can say that doing a successful hip tackle is most rewarding with the new physics system. Sure… players don’t get tackled realistically (they stop weirdly and then go bit oddly)… but it’s done well – and it’s fun.
Meaning, it’s more than better for the gameplay.
In my zombie game Dead Wake the zombies could punch away barrels and stuff. I don’t know how realistic it was (well, in real life it’s bit tricky to figure out how strong some walking undead dudes would be) but I think I got the barrel throwing just right so that it looked realistic from certain camera perspective. And that – what I believe – is what really matters.
In fact, when players think something is realistic, then game developers have done a good job.
What you think. Which games have succeeded in being realistic? Which ones have failed miserable?
Have you created games which are very realistic or feel like such? What made you decided on doing such projects?