Game development today is radically different from what it was 20 years ago. Nowadays Internet makes it possible to connect with others and share our findings, and get help – and help others.
I’ve heard about social games, but it was today when I heard the term “social game development”. Very logical, but I started wondering what social game development means? Sure, we have used forums and other systems to communicate, but isn’t almost any game development somewhat social today?
(“Anti-social” game development isn’t an option anymore, correct?)
Well just for the record i would call it non-social instead of anti-social. I read a lot of comments about people complaining about new iPhone game releases not having online social elements. I would say there is a sizeable chunk of the market that now expect it.
I miss the good old days when you mainly played with other people to murder them in FPS’s or maybe just burn all their cities down in a good game of Civilization.
Well, it depends where you’re putting the quotes, like
“anti social” game development
vs
anti “social game development”
These days social game development ranges from “fully-online, fully-social” game like Farmville to “we have online scores and achievements” like most games that integrate OpenFeint, Plus+ and other stuff…
It’s up to you what you choose :)
Yeah, I think it was my idea, when I thought of multiple approaches how to get free people to work on a free game project.