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	<title>Comments on: Social Game Development</title>
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	<link>http://www.gameproducer.net/2010/10/15/social-game-development/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Ceph</title>
		<link>http://www.gameproducer.net/2010/10/15/social-game-development/comment-page-1/#comment-142512</link>
		<dc:creator>Ceph</dc:creator>
		<pubDate>Tue, 19 Oct 2010 01:56:35 +0000</pubDate>
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		<description>Well just for the record i would call it non-social instead of anti-social. I read a lot of comments about people complaining about new iPhone game releases not having online social elements. I would say there is a sizeable chunk of the market that now expect it.

I miss the good old days when you mainly played with other people to murder them in FPS&#039;s or maybe just burn all their cities down in a good game of Civilization.</description>
		<content:encoded><![CDATA[<p>Well just for the record i would call it non-social instead of anti-social. I read a lot of comments about people complaining about new iPhone game releases not having online social elements. I would say there is a sizeable chunk of the market that now expect it.</p>
<p>I miss the good old days when you mainly played with other people to murder them in FPS&#8217;s or maybe just burn all their cities down in a good game of Civilization.</p>
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		<title>By: Fili</title>
		<link>http://www.gameproducer.net/2010/10/15/social-game-development/comment-page-1/#comment-142485</link>
		<dc:creator>Fili</dc:creator>
		<pubDate>Sat, 16 Oct 2010 19:35:54 +0000</pubDate>
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		<description>Well, it depends where you&#039;re putting the quotes, like 
&quot;anti social&quot; game development
vs
anti &quot;social game development&quot;
These days social game development ranges from &quot;fully-online, fully-social&quot; game like Farmville to &quot;we have online scores and achievements&quot; like most games that integrate OpenFeint, Plus+ and other stuff...
It&#039;s up to you what you choose :)</description>
		<content:encoded><![CDATA[<p>Well, it depends where you&#8217;re putting the quotes, like<br />
&#8220;anti social&#8221; game development<br />
vs<br />
anti &#8220;social game development&#8221;<br />
These days social game development ranges from &#8220;fully-online, fully-social&#8221; game like Farmville to &#8220;we have online scores and achievements&#8221; like most games that integrate OpenFeint, Plus+ and other stuff&#8230;<br />
It&#8217;s up to you what you choose :)</p>
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		<title>By: Lumooja</title>
		<link>http://www.gameproducer.net/2010/10/15/social-game-development/comment-page-1/#comment-142482</link>
		<dc:creator>Lumooja</dc:creator>
		<pubDate>Sat, 16 Oct 2010 15:45:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5347#comment-142482</guid>
		<description>Yeah, I think it was my idea, when I thought of multiple approaches how to get free people to work on a free game project.</description>
		<content:encoded><![CDATA[<p>Yeah, I think it was my idea, when I thought of multiple approaches how to get free people to work on a free game project.</p>
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