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	<title>Comments on: How Do You Position Your Monitors?</title>
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	<link>http://www.gameproducer.net/2010/10/19/how-do-you-position-your-monitors/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Daniel Brinca</title>
		<link>http://www.gameproducer.net/2010/10/19/how-do-you-position-your-monitors/comment-page-1/#comment-142633</link>
		<dc:creator>Daniel Brinca</dc:creator>
		<pubDate>Sun, 31 Oct 2010 07:08:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5356#comment-142633</guid>
		<description>I use a three monitor setup, with the larger (21&quot;) in front of me, and the smaller ones (19&quot;) to each side, kept at a low angle (&lt;10º) towards me.
The center one is used for main application workspace, applications, etc.
The right one stores applications floaters (debuggers, profilers, toolbars, layers, properties, brushes, etc) and helpers/tools (font viewers, internet browser, etc).
The left one is for reading (documentation/reference, opened articles, ebooks, etc), and always has an opened internet browser and file explorer.

Multiple monitors are mandatory if you work with graphic applications, since they allow you to keep all the floaters handy without cluttering your workspace.
For programming they&#039;re not as helpful, although having the reference opened in a side monitor at all times can be very handy indeed.

Nevertheless, I try not to get to dependent on them since when I have to travel, all I can count on is my trusty single 15.4&quot; screen laptop.. :)</description>
		<content:encoded><![CDATA[<p>I use a three monitor setup, with the larger (21&#8243;) in front of me, and the smaller ones (19&#8243;) to each side, kept at a low angle (&lt;10º) towards me.<br />
The center one is used for main application workspace, applications, etc.<br />
The right one stores applications floaters (debuggers, profilers, toolbars, layers, properties, brushes, etc) and helpers/tools (font viewers, internet browser, etc).<br />
The left one is for reading (documentation/reference, opened articles, ebooks, etc), and always has an opened internet browser and file explorer.</p>
<p>Multiple monitors are mandatory if you work with graphic applications, since they allow you to keep all the floaters handy without cluttering your workspace.<br />
For programming they&#039;re not as helpful, although having the reference opened in a side monitor at all times can be very handy indeed.</p>
<p>Nevertheless, I try not to get to dependent on them since when I have to travel, all I can count on is my trusty single 15.4&quot; screen laptop.. :)</p>
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		<title>By: merc-ai</title>
		<link>http://www.gameproducer.net/2010/10/19/how-do-you-position-your-monitors/comment-page-1/#comment-142544</link>
		<dc:creator>merc-ai</dc:creator>
		<pubDate>Thu, 21 Oct 2010 13:49:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5356#comment-142544</guid>
		<description>They&#039;re next to one another, almost in a line, just slightly turned towards me. So, effectively, in front of me is the vertical line where monitors connect. Don&#039;t know the angle, 2-4 degrees maybe.

Since I use both monitors simultaneously all the time (except gaming hours), turning my head even slightly each time would be crazy.</description>
		<content:encoded><![CDATA[<p>They&#8217;re next to one another, almost in a line, just slightly turned towards me. So, effectively, in front of me is the vertical line where monitors connect. Don&#8217;t know the angle, 2-4 degrees maybe.</p>
<p>Since I use both monitors simultaneously all the time (except gaming hours), turning my head even slightly each time would be crazy.</p>
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	<item>
		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/10/19/how-do-you-position-your-monitors/comment-page-1/#comment-142532</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Wed, 20 Oct 2010 19:51:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5356#comment-142532</guid>
		<description>Jim: hmm, do you need to move your head to see 1st or 2nd screen? do you play games on that setup?</description>
		<content:encoded><![CDATA[<p>Jim: hmm, do you need to move your head to see 1st or 2nd screen? do you play games on that setup?</p>
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	<item>
		<title>By: Jim Perry</title>
		<link>http://www.gameproducer.net/2010/10/19/how-do-you-position-your-monitors/comment-page-1/#comment-142530</link>
		<dc:creator>Jim Perry</dc:creator>
		<pubDate>Wed, 20 Oct 2010 16:41:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5356#comment-142530</guid>
		<description>I have two monitors angled about 10 degrees directly in front of me.</description>
		<content:encoded><![CDATA[<p>I have two monitors angled about 10 degrees directly in front of me.</p>
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		<title>By: Sargon</title>
		<link>http://www.gameproducer.net/2010/10/19/how-do-you-position-your-monitors/comment-page-1/#comment-142529</link>
		<dc:creator>Sargon</dc:creator>
		<pubDate>Wed, 20 Oct 2010 12:11:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5356#comment-142529</guid>
		<description>I used to have 2 monitors, mostly for debugging full screen games. 
After I discovered that Full Screen is not the holy grail, I got used to working on my game when it&#039;s mostly in window mode. 
I got rid of the second monitor, was taking too much space.</description>
		<content:encoded><![CDATA[<p>I used to have 2 monitors, mostly for debugging full screen games.<br />
After I discovered that Full Screen is not the holy grail, I got used to working on my game when it&#8217;s mostly in window mode.<br />
I got rid of the second monitor, was taking too much space.</p>
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		<title>By: Mobile Game Dev</title>
		<link>http://www.gameproducer.net/2010/10/19/how-do-you-position-your-monitors/comment-page-1/#comment-142528</link>
		<dc:creator>Mobile Game Dev</dc:creator>
		<pubDate>Wed, 20 Oct 2010 09:05:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5356#comment-142528</guid>
		<description>I use a setup of 3x24&quot; (all 1920x1200/1200x1920 - slightly to the left there&#039;s one display I run in landscape mode used to browse, read/write mails, run emulators etc. And to the right of those I use 2x24&quot; in portrait mode - the middle one I use for nothing but code and the right one for all kinds of additional docked windows of my editor (i.e. project/file list, output window, search results etc. etc.)

I never understood why any developer would hesitate to spend a few $100 for displays - I&#039;d call using a debugger one of the core skills of any developer and seriously if you have output windows, callstacks, various watches and of course the current code etc. you simply can&#039;t do this in any kind of effective way with a single display while you&#039;re still running your app/game.
The only exception could be if you use a 30&quot; TFT - but I&#039;d still call multiple smaller displays more effective because as soon as you have to debug any issue in fullscreen mode your still lost, even on a huge display.</description>
		<content:encoded><![CDATA[<p>I use a setup of 3&#215;24&#8243; (all 1920&#215;1200/1200&#215;1920 &#8211; slightly to the left there&#8217;s one display I run in landscape mode used to browse, read/write mails, run emulators etc. And to the right of those I use 2&#215;24&#8243; in portrait mode &#8211; the middle one I use for nothing but code and the right one for all kinds of additional docked windows of my editor (i.e. project/file list, output window, search results etc. etc.)</p>
<p>I never understood why any developer would hesitate to spend a few $100 for displays &#8211; I&#8217;d call using a debugger one of the core skills of any developer and seriously if you have output windows, callstacks, various watches and of course the current code etc. you simply can&#8217;t do this in any kind of effective way with a single display while you&#8217;re still running your app/game.<br />
The only exception could be if you use a 30&#8243; TFT &#8211; but I&#8217;d still call multiple smaller displays more effective because as soon as you have to debug any issue in fullscreen mode your still lost, even on a huge display.</p>
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		<title>By: Lumooja</title>
		<link>http://www.gameproducer.net/2010/10/19/how-do-you-position-your-monitors/comment-page-1/#comment-142524</link>
		<dc:creator>Lumooja</dc:creator>
		<pubDate>Tue, 19 Oct 2010 21:25:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5356#comment-142524</guid>
		<description>I&#039;m placing my monitor so that it feels comfortable.
And when it is comfortable, you don&#039;t notice at all where it is, it just is right and you focus on the content.</description>
		<content:encoded><![CDATA[<p>I&#8217;m placing my monitor so that it feels comfortable.<br />
And when it is comfortable, you don&#8217;t notice at all where it is, it just is right and you focus on the content.</p>
]]></content:encoded>
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	<item>
		<title>By: Fili</title>
		<link>http://www.gameproducer.net/2010/10/19/how-do-you-position-your-monitors/comment-page-1/#comment-142523</link>
		<dc:creator>Fili</dc:creator>
		<pubDate>Tue, 19 Oct 2010 20:49:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5356#comment-142523</guid>
		<description>I&#039;m also using a 2 monitor setup for my PC. My monitors are set up a little different. The main one is a the one on the left and displays the IDE, messenger and Total Commander. The seconday one is to the right and has the game window that I&#039;m developing, Firefox (youtube, docs) and mail. To the left of the monitors is the Macbook that I&#039;m using for iPhone development. I&#039;m sitting at the desk rotated a little to the left so that I have in my field of view the laptop screen and the main PC monitor. When needed, I rotate my head a little and I see the 2 PC monitors. Now add a lot of toys, magnets, papers, post-it&#039;s, cat pics, a 10&quot; Kratos, lots of smurfs, a remote controlled car and you can imagine my desk. 
Oh and I also had another CRT monitor (to the right of the 2) that was connected to the SVN server, but I managed to get rid of it (playing with magnets near a CRT is not a good idea...)
Does it make sense? I&#039;ve just remembered that a picture is worth 1000 words, but I&#039;m too lazy to make one now.</description>
		<content:encoded><![CDATA[<p>I&#8217;m also using a 2 monitor setup for my PC. My monitors are set up a little different. The main one is a the one on the left and displays the IDE, messenger and Total Commander. The seconday one is to the right and has the game window that I&#8217;m developing, Firefox (youtube, docs) and mail. To the left of the monitors is the Macbook that I&#8217;m using for iPhone development. I&#8217;m sitting at the desk rotated a little to the left so that I have in my field of view the laptop screen and the main PC monitor. When needed, I rotate my head a little and I see the 2 PC monitors. Now add a lot of toys, magnets, papers, post-it&#8217;s, cat pics, a 10&#8243; Kratos, lots of smurfs, a remote controlled car and you can imagine my desk.<br />
Oh and I also had another CRT monitor (to the right of the 2) that was connected to the SVN server, but I managed to get rid of it (playing with magnets near a CRT is not a good idea&#8230;)<br />
Does it make sense? I&#8217;ve just remembered that a picture is worth 1000 words, but I&#8217;m too lazy to make one now.</p>
]]></content:encoded>
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		<title>By: David Amador</title>
		<link>http://www.gameproducer.net/2010/10/19/how-do-you-position-your-monitors/comment-page-1/#comment-142522</link>
		<dc:creator>David Amador</dc:creator>
		<pubDate>Tue, 19 Oct 2010 20:02:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5356#comment-142522</guid>
		<description>I place the right one slightly turned towards me. The left one if the main screen.
Try using Ultramon to have 2 taskbars, one for each monitor&#039;s windows, it&#039;s pretty handy</description>
		<content:encoded><![CDATA[<p>I place the right one slightly turned towards me. The left one if the main screen.<br />
Try using Ultramon to have 2 taskbars, one for each monitor&#8217;s windows, it&#8217;s pretty handy</p>
]]></content:encoded>
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		<title>By: virious</title>
		<link>http://www.gameproducer.net/2010/10/19/how-do-you-position-your-monitors/comment-page-1/#comment-142521</link>
		<dc:creator>virious</dc:creator>
		<pubDate>Tue, 19 Oct 2010 19:54:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5356#comment-142521</guid>
		<description>I remember times when I couldn&#039;t understand why people use 2 monitors. In my first professional gamedev job I got 2 monitors to work with. Since then I can&#039;t work on just 1 monitor :). At home I use 2 19&quot; LCD monitors, my main one is in front of me, and second slightly on the left of it. Left monitor is like an extended desktop, I have menu Start bar on my main monitor only.</description>
		<content:encoded><![CDATA[<p>I remember times when I couldn&#8217;t understand why people use 2 monitors. In my first professional gamedev job I got 2 monitors to work with. Since then I can&#8217;t work on just 1 monitor :). At home I use 2 19&#8243; LCD monitors, my main one is in front of me, and second slightly on the left of it. Left monitor is like an extended desktop, I have menu Start bar on my main monitor only.</p>
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