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	<title>Comments on: Make a Game, Sell 1 Copy</title>
	<atom:link href="http://www.gameproducer.net/2010/10/22/make-a-game-sell-1-copy/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2010/10/22/make-a-game-sell-1-copy/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Will Culpepper</title>
		<link>http://www.gameproducer.net/2010/10/22/make-a-game-sell-1-copy/comment-page-1/#comment-142558</link>
		<dc:creator>Will Culpepper</dc:creator>
		<pubDate>Sat, 23 Oct 2010 04:40:44 +0000</pubDate>
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		<description>I&#039;m a noob but I&#039;m going for it. 

It&#039;ll be my first game. A fixed shooter involving frogs.

Good luck!</description>
		<content:encoded><![CDATA[<p>I&#8217;m a noob but I&#8217;m going for it. </p>
<p>It&#8217;ll be my first game. A fixed shooter involving frogs.</p>
<p>Good luck!</p>
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	<item>
		<title>By: mc</title>
		<link>http://www.gameproducer.net/2010/10/22/make-a-game-sell-1-copy/comment-page-1/#comment-142557</link>
		<dc:creator>mc</dc:creator>
		<pubDate>Sat, 23 Oct 2010 03:21:56 +0000</pubDate>
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		<description>Make a game — take it to market — sell 1 copy
(or 1 in-app purchase, or license it, or earn $1 in ad revenue)
i think the &quot;earn $1 in ad revenue&quot; would be the easier, at least in the flash market</description>
		<content:encoded><![CDATA[<p>Make a game — take it to market — sell 1 copy<br />
(or 1 in-app purchase, or license it, or earn $1 in ad revenue)<br />
i think the &#8220;earn $1 in ad revenue&#8221; would be the easier, at least in the flash market</p>
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	<item>
		<title>By: Lumooja</title>
		<link>http://www.gameproducer.net/2010/10/22/make-a-game-sell-1-copy/comment-page-1/#comment-142555</link>
		<dc:creator>Lumooja</dc:creator>
		<pubDate>Fri, 22 Oct 2010 21:38:30 +0000</pubDate>
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		<description>It might be diffcult to make a game which somebody buys, if it&#039;s not worth any money.
And if you make a game which is worth any money, it might be difficult to sell only one copy.</description>
		<content:encoded><![CDATA[<p>It might be diffcult to make a game which somebody buys, if it&#8217;s not worth any money.<br />
And if you make a game which is worth any money, it might be difficult to sell only one copy.</p>
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