Check this blog article to see what “almost done” generally means.
But that’s generally. Now I have very accurate information about my progress.
I have a task list that consist of “must do” and “optional” tasks. Right now there’s only 1 programming task in the must-do list, other 3 are dialogue writing tasks. This means I’m pretty certain that I can achieve what I wanted – but of course we’ll see that soon.
I actually like the game already, and while it hasn’t been balanced properly (and while my “optional list” is actually growing quite a bit – I’m getting all sorts of ideas), I feel that this game has potential.
I made a really brief video showing what’s going on in the game: basically you have several characters (middle row) whose actions (attack, support, move down etc.) you need to plan. Each action can be (usually) used just once in succession (so you must have “attack” – “other action” before doing “attack” again) Each character has some special skills (which can also affect actions). New enemies appear on new locations and things get harder as the game progresses.
The screen looks like it has quite a lot of dark area, and I try get some bit more interesting (like rocks and stuff) but that’s the “optional” list.
Anyway, in my humble opinion the game will be worth the $1 after tomorrow.
Now to get some sleep.