I got inspiration to draw some art (while thinking of what I’ll plan to do next – Ludum dare messed up every plan I had – *cough*). Since I’ve never really tried to do any pixel art animation, I thought I would see if I could get that guy animated. (I really like that simplistic style).
I re-read this tutorial about pixel art animating and started testing if I could do a 2 frame idle animation.
I ended up with this:
Credits for the drawing goes Vic, I merely animated the chap)
That’s somewhat decent when viewed 32×32 resolution (for a 2-frame animation), but not sure what that really looks like. Nevertheless, I decided I would try do also walking animation.
I ended up with this 6-frame (4 unique frames) animations:
It’s not totally smooth, but better than the idle animation… and I’m quite happy with the results since I’ve pretty much never done any animations.
This took couple of hours (of course I was learning / reading a bit while doing this).
After I was finished, I really started to realize how doing animations can take tons of work (when each frame gets drawn). I mean… just imagine how much time this dragon animation must have taken to draw. (That’s like… amazing – unbelievably amazing)
Animations can bring objects into life… but thinking ways to not to use animations can save tons of time & work. (Like… if you want to do a game with 37 monsters with each having 10 animations, and 4 different directions to look at… that can be quite a bit of work. Of course you can trick a bit, and use 3D models and pre-render their animations – but that’s still quite a bit of work.)
Just my 2 cents.