I’ve been talking with one fellow newbie game developer who is eager to “start the actual work” (aka “coding”). I tried to hint him that “designing what to code” is as much as real work as “actual coding”. There’s nothing wrong to plan the work a bit, and then work the plan.
I haven’t coded much during the couple of weeks, but I have been working on design. Sometimes – depends on the game – there is no point trying to keep on coding… if you have no idea what to code. Sure, you can try just start putting something somewhere, but that can be bit like running blindfolded.
What you think? Is coding only “real work” there is in game development? What about design or everything else?