One guy asked me about this, but I have zero blog posts on this subject (I tried searching this blog).
Perhaps you could throw in some tips on what to read/how to do this?
One guy asked me about this, but I have zero blog posts on this subject (I tried searching this blog).
Perhaps you could throw in some tips on what to read/how to do this?
There is a great overview of Spelunky’s Procedural Space here:
http://tinysubversions.com/2009/09/spelunkys-procedural-space/
Now if you were in Vancouver in a week and a bit you could come to the Design Dojo meeting which is all about procedurally generated content ;-p
There are also many good posts on procedural content here:
http://roguelikedeveloper.blogspot.com/
A good start point is http://pcg.wikidot.com/