Casual game designers can show us a big list of game mechanics & systems that “keep player playing the game”. Farmville and others are good at applying these. I have no problem that these games are successful and make money… Continue Reading
Here’s two popular comments on “why you should buy [insert item here]” “We’ve reduced price now twice!” “It’s now 50% from original price” Any True Programmer Mind immediately knows that the amount of times some price has gone lower has… Continue Reading
Some of you might have noticed that I’ve started writing really short daily progress reports via twitter. I was thinking that while my grandest project requires quite a bit of my time (10 month baby), doing something each day helps… Continue Reading
Doc said to take it easy and gave bag full of pills. And all this started after setting up ergonomic programming conditions. Talk about irony.
I do. My face is in Gravatar. It’s a pretty slick system. It works like this: First I went here to type my email I use in blog comments (I’d recommend using secondary email if you have one) Then I… Continue Reading
In the past, I’ve made some promises to do something. This year, I’m doing things bit differently. Here’s list of some things I WON’T do in year 2011: – no email on my main computer – no twitter on my… Continue Reading
I now have a saddle chair. Yesterday I got my new table which can be lifted up and down using electricity – sort of an “electric table” I’d say. It took maybe like 5 hours to get it set up… Continue Reading
The Infected game I’ve been working on is essentially a card game that will be played either offline (on real physical tables) and online (using “virtual tabletop” system I built). The online version The online version mimics a “real physical… Continue Reading