After getting my camera battery back to life, I took some shots and here they are, weighting about 600 kilobytes. Action cards The action cards are the most used cards. They are played to overcome encounters and gain resources. Each… Continue Reading
Apache/PHP got upgraded 7-8 hours ago and due fawlty PHP code site was down 7-8 hours or so. Now back to life.
… this might turn out to be quite fun game to play. Pardon me for the crappy picture quality, I just took some hi-res shots when my photo camera and battery died before I managed to import the pictures to… Continue Reading
If anything seems broken, please let me know.
I’ve been serving indie game devs with the Game Release PR distribution system. Yesterday, I set up @gamerelease twitter account. From now on, you can get indie news through twitter. The tweets feature: news headline, website link and a link… Continue Reading
“One thing* does just one thing.” (Not exact quote though) That’s what buddy of mine told me many many years ago. And this is just great piece of advice that helps in making everyday decisions in coding. I was thinking… Continue Reading
Talking about my computer. A few days ago, my computer screen looked somewhat odd and after trying bit of self-tech-support and googling I came to conclusion that old vid card is broke and I need a new card. I went… Continue Reading
I’ve finally put together the first version of the rulebook and created decks of cards. Even placed order through Artscow to get physical versions of the cards in my hands (3 decks, since I got some extra cards, yay). The… Continue Reading
Oh my goddess, I’ve created a monster. Anti-social monster. Mike and Matt talk about anti-social games (some inspiration came from this blog post I presume).
I’m currently backing couple of projects through Kickstarter and I must say it feels good. From currently backed projects, the Mojang’s story is something where I actually might catch a thing or two professionally, and GameTunnel was the place I… Continue Reading