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	<title>Comments on: There&#8217;s a monkey on my back (crossplatform game dev tool out)</title>
	<atom:link href="http://www.gameproducer.net/2011/03/01/theres-a-monkey-on-my-back-crossplatform-game-dev-tool-out/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2011/03/01/theres-a-monkey-on-my-back-crossplatform-game-dev-tool-out/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2011/03/01/theres-a-monkey-on-my-back-crossplatform-game-dev-tool-out/comment-page-1/#comment-144331</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Mon, 07 Mar 2011 04:14:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5687#comment-144331</guid>
		<description>@Regale: It&#039;s early released, and I would imagine Linux dev support is just a matter of time. This might be interesting for you:
http://blitzbasic.com/Community/posts.php?topic=94109</description>
		<content:encoded><![CDATA[<p>@Regale: It&#8217;s early released, and I would imagine Linux dev support is just a matter of time. This might be interesting for you:<br />
<a href="http://blitzbasic.com/Community/posts.php?topic=94109" rel="nofollow">http://blitzbasic.com/Community/posts.php?topic=94109</a></p>
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		<title>By: Regale</title>
		<link>http://www.gameproducer.net/2011/03/01/theres-a-monkey-on-my-back-crossplatform-game-dev-tool-out/comment-page-1/#comment-144322</link>
		<dc:creator>Regale</dc:creator>
		<pubDate>Sun, 06 Mar 2011 20:44:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5687#comment-144322</guid>
		<description>Multiple target platforms but only allows development ON Windows or Mac. Fail.</description>
		<content:encoded><![CDATA[<p>Multiple target platforms but only allows development ON Windows or Mac. Fail.</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2011/03/01/theres-a-monkey-on-my-back-crossplatform-game-dev-tool-out/comment-page-1/#comment-144232</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Wed, 02 Mar 2011 04:18:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5687#comment-144232</guid>
		<description>Well, since LE is 3D and monkey stuff isn&#039;t, I&#039;d expect to see range of issues. Not to mention physics stuff. 

Well, at least at least for now until Monkey gets more stuff.</description>
		<content:encoded><![CDATA[<p>Well, since LE is 3D and monkey stuff isn&#8217;t, I&#8217;d expect to see range of issues. Not to mention physics stuff. </p>
<p>Well, at least at least for now until Monkey gets more stuff.</p>
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		<title>By: Lumooja</title>
		<link>http://www.gameproducer.net/2011/03/01/theres-a-monkey-on-my-back-crossplatform-game-dev-tool-out/comment-page-1/#comment-144227</link>
		<dc:creator>Lumooja</dc:creator>
		<pubDate>Tue, 01 Mar 2011 21:22:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5687#comment-144227</guid>
		<description>Yes, because Monkey is basically BlitzMax 2, so there is really no need to use BlitzMax 1 anymore. You can just integrate any engine into Monkey and have a nice and easy coding syntax. This is very useful, since then you could also switch engines on the fly, while your source code would stay the same.</description>
		<content:encoded><![CDATA[<p>Yes, because Monkey is basically BlitzMax 2, so there is really no need to use BlitzMax 1 anymore. You can just integrate any engine into Monkey and have a nice and easy coding syntax. This is very useful, since then you could also switch engines on the fly, while your source code would stay the same.</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2011/03/01/theres-a-monkey-on-my-back-crossplatform-game-dev-tool-out/comment-page-1/#comment-144226</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Tue, 01 Mar 2011 21:19:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5687#comment-144226</guid>
		<description>LE3 as target.... what you mean? Coding in Monkey and then compiling to Leadwerks? o.O</description>
		<content:encoded><![CDATA[<p>LE3 as target&#8230;. what you mean? Coding in Monkey and then compiling to Leadwerks? o.O</p>
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		<title>By: Lumooja</title>
		<link>http://www.gameproducer.net/2011/03/01/theres-a-monkey-on-my-back-crossplatform-game-dev-tool-out/comment-page-1/#comment-144225</link>
		<dc:creator>Lumooja</dc:creator>
		<pubDate>Tue, 01 Mar 2011 20:38:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5687#comment-144225</guid>
		<description>I bought it on the first day when it came out!
It&#039;s great so far, and I like all the easy and new technologies it brings with it.
I see a lot of customization potential in the engine too, and everything is open source, so I can just add any new platform target I want, and even change the language itself.
I already thought of adding Leadwerks Engine 3 as target :)</description>
		<content:encoded><![CDATA[<p>I bought it on the first day when it came out!<br />
It&#8217;s great so far, and I like all the easy and new technologies it brings with it.<br />
I see a lot of customization potential in the engine too, and everything is open source, so I can just add any new platform target I want, and even change the language itself.<br />
I already thought of adding Leadwerks Engine 3 as target :)</p>
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