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	<title>Comments on: Anti-social games, defined</title>
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	<link>http://www.gameproducer.net/2011/03/04/anti-social-games-defined/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Todd</title>
		<link>http://www.gameproducer.net/2011/03/04/anti-social-games-defined/comment-page-1/#comment-144737</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Mon, 04 Apr 2011 18:57:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5692#comment-144737</guid>
		<description>Good thoughtful article!  Some examples of &quot;black spot&quot; games are virtually any turn-based tabletop game.  Chess, Checkers, Scrabble, etc.  Each player can take their turn at their leisure, then check back later to see if their opponent has taken their turn.

It&#039;s similar to the old mail-in games, where a person submits their turn via mail (later e-mail), then waits for a reply with their opponents turn.  In many ways these games were a hybrid of same-place, different-time and different-place, different-time.  Each player clearly played at a different time, but their were duplicate boards at each location.  So, does a duplicate board at two different location make them same or different?  Neat thing was that such mail-in games were multi-player, often with many more than two playing simultaneously (with turns defined by a certain duration - e.g., one week).</description>
		<content:encoded><![CDATA[<p>Good thoughtful article!  Some examples of &#8220;black spot&#8221; games are virtually any turn-based tabletop game.  Chess, Checkers, Scrabble, etc.  Each player can take their turn at their leisure, then check back later to see if their opponent has taken their turn.</p>
<p>It&#8217;s similar to the old mail-in games, where a person submits their turn via mail (later e-mail), then waits for a reply with their opponents turn.  In many ways these games were a hybrid of same-place, different-time and different-place, different-time.  Each player clearly played at a different time, but their were duplicate boards at each location.  So, does a duplicate board at two different location make them same or different?  Neat thing was that such mail-in games were multi-player, often with many more than two playing simultaneously (with turns defined by a certain duration &#8211; e.g., one week).</p>
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		<title>By: Kurt Goodliff</title>
		<link>http://www.gameproducer.net/2011/03/04/anti-social-games-defined/comment-page-1/#comment-144661</link>
		<dc:creator>Kurt Goodliff</dc:creator>
		<pubDate>Tue, 29 Mar 2011 16:57:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5692#comment-144661</guid>
		<description>Would the Wii Message Board be included in the black spot or potentially Animal Crossing. In the same room you&#039;d leave messages at different times for other players. 
I was going to mention Demon Souls but I think the idea there is to leave messages for other remote players at different times.</description>
		<content:encoded><![CDATA[<p>Would the Wii Message Board be included in the black spot or potentially Animal Crossing. In the same room you&#8217;d leave messages at different times for other players.<br />
I was going to mention Demon Souls but I think the idea there is to leave messages for other remote players at different times.</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2011/03/04/anti-social-games-defined/comment-page-1/#comment-144376</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Wed, 09 Mar 2011 18:55:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5692#comment-144376</guid>
		<description>Back in the day we had to play Laser Squad in the block spot mode.  One player did their moves whilst the other waited outside, then you swapped round.</description>
		<content:encoded><![CDATA[<p>Back in the day we had to play Laser Squad in the block spot mode.  One player did their moves whilst the other waited outside, then you swapped round.</p>
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		<title>By: Jaffar</title>
		<link>http://www.gameproducer.net/2011/03/04/anti-social-games-defined/comment-page-1/#comment-144367</link>
		<dc:creator>Jaffar</dc:creator>
		<pubDate>Wed, 09 Mar 2011 13:41:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5692#comment-144367</guid>
		<description>I&#039;d say &quot;Play and Pass&quot; type games qualify for the black spot. I play my turn on the iPad game hand it to you for your turn, on to the next person until back to me.</description>
		<content:encoded><![CDATA[<p>I&#8217;d say &#8220;Play and Pass&#8221; type games qualify for the black spot. I play my turn on the iPad game hand it to you for your turn, on to the next person until back to me.</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2011/03/04/anti-social-games-defined/comment-page-1/#comment-144311</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Sun, 06 Mar 2011 04:14:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5692#comment-144311</guid>
		<description>Ah, okay. So you were thinking about that &quot;black spot&quot; section? 
check geocaching.com</description>
		<content:encoded><![CDATA[<p>Ah, okay. So you were thinking about that &#8220;black spot&#8221; section?<br />
check geocaching.com</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2011/03/04/anti-social-games-defined/comment-page-1/#comment-144304</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Sat, 05 Mar 2011 19:06:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5692#comment-144304</guid>
		<description>Well what I mean is that the way a place changes over time due to the action of humans is a result of same place + different time.  The time period could be hours, days, years or even centuries.  So I was thinking about what sort of games could be played like that.</description>
		<content:encoded><![CDATA[<p>Well what I mean is that the way a place changes over time due to the action of humans is a result of same place + different time.  The time period could be hours, days, years or even centuries.  So I was thinking about what sort of games could be played like that.</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2011/03/04/anti-social-games-defined/comment-page-1/#comment-144302</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Sat, 05 Mar 2011 16:10:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5692#comment-144302</guid>
		<description>I don&#039;t quite understand what you mean Jake</description>
		<content:encoded><![CDATA[<p>I don&#8217;t quite understand what you mean Jake</p>
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		<title>By: Raph</title>
		<link>http://www.gameproducer.net/2011/03/04/anti-social-games-defined/comment-page-1/#comment-144299</link>
		<dc:creator>Raph</dc:creator>
		<pubDate>Sat, 05 Mar 2011 14:56:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5692#comment-144299</guid>
		<description>The black spot is where games like geocaching live.</description>
		<content:encoded><![CDATA[<p>The black spot is where games like geocaching live.</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2011/03/04/anti-social-games-defined/comment-page-1/#comment-144294</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Sat, 05 Mar 2011 09:34:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5692#comment-144294</guid>
		<description>The way graffiti builds up on a wall over time is same place different time.  I guess lots of things around us comply to that rule, but aren&#039;t games.</description>
		<content:encoded><![CDATA[<p>The way graffiti builds up on a wall over time is same place different time.  I guess lots of things around us comply to that rule, but aren&#8217;t games.</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2011/03/04/anti-social-games-defined/comment-page-1/#comment-144291</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Sat, 05 Mar 2011 06:29:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5692#comment-144291</guid>
		<description>I was considering to provide examples on that &amp; brainstorm... but decided to leave that section away (and see if some witty ideas are presented :))

And of course &quot;place&quot; can be defined to be larger than &quot;room&quot;. Could be city block, or city, or region.... or even country. 

But in my example I was bit more focussed in &quot;playing same room&quot;. And I don&#039;t want strangers to break in playing my playstation games while I sleep. Or I&#039;d use my Rock Throwing skills.</description>
		<content:encoded><![CDATA[<p>I was considering to provide examples on that &#038; brainstorm&#8230; but decided to leave that section away (and see if some witty ideas are presented :))</p>
<p>And of course &#8220;place&#8221; can be defined to be larger than &#8220;room&#8221;. Could be city block, or city, or region&#8230;. or even country. </p>
<p>But in my example I was bit more focussed in &#8220;playing same room&#8221;. And I don&#8217;t want strangers to break in playing my playstation games while I sleep. Or I&#8217;d use my Rock Throwing skills.</p>
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