Couple of days ago I finally got the Infected game decks together and made order for the new decks. Shipping will take a couple of weeks or so.
I’m quite pleased how I’ve managed to reduce the impact of luck in this new version. I call it Big Revision 2, since the gameplay has gone through series of iterations. The Big Revision number uno was too self-playing where you couldn’t affect the outcome enough. In the new version, you have more options on managing resource at your disposal. Also, I’ve tried to deepen the part that was good in the version 1: the events. Now you need to consider current resources and the big picture when making decision on how to proceed.
The juicy part of the game is secret teams. For example, in a 3 player game, there’s one player who is “infected” – carrying a deadly virus, without others knowing it. The non-infected humans need to figure out who the “traitor” is and eliminate him.
The new version should give: more choices, more possibilities to take risks, and more resource management. All which tie into the one goal: finding out who the traitor is (since traitor player also now has more chances to bluff and play bad event cards and such).
My current plan looks like this:
1) Get Big Ver 2 home and playtest, playtest, playtest
2) Update the game rules to polish & make the game really fun for 1 to 4 players. Prepare the final Big Ver 3.
3) After offline testing, bring polished Big Ver 3 online and approach card game publisher.
Reporting more when I get Big Ver 2 bit shinier decks to test.