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	<title>Comments on: Rewarding versus punishing</title>
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	<link>http://www.gameproducer.net/2011/08/04/rewarding-versus-punishing/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2011/08/04/rewarding-versus-punishing/comment-page-1/#comment-146177</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Sat, 06 Aug 2011 12:21:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5953#comment-146177</guid>
		<description>Maybe he could put active players into &quot;Premium&quot; leagues from where they drop to &quot;Normal&quot; league if they are not active ;)</description>
		<content:encoded><![CDATA[<p>Maybe he could put active players into &#8220;Premium&#8221; leagues from where they drop to &#8220;Normal&#8221; league if they are not active ;)</p>
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		<title>By: Tim Fisher</title>
		<link>http://www.gameproducer.net/2011/08/04/rewarding-versus-punishing/comment-page-1/#comment-146174</link>
		<dc:creator>Tim Fisher</dc:creator>
		<pubDate>Fri, 05 Aug 2011 19:14:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5953#comment-146174</guid>
		<description>Oh, I&#039;m sure he listened!

I&#039;m positive he still feels it is fair to re-allocate the limted number of accounts but does feel that a gentle reminder with a small incentive to &quot;take part&quot; is very much needed. I&#039;m guessing that with a game like that you need to be very much involved to make the game reasonable for other more *active* players.

Tim.</description>
		<content:encoded><![CDATA[<p>Oh, I&#8217;m sure he listened!</p>
<p>I&#8217;m positive he still feels it is fair to re-allocate the limted number of accounts but does feel that a gentle reminder with a small incentive to &#8220;take part&#8221; is very much needed. I&#8217;m guessing that with a game like that you need to be very much involved to make the game reasonable for other more *active* players.</p>
<p>Tim.</p>
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		<title>By: Sebastien Larocque</title>
		<link>http://www.gameproducer.net/2011/08/04/rewarding-versus-punishing/comment-page-1/#comment-146168</link>
		<dc:creator>Sebastien Larocque</dc:creator>
		<pubDate>Fri, 05 Aug 2011 00:25:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5953#comment-146168</guid>
		<description>If you play the game, you might get punished.  For example, you did a bad move and you fall into a pit.  Naturally... you die!

Closing someone&#039;s account for not playing during the last 3 weeks is a lack of respect for me.  If you are busy and you do not have time, then you have the right not to play.  Not playing during one year might be a reasonable delay for closing an account.  If you do not use your account anymore, the developer might want to use the disk resources for other active  players.

Generally speaking, rewarding is better than punishing.  It is a question of attitude.  For me, what makes games fun is the rewards.  As you master the skills necessary to complete the levels, you have access to new levels, weapons, spells, etc.  If you fail at using them correctly, then you get punished.  Normally, we should be rewarded more often than we are punished.  That means that we are progressing into the game.</description>
		<content:encoded><![CDATA[<p>If you play the game, you might get punished.  For example, you did a bad move and you fall into a pit.  Naturally&#8230; you die!</p>
<p>Closing someone&#8217;s account for not playing during the last 3 weeks is a lack of respect for me.  If you are busy and you do not have time, then you have the right not to play.  Not playing during one year might be a reasonable delay for closing an account.  If you do not use your account anymore, the developer might want to use the disk resources for other active  players.</p>
<p>Generally speaking, rewarding is better than punishing.  It is a question of attitude.  For me, what makes games fun is the rewards.  As you master the skills necessary to complete the levels, you have access to new levels, weapons, spells, etc.  If you fail at using them correctly, then you get punished.  Normally, we should be rewarded more often than we are punished.  That means that we are progressing into the game.</p>
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