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	<title>Comments on: Should I do iPad games? (Here&#8217;s a tip on how to decide)</title>
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	<link>http://www.gameproducer.net/2011/08/15/should-i-do-ipad-games-heres-a-tip-on-how-to-decide/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Fili</title>
		<link>http://www.gameproducer.net/2011/08/15/should-i-do-ipad-games-heres-a-tip-on-how-to-decide/comment-page-1/#comment-146229</link>
		<dc:creator>Fili</dc:creator>
		<pubDate>Tue, 16 Aug 2011 17:57:22 +0000</pubDate>
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		<description>Another thing: if you don&#039;t have a publisher and still want to stand a chance, you need paid ads. But for those you need money: just a few days will cost you $10.000.
Another version is using TapJoy, but it will cost you, more than 50% of the profit if you want to be seen.</description>
		<content:encoded><![CDATA[<p>Another thing: if you don&#8217;t have a publisher and still want to stand a chance, you need paid ads. But for those you need money: just a few days will cost you $10.000.<br />
Another version is using TapJoy, but it will cost you, more than 50% of the profit if you want to be seen.</p>
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		<title>By: Fili</title>
		<link>http://www.gameproducer.net/2011/08/15/should-i-do-ipad-games-heres-a-tip-on-how-to-decide/comment-page-1/#comment-146228</link>
		<dc:creator>Fili</dc:creator>
		<pubDate>Tue, 16 Aug 2011 17:54:13 +0000</pubDate>
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		<description>Well, you need a publisher for your game. If you don&#039;t have one to promote you, then your app will be lost among the other 200 that are aproved each and every day. If you are featured by Apple you have a really good chance to sell. But you won&#039;t be featured without a publisher. And Gameloft/EA/Namco don&#039;t publish other games than their own (with small exceptions). Others like Chillingo and ClickGamer will want up to 50% of the profit.
Oh, and it&#039;s easier to get in the tops for iPad than iPhone/iPod because there are not that many apps. But the sales are also worse for the iPad.</description>
		<content:encoded><![CDATA[<p>Well, you need a publisher for your game. If you don&#8217;t have one to promote you, then your app will be lost among the other 200 that are aproved each and every day. If you are featured by Apple you have a really good chance to sell. But you won&#8217;t be featured without a publisher. And Gameloft/EA/Namco don&#8217;t publish other games than their own (with small exceptions). Others like Chillingo and ClickGamer will want up to 50% of the profit.<br />
Oh, and it&#8217;s easier to get in the tops for iPad than iPhone/iPod because there are not that many apps. But the sales are also worse for the iPad.</p>
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		<title>By: BrettW</title>
		<link>http://www.gameproducer.net/2011/08/15/should-i-do-ipad-games-heres-a-tip-on-how-to-decide/comment-page-1/#comment-146219</link>
		<dc:creator>BrettW</dc:creator>
		<pubDate>Mon, 15 Aug 2011 13:23:12 +0000</pubDate>
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		<description>There was a report released recently (http://www.develop-online.net/news/38340/Top-300-iPhone-games-dominated-by-10-publishers) saying the top 300 games on the Apple store were mostly owned by a handful of companies. So while iPad/iPhone games might be lucrative for some, it&#039;s not lucrative for all. Be careful.</description>
		<content:encoded><![CDATA[<p>There was a report released recently (<a href="http://www.develop-online.net/news/38340/Top-300-iPhone-games-dominated-by-10-publishers" rel="nofollow">http://www.develop-online.net/news/38340/Top-300-iPhone-games-dominated-by-10-publishers</a>) saying the top 300 games on the Apple store were mostly owned by a handful of companies. So while iPad/iPhone games might be lucrative for some, it&#8217;s not lucrative for all. Be careful.</p>
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