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	<title>Comments on: How to create mobile games? Some helpful pointers for newbies (and others)</title>
	<atom:link href="http://www.gameproducer.net/2011/08/26/how-to-create-mobile-games-some-helpful-pointers-for-newbies-and-others/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2011/08/26/how-to-create-mobile-games-some-helpful-pointers-for-newbies-and-others/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Bastian</title>
		<link>http://www.gameproducer.net/2011/08/26/how-to-create-mobile-games-some-helpful-pointers-for-newbies-and-others/comment-page-1/#comment-146839</link>
		<dc:creator>Bastian</dc:creator>
		<pubDate>Thu, 17 Nov 2011 16:47:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5983#comment-146839</guid>
		<description>Allegro 5 targets iPhone too and is very easy to use.</description>
		<content:encoded><![CDATA[<p>Allegro 5 targets iPhone too and is very easy to use.</p>
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		<title>By: Nick g</title>
		<link>http://www.gameproducer.net/2011/08/26/how-to-create-mobile-games-some-helpful-pointers-for-newbies-and-others/comment-page-1/#comment-146558</link>
		<dc:creator>Nick g</dc:creator>
		<pubDate>Fri, 30 Sep 2011 17:25:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5983#comment-146558</guid>
		<description>24 million games downloads on app store for corona sdk ...I don&#039;t see that listed as option</description>
		<content:encoded><![CDATA[<p>24 million games downloads on app store for corona sdk &#8230;I don&#8217;t see that listed as option</p>
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		<title>By: Fili</title>
		<link>http://www.gameproducer.net/2011/08/26/how-to-create-mobile-games-some-helpful-pointers-for-newbies-and-others/comment-page-1/#comment-146338</link>
		<dc:creator>Fili</dc:creator>
		<pubDate>Tue, 30 Aug 2011 10:26:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5983#comment-146338</guid>
		<description>It still goes in the &quot;bip-bip, poof dead&quot; extra simple 2D category. Try making something like Cut The Rope and you&#039;ll encounter some problems. Remember that mobiles go around 500 MHz so processor is an issue. Unless you want to limit your game to the top 1GHz+ devices...</description>
		<content:encoded><![CDATA[<p>It still goes in the &#8220;bip-bip, poof dead&#8221; extra simple 2D category. Try making something like Cut The Rope and you&#8217;ll encounter some problems. Remember that mobiles go around 500 MHz so processor is an issue. Unless you want to limit your game to the top 1GHz+ devices&#8230;</p>
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	<item>
		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2011/08/26/how-to-create-mobile-games-some-helpful-pointers-for-newbies-and-others/comment-page-1/#comment-146326</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Mon, 29 Aug 2011 10:18:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5983#comment-146326</guid>
		<description>Ever tried Biolab Disaster? 
http://playbiolab.com/
(also available from AppStore)</description>
		<content:encoded><![CDATA[<p>Ever tried Biolab Disaster?<br />
<a href="http://playbiolab.com/" rel="nofollow">http://playbiolab.com/</a><br />
(also available from AppStore)</p>
]]></content:encoded>
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	<item>
		<title>By: Fili</title>
		<link>http://www.gameproducer.net/2011/08/26/how-to-create-mobile-games-some-helpful-pointers-for-newbies-and-others/comment-page-1/#comment-146322</link>
		<dc:creator>Fili</dc:creator>
		<pubDate>Sun, 28 Aug 2011 21:16:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5983#comment-146322</guid>
		<description>It depends on the game. If you want something extra-simple 2D stuff like bip-bip, poof, dead, you might be able to use html5 and wrap it. For anything more complicated, the device will spend more time interpreting the html than making the game work (I&#039;m thinking about physics here).
Maybe you should look at the big guys. They either write engines from scratch or use Unity/UDK.</description>
		<content:encoded><![CDATA[<p>It depends on the game. If you want something extra-simple 2D stuff like bip-bip, poof, dead, you might be able to use html5 and wrap it. For anything more complicated, the device will spend more time interpreting the html than making the game work (I&#8217;m thinking about physics here).<br />
Maybe you should look at the big guys. They either write engines from scratch or use Unity/UDK.</p>
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		<title>By: Tim Fisher</title>
		<link>http://www.gameproducer.net/2011/08/26/how-to-create-mobile-games-some-helpful-pointers-for-newbies-and-others/comment-page-1/#comment-146300</link>
		<dc:creator>Tim Fisher</dc:creator>
		<pubDate>Fri, 26 Aug 2011 20:36:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5983#comment-146300</guid>
		<description>Hey, Tim here. I decided recently to switch all effort to HTML5. I do a lot of contract work for web based companies and HTML5 is becoming much more of a requirement. To cut a long story short I decided to see if I could take an old game of mine (and juuso&#039;s) and make it work in the HTML5 realm. I had some headaches with mobile platforms but I made it work!! This game was written back in 2004/2005 - it lends itself well to touch devices.

I&#039;ve used ImpactJS - took me about 2 days to get the core running properly.

Anyway, no need for videos.. http://www.indiepath.com/public/geom_html5/index.html</description>
		<content:encoded><![CDATA[<p>Hey, Tim here. I decided recently to switch all effort to HTML5. I do a lot of contract work for web based companies and HTML5 is becoming much more of a requirement. To cut a long story short I decided to see if I could take an old game of mine (and juuso&#8217;s) and make it work in the HTML5 realm. I had some headaches with mobile platforms but I made it work!! This game was written back in 2004/2005 &#8211; it lends itself well to touch devices.</p>
<p>I&#8217;ve used ImpactJS &#8211; took me about 2 days to get the core running properly.</p>
<p>Anyway, no need for videos.. <a href="http://www.indiepath.com/public/geom_html5/index.html" rel="nofollow">http://www.indiepath.com/public/geom_html5/index.html</a></p>
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	<item>
		<title>By: kappa</title>
		<link>http://www.gameproducer.net/2011/08/26/how-to-create-mobile-games-some-helpful-pointers-for-newbies-and-others/comment-page-1/#comment-146298</link>
		<dc:creator>kappa</dc:creator>
		<pubDate>Fri, 26 Aug 2011 18:32:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=5983#comment-146298</guid>
		<description>Don&#039;t forget LibGDX http://libgdx.badlogicgames.com/</description>
		<content:encoded><![CDATA[<p>Don&#8217;t forget LibGDX <a href="http://libgdx.badlogicgames.com/" rel="nofollow">http://libgdx.badlogicgames.com/</a></p>
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