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	<title>Comments on: Are there roguelike games without (so much) fighting?</title>
	<atom:link href="http://www.gameproducer.net/2011/09/09/are-there-roguelike-games-without-so-much-fighting/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2011/09/09/are-there-roguelike-games-without-so-much-fighting/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: eclectocrat</title>
		<link>http://www.gameproducer.net/2011/09/09/are-there-roguelike-games-without-so-much-fighting/comment-page-1/#comment-146551</link>
		<dc:creator>eclectocrat</dc:creator>
		<pubDate>Thu, 29 Sep 2011 09:46:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6015#comment-146551</guid>
		<description>Hey!

While my roguelike (www.mysteriouscastle.com) is entirely about tactical confrontation, the framework is set for non-violence. How? By removing all rewards for killing things. If you give XP for killing, then you punish non-violence. Now I&#039;m in the midst of setting up fun systems to replace the challenge of combat. Right now I&#039;ve got sneaking and pick-pocketing.

The bottom line is that programming combat is easy. Programming other systems requires you to think outside the box.</description>
		<content:encoded><![CDATA[<p>Hey!</p>
<p>While my roguelike (www.mysteriouscastle.com) is entirely about tactical confrontation, the framework is set for non-violence. How? By removing all rewards for killing things. If you give XP for killing, then you punish non-violence. Now I&#8217;m in the midst of setting up fun systems to replace the challenge of combat. Right now I&#8217;ve got sneaking and pick-pocketing.</p>
<p>The bottom line is that programming combat is easy. Programming other systems requires you to think outside the box.</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2011/09/09/are-there-roguelike-games-without-so-much-fighting/comment-page-1/#comment-146444</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Sun, 11 Sep 2011 12:01:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6015#comment-146444</guid>
		<description>Thanks, will check this out. Seems quite interesting (too bad it seems that the project is abandoned though)</description>
		<content:encoded><![CDATA[<p>Thanks, will check this out. Seems quite interesting (too bad it seems that the project is abandoned though)</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2011/09/09/are-there-roguelike-games-without-so-much-fighting/comment-page-1/#comment-146443</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Sun, 11 Sep 2011 12:00:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6015#comment-146443</guid>
		<description>If you switch &quot;computer system&quot; with &quot;dungeons&quot; and &quot;software/firewalls/whatnot&quot; with &quot;goblins&quot;, are they close to the same mechanically?</description>
		<content:encoded><![CDATA[<p>If you switch &#8220;computer system&#8221; with &#8220;dungeons&#8221; and &#8220;software/firewalls/whatnot&#8221; with &#8220;goblins&#8221;, are they close to the same mechanically?</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2011/09/09/are-there-roguelike-games-without-so-much-fighting/comment-page-1/#comment-146442</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Sun, 11 Sep 2011 11:59:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6015#comment-146442</guid>
		<description>Will check those, thanks.</description>
		<content:encoded><![CDATA[<p>Will check those, thanks.</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2011/09/09/are-there-roguelike-games-without-so-much-fighting/comment-page-1/#comment-146441</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Sun, 11 Sep 2011 11:59:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6015#comment-146441</guid>
		<description>Yeh, tested it some time ago. Tons of stuff. I was wondering if there are any other..</description>
		<content:encoded><![CDATA[<p>Yeh, tested it some time ago. Tons of stuff. I was wondering if there are any other..</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2011/09/09/are-there-roguelike-games-without-so-much-fighting/comment-page-1/#comment-146440</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Sat, 10 Sep 2011 14:51:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6015#comment-146440</guid>
		<description>I actually thought his very same.</description>
		<content:encoded><![CDATA[<p>I actually thought his very same.</p>
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		<title>By: Simon</title>
		<link>http://www.gameproducer.net/2011/09/09/are-there-roguelike-games-without-so-much-fighting/comment-page-1/#comment-146434</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Sat, 10 Sep 2011 01:44:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6015#comment-146434</guid>
		<description>I play the roguelike Decker. It&#039;s a game where you play a hacker who specializes in breaking into corporate computer systems, for which you are paid.

It&#039;s not much combat. More like Hacking and using softwares to get inside the corporation&#039;s servers.</description>
		<content:encoded><![CDATA[<p>I play the roguelike Decker. It&#8217;s a game where you play a hacker who specializes in breaking into corporate computer systems, for which you are paid.</p>
<p>It&#8217;s not much combat. More like Hacking and using softwares to get inside the corporation&#8217;s servers.</p>
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		<title>By: Ben B.</title>
		<link>http://www.gameproducer.net/2011/09/09/are-there-roguelike-games-without-so-much-fighting/comment-page-1/#comment-146432</link>
		<dc:creator>Ben B.</dc:creator>
		<pubDate>Fri, 09 Sep 2011 17:34:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6015#comment-146432</guid>
		<description>You may want to check out http://roguebasin.roguelikedevelopment.org/index.php?title=Cataclysm

There is still a lot of combat, sadly, (zombie apocalypse and all) but experience gain is linked to keeping your character in good spirits, and survival linked to looting.  It&#039;s a running away from combat and hiding and barricading yourself in to avoid combat style roguelike. As far as I can tell (I die before I get terribly far) there&#039;s no reason you&#039;d want to get in a fight with anything.</description>
		<content:encoded><![CDATA[<p>You may want to check out <a href="http://roguebasin.roguelikedevelopment.org/index.php?title=Cataclysm" rel="nofollow">http://roguebasin.roguelikedevelopment.org/index.php?title=Cataclysm</a></p>
<p>There is still a lot of combat, sadly, (zombie apocalypse and all) but experience gain is linked to keeping your character in good spirits, and survival linked to looting.  It&#8217;s a running away from combat and hiding and barricading yourself in to avoid combat style roguelike. As far as I can tell (I die before I get terribly far) there&#8217;s no reason you&#8217;d want to get in a fight with anything.</p>
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		<title>By: Mark Wallace</title>
		<link>http://www.gameproducer.net/2011/09/09/are-there-roguelike-games-without-so-much-fighting/comment-page-1/#comment-146429</link>
		<dc:creator>Mark Wallace</dc:creator>
		<pubDate>Fri, 09 Sep 2011 16:49:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6015#comment-146429</guid>
		<description>Can&#039;t recommend Dwarf Fortress enough. (Don&#039;t see that Thief is a roguelike, though that&#039;s a good description of it, and it is a great game.)</description>
		<content:encoded><![CDATA[<p>Can&#8217;t recommend Dwarf Fortress enough. (Don&#8217;t see that Thief is a roguelike, though that&#8217;s a good description of it, and it is a great game.)</p>
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		<title>By: Gord McLeod</title>
		<link>http://www.gameproducer.net/2011/09/09/are-there-roguelike-games-without-so-much-fighting/comment-page-1/#comment-146427</link>
		<dc:creator>Gord McLeod</dc:creator>
		<pubDate>Fri, 09 Sep 2011 14:31:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6015#comment-146427</guid>
		<description>Minecraft is essentially a 3D roguelike-to-be and while it of course has combat, combat is far from central to it.</description>
		<content:encoded><![CDATA[<p>Minecraft is essentially a 3D roguelike-to-be and while it of course has combat, combat is far from central to it.</p>
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