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	<title>Comments on: Emergent behavior and why game devs should care about it</title>
	<atom:link href="http://www.gameproducer.net/2011/09/26/emergent-behavior-and-why-game-devs-should-care-about-it/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2011/09/26/emergent-behavior-and-why-game-devs-should-care-about-it/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2011/09/26/emergent-behavior-and-why-game-devs-should-care-about-it/comment-page-1/#comment-146606</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Sun, 09 Oct 2011 16:27:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6041#comment-146606</guid>
		<description>I wasn&#039;t talking in billions of neurons scale. 

But... I&#039;m not sure what behavior that was, since later I re-thought that what happened was probably:
- daughter is asked to tell what a picture of a car represents
- she knows it&#039;s a car
- but she doesn&#039;t know how to say word car (&quot;auto&quot;, it has nasty T)
- it&#039;s easier to say &quot;brrrrmm&quot;, so she uses that word.

Earlier we have asked (without a car picture), &quot;what kind of sound car makes&quot; and she replies brrrrm. So, when we point our finger to a picture of a car and ask what that is... it&#039;s different question, but she successfully combines these two.

And of course as a parent I&#039;m more than willing to fetch a baseball bat from the garage in case somebody wants to argue about things that my daughter does 8)</description>
		<content:encoded><![CDATA[<p>I wasn&#8217;t talking in billions of neurons scale. </p>
<p>But&#8230; I&#8217;m not sure what behavior that was, since later I re-thought that what happened was probably:<br />
- daughter is asked to tell what a picture of a car represents<br />
- she knows it&#8217;s a car<br />
- but she doesn&#8217;t know how to say word car (&#8220;auto&#8221;, it has nasty T)<br />
- it&#8217;s easier to say &#8220;brrrrmm&#8221;, so she uses that word.</p>
<p>Earlier we have asked (without a car picture), &#8220;what kind of sound car makes&#8221; and she replies brrrrm. So, when we point our finger to a picture of a car and ask what that is&#8230; it&#8217;s different question, but she successfully combines these two.</p>
<p>And of course as a parent I&#8217;m more than willing to fetch a baseball bat from the garage in case somebody wants to argue about things that my daughter does 8)</p>
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		<title>By: Anonymous</title>
		<link>http://www.gameproducer.net/2011/09/26/emergent-behavior-and-why-game-devs-should-care-about-it/comment-page-1/#comment-146585</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 05 Oct 2011 18:34:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6041#comment-146585</guid>
		<description>What happened with your daughter isn&#039;t really emergent behaviour. Maybe, if you are talking in terms of the billions of simple neurons that interacted to produce that complicated behaviour. That&#039;s emergent behaviour. The combination of the two words, and the mistake that the car was &#039;vroom&#039;, wasn&#039;t emergent behaviour.

Anyway, enough trolling for now. You finished off with the basic concept...</description>
		<content:encoded><![CDATA[<p>What happened with your daughter isn&#8217;t really emergent behaviour. Maybe, if you are talking in terms of the billions of simple neurons that interacted to produce that complicated behaviour. That&#8217;s emergent behaviour. The combination of the two words, and the mistake that the car was &#8216;vroom&#8217;, wasn&#8217;t emergent behaviour.</p>
<p>Anyway, enough trolling for now. You finished off with the basic concept&#8230;</p>
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		<title>By: Scott Tykoski</title>
		<link>http://www.gameproducer.net/2011/09/26/emergent-behavior-and-why-game-devs-should-care-about-it/comment-page-1/#comment-146554</link>
		<dc:creator>Scott Tykoski</dc:creator>
		<pubDate>Fri, 30 Sep 2011 00:47:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6041#comment-146554</guid>
		<description>This sounds similar one of Sid Myers design rules...basically &quot;Complex systems on their own are daunting. Have Simple Systems interact to create accessible and interesting Complexity/Depth.&quot;</description>
		<content:encoded><![CDATA[<p>This sounds similar one of Sid Myers design rules&#8230;basically &#8220;Complex systems on their own are daunting. Have Simple Systems interact to create accessible and interesting Complexity/Depth.&#8221;</p>
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		<title>By: eclectocrat</title>
		<link>http://www.gameproducer.net/2011/09/26/emergent-behavior-and-why-game-devs-should-care-about-it/comment-page-1/#comment-146550</link>
		<dc:creator>eclectocrat</dc:creator>
		<pubDate>Thu, 29 Sep 2011 09:43:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6041#comment-146550</guid>
		<description>Hey,

There was a conversation at TIGSource about this just the other day.</description>
		<content:encoded><![CDATA[<p>Hey,</p>
<p>There was a conversation at TIGSource about this just the other day.</p>
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		<title>By: Sargon</title>
		<link>http://www.gameproducer.net/2011/09/26/emergent-behavior-and-why-game-devs-should-care-about-it/comment-page-1/#comment-146529</link>
		<dc:creator>Sargon</dc:creator>
		<pubDate>Mon, 26 Sep 2011 09:28:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6041#comment-146529</guid>
		<description>Nice.</description>
		<content:encoded><![CDATA[<p>Nice.</p>
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