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	<title>Comments on: Here&#8217;s why pirates are important to our whole industry, nations and technological progress</title>
	<atom:link href="http://www.gameproducer.net/2012/01/02/heres-why-pirates-are-important-to-our-whole-industry-nations-and-technological-progress/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2012/01/02/heres-why-pirates-are-important-to-our-whole-industry-nations-and-technological-progress/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2012/01/02/heres-why-pirates-are-important-to-our-whole-industry-nations-and-technological-progress/comment-page-1/#comment-147284</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Mon, 09 Jan 2012 15:16:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6363#comment-147284</guid>
		<description>That means you&#039;ve added $800 to this industry, meaning you&#039;ve helped boost development of computers with that money. 

Which means that your money has gone for example to research &amp; development of computers. 

Then, the remaining $19 200 (if you really had the purchasing power) has gone to other industries, such as to shoemakers or food or whatever you&#039;ve bought. 

Nowhere I said that &quot;hardware balances software&quot; - the purchasing power you have &amp; use balances among several industries, hardware being one. 

Had you not pirated stuff, you might have not spend that money into computer. I know pirates who buy huge tv screens. Screens are used also in computer industry. Thus, if there&#039;s billion pirates buying tvs... that means my computer screen price will go down.

This still doesn&#039;t make piracy ok. Just pointing out economical effects of piracy.</description>
		<content:encoded><![CDATA[<p>That means you&#8217;ve added $800 to this industry, meaning you&#8217;ve helped boost development of computers with that money. </p>
<p>Which means that your money has gone for example to research &#038; development of computers. </p>
<p>Then, the remaining $19 200 (if you really had the purchasing power) has gone to other industries, such as to shoemakers or food or whatever you&#8217;ve bought. </p>
<p>Nowhere I said that &#8220;hardware balances software&#8221; &#8211; the purchasing power you have &#038; use balances among several industries, hardware being one. </p>
<p>Had you not pirated stuff, you might have not spend that money into computer. I know pirates who buy huge tv screens. Screens are used also in computer industry. Thus, if there&#8217;s billion pirates buying tvs&#8230; that means my computer screen price will go down.</p>
<p>This still doesn&#8217;t make piracy ok. Just pointing out economical effects of piracy.</p>
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		<title>By: AR</title>
		<link>http://www.gameproducer.net/2012/01/02/heres-why-pirates-are-important-to-our-whole-industry-nations-and-technological-progress/comment-page-1/#comment-147281</link>
		<dc:creator>AR</dc:creator>
		<pubDate>Mon, 09 Jan 2012 12:43:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6363#comment-147281</guid>
		<description>I bought my computer 9 years ago for $800.

I have pirated over $20k in software and media.

Hmm. Equation doesn&#039;t quite balance.</description>
		<content:encoded><![CDATA[<p>I bought my computer 9 years ago for $800.</p>
<p>I have pirated over $20k in software and media.</p>
<p>Hmm. Equation doesn&#8217;t quite balance.</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2012/01/02/heres-why-pirates-are-important-to-our-whole-industry-nations-and-technological-progress/comment-page-1/#comment-147236</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Tue, 03 Jan 2012 19:35:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6363#comment-147236</guid>
		<description>Yeh, just think about for example people who pirate movies. Those chaps invest in high bandwidth network, expensive tvs... these investments make all that stuff less expensive (aka we game creators benefit since our computer screens cost less)

It might not be as good as if they&#039;d buy our stuff directly...  but shows that piracy is not black &amp; white issue.</description>
		<content:encoded><![CDATA[<p>Yeh, just think about for example people who pirate movies. Those chaps invest in high bandwidth network, expensive tvs&#8230; these investments make all that stuff less expensive (aka we game creators benefit since our computer screens cost less)</p>
<p>It might not be as good as if they&#8217;d buy our stuff directly&#8230;  but shows that piracy is not black &#038; white issue.</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2012/01/02/heres-why-pirates-are-important-to-our-whole-industry-nations-and-technological-progress/comment-page-1/#comment-147235</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Tue, 03 Jan 2012 19:31:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6363#comment-147235</guid>
		<description>People who actually love the game/product so much that they buy it make pretty good sneezers too. 

I do not think this stuff justifies piracy (aka &quot;consuming someone&#039;s creation without giving chap any credit&quot; or &quot;giving money to the distributor who makes it easy to share stuff between each others (aka certain torrent/tracker places which get ad revenue and don&#039;t give a dime to creators)&quot; but, I don&#039;t think it&#039;s so black &amp; white issue hat stopping piracy is the way to go. 

Bottom line still remains, that if nobody buys your game... and your game is distributed by some folks who earn ad revenue from your game, then profitwise it becomes bit tricky (especially for those folks who don&#039;t like the idea of producing more t-shirts &amp; mugs in this planet).

Anyway, pirates do have some ways of contributing to the industry as a whole, so industrywise getting rid of them might actually have bad effect on total profits (when looked at nation level). 

Thanks for taking time to read and comment.</description>
		<content:encoded><![CDATA[<p>People who actually love the game/product so much that they buy it make pretty good sneezers too. </p>
<p>I do not think this stuff justifies piracy (aka &#8220;consuming someone&#8217;s creation without giving chap any credit&#8221; or &#8220;giving money to the distributor who makes it easy to share stuff between each others (aka certain torrent/tracker places which get ad revenue and don&#8217;t give a dime to creators)&#8221; but, I don&#8217;t think it&#8217;s so black &#038; white issue hat stopping piracy is the way to go. </p>
<p>Bottom line still remains, that if nobody buys your game&#8230; and your game is distributed by some folks who earn ad revenue from your game, then profitwise it becomes bit tricky (especially for those folks who don&#8217;t like the idea of producing more t-shirts &#038; mugs in this planet).</p>
<p>Anyway, pirates do have some ways of contributing to the industry as a whole, so industrywise getting rid of them might actually have bad effect on total profits (when looked at nation level). </p>
<p>Thanks for taking time to read and comment.</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2012/01/02/heres-why-pirates-are-important-to-our-whole-industry-nations-and-technological-progress/comment-page-1/#comment-147230</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Tue, 03 Jan 2012 00:50:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6363#comment-147230</guid>
		<description>Interesting point about pirates spending money on hardware, shoes etc, so their money still enters the economy, just not devs pockets.  Very true.</description>
		<content:encoded><![CDATA[<p>Interesting point about pirates spending money on hardware, shoes etc, so their money still enters the economy, just not devs pockets.  Very true.</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2012/01/02/heres-why-pirates-are-important-to-our-whole-industry-nations-and-technological-progress/comment-page-1/#comment-147224</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Mon, 02 Jan 2012 17:42:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6363#comment-147224</guid>
		<description>&lt;i&gt;&quot;are they really creating enhancements in the quality of the products they serve us&quot;&lt;/i&gt;

I can assure you that modern day video games are *MUCH* better quality than games 20 years ago 8)</description>
		<content:encoded><![CDATA[<p><i>&#8220;are they really creating enhancements in the quality of the products they serve us&#8221;</i></p>
<p>I can assure you that modern day video games are *MUCH* better quality than games 20 years ago 8)</p>
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		<title>By: Matthew Casperson</title>
		<link>http://www.gameproducer.net/2012/01/02/heres-why-pirates-are-important-to-our-whole-industry-nations-and-technological-progress/comment-page-1/#comment-147217</link>
		<dc:creator>Matthew Casperson</dc:creator>
		<pubDate>Mon, 02 Jan 2012 05:35:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6363#comment-147217</guid>
		<description>The short version of this argument is that you can&#039;t print money. And counting a pirated copy of a product as a direct loss is the same thing as printing money, because not everyone who pirates something would have (or maybe not even could have) paid for it otherwise.

If I was to pirate a million dollars worth of software, movies and music, those industries *in no way* lost a million dollars in sales, because I never had a million dollars to give them in the first place.

Piracy is not a good thing, but it is no where near as bad as some try to make it out to be.</description>
		<content:encoded><![CDATA[<p>The short version of this argument is that you can&#8217;t print money. And counting a pirated copy of a product as a direct loss is the same thing as printing money, because not everyone who pirates something would have (or maybe not even could have) paid for it otherwise.</p>
<p>If I was to pirate a million dollars worth of software, movies and music, those industries *in no way* lost a million dollars in sales, because I never had a million dollars to give them in the first place.</p>
<p>Piracy is not a good thing, but it is no where near as bad as some try to make it out to be.</p>
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		<title>By: Epona Schweer</title>
		<link>http://www.gameproducer.net/2012/01/02/heres-why-pirates-are-important-to-our-whole-industry-nations-and-technological-progress/comment-page-1/#comment-147215</link>
		<dc:creator>Epona Schweer</dc:creator>
		<pubDate>Mon, 02 Jan 2012 03:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6363#comment-147215</guid>
		<description>Parrot lovers are Seth Godin&#039;s Sneezers: they&#039;re the early adopters who keep hitting refresh on a torrent site to be the first to discover a new game and tell all their friends and family about it. 

And, like most humans, they&#039;ll get in all kinds of familial trouble if they burn a disc of pirated software for their loved ones for Christmas - so they buy the DVD&#039;s, Gift Steam games and pick up EB Gift Cards just like the rest of us. 

You may not get cash from them directly right away, but they&#039;ll introduce you to all kinds of people who do prefer to buy their content both for comfort of clean bug free entertainment and the warm fuzzies of supporting creative peeps. And you&#039;ve got a pretty good chance of converting them to paying members eventually as well. 

Turning parrot lovers into a support network takes a totally different perspective as a business developer. You have to trust that even if they don&#039;t support your business right now directly, they&#039;ll support you eventually or support you indirectly. That kind of trust is scary.

Awesome article Juuso, and full of great examples! Thanks for taking the time to write it 8)</description>
		<content:encoded><![CDATA[<p>Parrot lovers are Seth Godin&#8217;s Sneezers: they&#8217;re the early adopters who keep hitting refresh on a torrent site to be the first to discover a new game and tell all their friends and family about it. </p>
<p>And, like most humans, they&#8217;ll get in all kinds of familial trouble if they burn a disc of pirated software for their loved ones for Christmas &#8211; so they buy the DVD&#8217;s, Gift Steam games and pick up EB Gift Cards just like the rest of us. </p>
<p>You may not get cash from them directly right away, but they&#8217;ll introduce you to all kinds of people who do prefer to buy their content both for comfort of clean bug free entertainment and the warm fuzzies of supporting creative peeps. And you&#8217;ve got a pretty good chance of converting them to paying members eventually as well. </p>
<p>Turning parrot lovers into a support network takes a totally different perspective as a business developer. You have to trust that even if they don&#8217;t support your business right now directly, they&#8217;ll support you eventually or support you indirectly. That kind of trust is scary.</p>
<p>Awesome article Juuso, and full of great examples! Thanks for taking the time to write it 8)</p>
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		<title>By: tdl</title>
		<link>http://www.gameproducer.net/2012/01/02/heres-why-pirates-are-important-to-our-whole-industry-nations-and-technological-progress/comment-page-1/#comment-147214</link>
		<dc:creator>tdl</dc:creator>
		<pubDate>Mon, 02 Jan 2012 02:38:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6363#comment-147214</guid>
		<description>Your last sentence I can especially relate to and support. Also, why not use our resources on something that&#039;s actually good like helping those that lack the basic necessities in life by donating to UNICEF or something similar, it even makes you happier than buying some crap. Then use our remaining pennies on indie games or something simple.

The whole economic system is something to question: even when you look at the numbers where a lot of the money is going to the ones with big marketing budgets, are they really creating enhancements in the quality of the products they serve us? At least for me , quality can be much more than prettier graphics or, say, realistic simulation of a sports game. (Go play outside, duh?)</description>
		<content:encoded><![CDATA[<p>Your last sentence I can especially relate to and support. Also, why not use our resources on something that&#8217;s actually good like helping those that lack the basic necessities in life by donating to UNICEF or something similar, it even makes you happier than buying some crap. Then use our remaining pennies on indie games or something simple.</p>
<p>The whole economic system is something to question: even when you look at the numbers where a lot of the money is going to the ones with big marketing budgets, are they really creating enhancements in the quality of the products they serve us? At least for me , quality can be much more than prettier graphics or, say, realistic simulation of a sports game. (Go play outside, duh?)</p>
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