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	<title>Comments on: If somebody buys your game, there&#8217;s about 42% chance he plays it</title>
	<atom:link href="http://www.gameproducer.net/2012/01/14/if-somebody-buys-your-game-theres-about-42-chance-he-plays-it/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2012/01/14/if-somebody-buys-your-game-theres-about-42-chance-he-plays-it/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: JustinP</title>
		<link>http://www.gameproducer.net/2012/01/14/if-somebody-buys-your-game-theres-about-42-chance-he-plays-it/comment-page-1/#comment-147399</link>
		<dc:creator>JustinP</dc:creator>
		<pubDate>Thu, 19 Jan 2012 21:58:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6441#comment-147399</guid>
		<description>In addition to the reasons you listed above, I definitely buy with the intention of playing. However, with the advent of real life I often just don&#039;t have time to play all the games I want to.</description>
		<content:encoded><![CDATA[<p>In addition to the reasons you listed above, I definitely buy with the intention of playing. However, with the advent of real life I often just don&#8217;t have time to play all the games I want to.</p>
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		<title>By: DIO</title>
		<link>http://www.gameproducer.net/2012/01/14/if-somebody-buys-your-game-theres-about-42-chance-he-plays-it/comment-page-1/#comment-147354</link>
		<dc:creator>DIO</dc:creator>
		<pubDate>Mon, 16 Jan 2012 14:38:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6441#comment-147354</guid>
		<description>To be honest... some offers on steam are just IMPOSSIBLE to not accept. Like the other day I bought dead space 1 and 2, for 6 pounds... i played the first one abit, though if i don&#039;t play the second one within the month i probably won&#039;t get around to it... ever</description>
		<content:encoded><![CDATA[<p>To be honest&#8230; some offers on steam are just IMPOSSIBLE to not accept. Like the other day I bought dead space 1 and 2, for 6 pounds&#8230; i played the first one abit, though if i don&#8217;t play the second one within the month i probably won&#8217;t get around to it&#8230; ever</p>
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		<title>By: hermitC</title>
		<link>http://www.gameproducer.net/2012/01/14/if-somebody-buys-your-game-theres-about-42-chance-he-plays-it/comment-page-1/#comment-147341</link>
		<dc:creator>hermitC</dc:creator>
		<pubDate>Sat, 14 Jan 2012 16:11:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6441#comment-147341</guid>
		<description>Not intended, just hit and run. :)</description>
		<content:encoded><![CDATA[<p>Not intended, just hit and run. :)</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2012/01/14/if-somebody-buys-your-game-theres-about-42-chance-he-plays-it/comment-page-1/#comment-147339</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Sat, 14 Jan 2012 15:15:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6441#comment-147339</guid>
		<description>Or just refund 50% of the buyers?</description>
		<content:encoded><![CDATA[<p>Or just refund 50% of the buyers?</p>
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		<title>By: hermitC</title>
		<link>http://www.gameproducer.net/2012/01/14/if-somebody-buys-your-game-theres-about-42-chance-he-plays-it/comment-page-1/#comment-147337</link>
		<dc:creator>hermitC</dc:creator>
		<pubDate>Sat, 14 Jan 2012 13:18:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6441#comment-147337</guid>
		<description>What an idea for an experiment! Just roll out a trailer, a fancy website, some faked screenshots and a downloadable binary. Let&#039;s see how much money comes in until people recognize it&#039;s a scam.</description>
		<content:encoded><![CDATA[<p>What an idea for an experiment! Just roll out a trailer, a fancy website, some faked screenshots and a downloadable binary. Let&#8217;s see how much money comes in until people recognize it&#8217;s a scam.</p>
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		<title>By: Rob</title>
		<link>http://www.gameproducer.net/2012/01/14/if-somebody-buys-your-game-theres-about-42-chance-he-plays-it/comment-page-1/#comment-147334</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Sat, 14 Jan 2012 12:21:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6441#comment-147334</guid>
		<description>Well one reason I have a lot of games I didn’t play yet (or maybe won’t ever) is that they came as a bundle on steam. So in those bundles there will always be games I’m not interested in and won’t play but they essentially came free with the bundle.

But I like bundles because occasionally there’s a hidden gem in there I wouldn’t have otherwise known about! That more than makes up for all the games I’m not going to play.</description>
		<content:encoded><![CDATA[<p>Well one reason I have a lot of games I didn’t play yet (or maybe won’t ever) is that they came as a bundle on steam. So in those bundles there will always be games I’m not interested in and won’t play but they essentially came free with the bundle.</p>
<p>But I like bundles because occasionally there’s a hidden gem in there I wouldn’t have otherwise known about! That more than makes up for all the games I’m not going to play.</p>
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		<title>By: Greg Dunn</title>
		<link>http://www.gameproducer.net/2012/01/14/if-somebody-buys-your-game-theres-about-42-chance-he-plays-it/comment-page-1/#comment-147332</link>
		<dc:creator>Greg Dunn</dc:creator>
		<pubDate>Sat, 14 Jan 2012 11:29:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6441#comment-147332</guid>
		<description>I&#039;ve got some games that I&#039;ve bought on Steam and haven&#039;t played.  It&#039;s for various reasons -- some of those are mentioned above, like supporting game development or a certain developer or engine (I bought Rochard because it was built with Unity 3D, and it won a lot of awards but I just haven&#039;t had time to fire it up yet) or because they&#039;re on one of those crazy good steam sales where things are 75% off to save for later or because it was part of a bundle (Humble Indie, of course!) 

As a rule, though, it&#039;s got to be something that looks interesting or I&#039;ve heard good things about.  The main issue for me is time.  I&#039;ve got a family, I&#039;m a fulltime freelance programmer and I just released my first game (it&#039;s about running over clowns) and I just don&#039;t have the time to explore/play games as much as I&#039;d like.

I&#039;ve been playing games since they were available to play in the home and I love them, but I also realize the more time I spend playing games, the less time I spend making them.  Dividing time up between work and family is difficult enough, but then when I&#039;ve got &quot;free time&quot; to do whatever I&#039;d like, I can play a game or I can write some code.  If I get really deep into a game, then I&#039;m going to end up playing it more and not working on my game as much.  That&#039;s the reason that many of those games sit untouched.

Also, at least for me -- even though I have a bunch of them that I haven&#039;t ever played for more than 2 hours currently, I don&#039;t expect those games to sit untouched forever.  As I have time, I explore different ones and might play one for a few weeks and then nothing for a month or two as I get busy and/or focus on my game(s).

It&#039;s interesting to hear that other game developers do this, too.  I&#039;m curious to see what thoughts/reasons other people have.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve got some games that I&#8217;ve bought on Steam and haven&#8217;t played.  It&#8217;s for various reasons &#8212; some of those are mentioned above, like supporting game development or a certain developer or engine (I bought Rochard because it was built with Unity 3D, and it won a lot of awards but I just haven&#8217;t had time to fire it up yet) or because they&#8217;re on one of those crazy good steam sales where things are 75% off to save for later or because it was part of a bundle (Humble Indie, of course!) </p>
<p>As a rule, though, it&#8217;s got to be something that looks interesting or I&#8217;ve heard good things about.  The main issue for me is time.  I&#8217;ve got a family, I&#8217;m a fulltime freelance programmer and I just released my first game (it&#8217;s about running over clowns) and I just don&#8217;t have the time to explore/play games as much as I&#8217;d like.</p>
<p>I&#8217;ve been playing games since they were available to play in the home and I love them, but I also realize the more time I spend playing games, the less time I spend making them.  Dividing time up between work and family is difficult enough, but then when I&#8217;ve got &#8220;free time&#8221; to do whatever I&#8217;d like, I can play a game or I can write some code.  If I get really deep into a game, then I&#8217;m going to end up playing it more and not working on my game as much.  That&#8217;s the reason that many of those games sit untouched.</p>
<p>Also, at least for me &#8212; even though I have a bunch of them that I haven&#8217;t ever played for more than 2 hours currently, I don&#8217;t expect those games to sit untouched forever.  As I have time, I explore different ones and might play one for a few weeks and then nothing for a month or two as I get busy and/or focus on my game(s).</p>
<p>It&#8217;s interesting to hear that other game developers do this, too.  I&#8217;m curious to see what thoughts/reasons other people have.</p>
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