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	<title>Comments on: This is how a seemingly harmless, pretty useless feature can provide amazing gamer experience &amp; great stories</title>
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	<link>http://www.gameproducer.net/2012/03/09/this-is-how-a-seemingly-harmless-pretty-useless-feature-can-provide-amazing-gamer-experience-great/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Proven</title>
		<link>http://www.gameproducer.net/2012/03/09/this-is-how-a-seemingly-harmless-pretty-useless-feature-can-provide-amazing-gamer-experience-great/comment-page-1/#comment-148024</link>
		<dc:creator>Proven</dc:creator>
		<pubDate>Fri, 09 Mar 2012 16:46:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6570#comment-148024</guid>
		<description>One I&#039;m familiar with? Tripping in Super Smash Bros. Brawl. I happens often enough, although the more you play the less and less you notice it ever occurring. Makes for some moments, like say when you trip into someone&#039;s fully charges smash attack (the equivalent of an EX super in another fighting game? I&#039;ve never given much thought to finding parallels in the mechanics before). There&#039;s even a banana peel item that forces someone to trip if they get hit by it or walk over it, and a character that can always spawn bananas. The only issue? Competitive gamers loathe random systems like that. And Brawl was desperately wanted by it&#039;s community to improve on the competitive aspects in Melee (some of those aspects put in there unintentionally, or at least without much thought to their use and implications). Anyway, that&#039;s what I learned as the price of drama, a whole swarm of people on the Internet, often not the ones you&#039;re used to seeing this from, enraged or bitter over your favorite game.

I wonder if they&#039;ll do anything about the blue shell in Mario Kart.</description>
		<content:encoded><![CDATA[<p>One I&#8217;m familiar with? Tripping in Super Smash Bros. Brawl. I happens often enough, although the more you play the less and less you notice it ever occurring. Makes for some moments, like say when you trip into someone&#8217;s fully charges smash attack (the equivalent of an EX super in another fighting game? I&#8217;ve never given much thought to finding parallels in the mechanics before). There&#8217;s even a banana peel item that forces someone to trip if they get hit by it or walk over it, and a character that can always spawn bananas. The only issue? Competitive gamers loathe random systems like that. And Brawl was desperately wanted by it&#8217;s community to improve on the competitive aspects in Melee (some of those aspects put in there unintentionally, or at least without much thought to their use and implications). Anyway, that&#8217;s what I learned as the price of drama, a whole swarm of people on the Internet, often not the ones you&#8217;re used to seeing this from, enraged or bitter over your favorite game.</p>
<p>I wonder if they&#8217;ll do anything about the blue shell in Mario Kart.</p>
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