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	<title>Comments on: What if there would be alternative to &#8220;combat&#8221; when dealing with conflicts?</title>
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	<link>http://www.gameproducer.net/2012/03/22/what-if-there-would-be-alternative-to-combat-when-dealing-with-conflicts/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Matt</title>
		<link>http://www.gameproducer.net/2012/03/22/what-if-there-would-be-alternative-to-combat-when-dealing-with-conflicts/comment-page-1/#comment-148526</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Sun, 25 Mar 2012 07:58:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6580#comment-148526</guid>
		<description>AI still needs a degree of programming. I was thinking about &#039;cheating&#039;.

A Mechanial Turk approach versus an Eliza approach.</description>
		<content:encoded><![CDATA[<p>AI still needs a degree of programming. I was thinking about &#8216;cheating&#8217;.</p>
<p>A Mechanial Turk approach versus an Eliza approach.</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2012/03/22/what-if-there-would-be-alternative-to-combat-when-dealing-with-conflicts/comment-page-1/#comment-148501</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Sat, 24 Mar 2012 12:27:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6580#comment-148501</guid>
		<description>I was thinking AI that would provide goals/motivation for NPCs. If motivations/relationships could be linked with other characters, it might create emergent behavior.

Perhaps needs another blog post... ;)</description>
		<content:encoded><![CDATA[<p>I was thinking AI that would provide goals/motivation for NPCs. If motivations/relationships could be linked with other characters, it might create emergent behavior.</p>
<p>Perhaps needs another blog post&#8230; ;)</p>
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		<title>By: Matt</title>
		<link>http://www.gameproducer.net/2012/03/22/what-if-there-would-be-alternative-to-combat-when-dealing-with-conflicts/comment-page-1/#comment-148499</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Sat, 24 Mar 2012 10:45:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6580#comment-148499</guid>
		<description>Of course there are alternatives to combat - but these have traditionally been limited to:

1. Tabletop where humans define outcomes on the fly
2. Choose your own adventure books which provide 1-3 options
3. Computer RPGs which provide &#039;fight now or fight later&#039;

I think it&#039;s just a case of technology. Designing choices is hard in CRPGS - you end up with scene-led play (Dragons Lair) where a limited number of scenes have been programmed. 

There&#039;s an opportunity to blend play here. To take advantage of the casual gamer in the core gamer demographic. I&#039;ll need to chew on that one for a while.</description>
		<content:encoded><![CDATA[<p>Of course there are alternatives to combat &#8211; but these have traditionally been limited to:</p>
<p>1. Tabletop where humans define outcomes on the fly<br />
2. Choose your own adventure books which provide 1-3 options<br />
3. Computer RPGs which provide &#8216;fight now or fight later&#8217;</p>
<p>I think it&#8217;s just a case of technology. Designing choices is hard in CRPGS &#8211; you end up with scene-led play (Dragons Lair) where a limited number of scenes have been programmed. </p>
<p>There&#8217;s an opportunity to blend play here. To take advantage of the casual gamer in the core gamer demographic. I&#8217;ll need to chew on that one for a while.</p>
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		<title>By: tdl</title>
		<link>http://www.gameproducer.net/2012/03/22/what-if-there-would-be-alternative-to-combat-when-dealing-with-conflicts/comment-page-1/#comment-148466</link>
		<dc:creator>tdl</dc:creator>
		<pubDate>Fri, 23 Mar 2012 12:27:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6580#comment-148466</guid>
		<description>I recommend reading &quot;Roolipelimanifesti&quot; by Juhana Pettersson from 2005. He writes about tabletop rpgs and larps and how they&#039;ve evolved in Finland from the original D&amp;D. According to Pettersson, the modern (artistic) nordic roleplaying game can be very different from the original D&amp;D, for example it could set place in a modern city, simulating the social relations of normal people. Some CRPGs have also steered away from the dungeon crawling origins of the genre, though they are a very niche group of games. Nevertheless the book is interesting to read, especially if you&#039;re interested in rpgs and where they could be heading to.</description>
		<content:encoded><![CDATA[<p>I recommend reading &#8220;Roolipelimanifesti&#8221; by Juhana Pettersson from 2005. He writes about tabletop rpgs and larps and how they&#8217;ve evolved in Finland from the original D&amp;D. According to Pettersson, the modern (artistic) nordic roleplaying game can be very different from the original D&amp;D, for example it could set place in a modern city, simulating the social relations of normal people. Some CRPGs have also steered away from the dungeon crawling origins of the genre, though they are a very niche group of games. Nevertheless the book is interesting to read, especially if you&#8217;re interested in rpgs and where they could be heading to.</p>
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		<title>By: Wyatt</title>
		<link>http://www.gameproducer.net/2012/03/22/what-if-there-would-be-alternative-to-combat-when-dealing-with-conflicts/comment-page-1/#comment-148449</link>
		<dc:creator>Wyatt</dc:creator>
		<pubDate>Fri, 23 Mar 2012 03:30:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6580#comment-148449</guid>
		<description>Even more interesting is D&amp; D is engineered as a hack and slash dungeon crawl game. I wonder what you&#039;d think if you played something like Changeling or Hunter, where combat is often avoided?</description>
		<content:encoded><![CDATA[<p>Even more interesting is D&amp; D is engineered as a hack and slash dungeon crawl game. I wonder what you&#8217;d think if you played something like Changeling or Hunter, where combat is often avoided?</p>
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