<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Thoughts about Grimrock style game development</title>
	<atom:link href="http://www.gameproducer.net/2012/04/20/thoughts-about-grimrock-style-game-development/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2012/04/20/thoughts-about-grimrock-style-game-development/</link>
	<description>I bake games. Indie style.</description>
	<lastBuildDate>Thu, 16 May 2013 13:23:44 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: hermitC</title>
		<link>http://www.gameproducer.net/2012/04/20/thoughts-about-grimrock-style-game-development/comment-page-1/#comment-148988</link>
		<dc:creator>hermitC</dc:creator>
		<pubDate>Fri, 20 Apr 2012 18:09:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6605#comment-148988</guid>
		<description>I&#039;m happy that old gameplay styles prove their worth in modern times. With Grimrock Almost Human brought an awesome game to the market.

Nevertheless I&#039;m missing one ingredient in your games formula:

Graphics

Grimrock&#039;s beautiful visual style combined with old-school orthogonal dungeon crawling makes it stand out from other old-and-revived game concepts. IMO it would not be praised that much if it would have pixelated, flat sprites.</description>
		<content:encoded><![CDATA[<p>I&#8217;m happy that old gameplay styles prove their worth in modern times. With Grimrock Almost Human brought an awesome game to the market.</p>
<p>Nevertheless I&#8217;m missing one ingredient in your games formula:</p>
<p>Graphics</p>
<p>Grimrock&#8217;s beautiful visual style combined with old-school orthogonal dungeon crawling makes it stand out from other old-and-revived game concepts. IMO it would not be praised that much if it would have pixelated, flat sprites.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ashiq</title>
		<link>http://www.gameproducer.net/2012/04/20/thoughts-about-grimrock-style-game-development/comment-page-1/#comment-148985</link>
		<dc:creator>Ashiq</dc:creator>
		<pubDate>Fri, 20 Apr 2012 15:08:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6605#comment-148985</guid>
		<description>Very interesting. Thanks for sharing. I thought games like this went down since the early or mid 1990s.</description>
		<content:encoded><![CDATA[<p>Very interesting. Thanks for sharing. I thought games like this went down since the early or mid 1990s.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
