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	<title>Comments on: Thoughts about balancing games: how to create a really big mess</title>
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	<link>http://www.gameproducer.net/2012/08/16/thoughts-about-balancing-games-how-to-create-a-really-big-mess/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Ponstory Games</title>
		<link>http://www.gameproducer.net/2012/08/16/thoughts-about-balancing-games-how-to-create-a-really-big-mess/comment-page-1/#comment-150842</link>
		<dc:creator>Ponstory Games</dc:creator>
		<pubDate>Fri, 21 Sep 2012 20:38:54 +0000</pubDate>
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		<description>You&#039;re talking about Human Element, right? I sure hope you can get past the balancing stages and add some really unique gameplay mechanics to it. Zombie games are monotonously over-done, as I&#039;m sure you know. I have faith in you that it&#039;ll turn out to be something everyone respects.</description>
		<content:encoded><![CDATA[<p>You&#8217;re talking about Human Element, right? I sure hope you can get past the balancing stages and add some really unique gameplay mechanics to it. Zombie games are monotonously over-done, as I&#8217;m sure you know. I have faith in you that it&#8217;ll turn out to be something everyone respects.</p>
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		<title>By: Robert Dowling</title>
		<link>http://www.gameproducer.net/2012/08/16/thoughts-about-balancing-games-how-to-create-a-really-big-mess/comment-page-1/#comment-150765</link>
		<dc:creator>Robert Dowling</dc:creator>
		<pubDate>Tue, 21 Aug 2012 04:48:16 +0000</pubDate>
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		<description>I&#039;m really anxious about balancing in my current project. It&#039;s a very important factor and already showing signs of potential headaches.</description>
		<content:encoded><![CDATA[<p>I&#8217;m really anxious about balancing in my current project. It&#8217;s a very important factor and already showing signs of potential headaches.</p>
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		<title>By: Arielle</title>
		<link>http://www.gameproducer.net/2012/08/16/thoughts-about-balancing-games-how-to-create-a-really-big-mess/comment-page-1/#comment-150745</link>
		<dc:creator>Arielle</dc:creator>
		<pubDate>Fri, 17 Aug 2012 21:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6706#comment-150745</guid>
		<description>Balance seems to be the most challenging topic in game development.

I think Pokémon is an excellent example of balance. Battling is kind of like Rock, Paper, Scissors when it comes to Pokémon type (Fire beats Grass, Grass beats Water, Water beats Fire, etc.). However, a Pokémon may have good enough Defense or Special Defense to withstand a couple of hits, a Pokémon can learn moves that aren&#039;t analogous to its type, a Pokémon whose move matches its type dishes out 1.5x extra damage, etc. Plus, there are hold items, IV breeding, and EV training that can customize a Pokémon even further. There are tons of factors that determine how well a Trainer does in battle. It probably takes a lot of planning and tweaking.

I&#039;m glad that games can be updated and patched nowadays to prevent unfairness in multi-player.</description>
		<content:encoded><![CDATA[<p>Balance seems to be the most challenging topic in game development.</p>
<p>I think Pokémon is an excellent example of balance. Battling is kind of like Rock, Paper, Scissors when it comes to Pokémon type (Fire beats Grass, Grass beats Water, Water beats Fire, etc.). However, a Pokémon may have good enough Defense or Special Defense to withstand a couple of hits, a Pokémon can learn moves that aren&#8217;t analogous to its type, a Pokémon whose move matches its type dishes out 1.5x extra damage, etc. Plus, there are hold items, IV breeding, and EV training that can customize a Pokémon even further. There are tons of factors that determine how well a Trainer does in battle. It probably takes a lot of planning and tweaking.</p>
<p>I&#8217;m glad that games can be updated and patched nowadays to prevent unfairness in multi-player.</p>
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