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	<title>Comments on: Why are you not creating your dream game?</title>
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	<link>http://www.gameproducer.net/2012/11/12/why-are-you-not-creating-your-dream-game/</link>
	<description>I bake games. Indie style.</description>
	<lastBuildDate>Wed, 12 Jun 2013 15:09:19 +0000</lastBuildDate>
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		<title>By: Peter Kemmer</title>
		<link>http://www.gameproducer.net/2012/11/12/why-are-you-not-creating-your-dream-game/comment-page-1/#comment-151223</link>
		<dc:creator>Peter Kemmer</dc:creator>
		<pubDate>Mon, 01 Apr 2013 22:16:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6781#comment-151223</guid>
		<description>That first tip is golden. Get modding, learn the ropes, and bootstrap a game!</description>
		<content:encoded><![CDATA[<p>That first tip is golden. Get modding, learn the ropes, and bootstrap a game!</p>
]]></content:encoded>
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		<title>By: Paulo Cesar</title>
		<link>http://www.gameproducer.net/2012/11/12/why-are-you-not-creating-your-dream-game/comment-page-1/#comment-151176</link>
		<dc:creator>Paulo Cesar</dc:creator>
		<pubDate>Fri, 15 Feb 2013 22:58:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6781#comment-151176</guid>
		<description>Cool article. I&#039;m making excuses for not working on my game for years now :P

But now I&#039;m finally working on it. I made a partnership with an artist, I&#039;m learning cocos2d and I&#039;m quitting my day job (I have a successful iOS app giving me consistent quantities money)

So, any other tip for me?</description>
		<content:encoded><![CDATA[<p>Cool article. I&#8217;m making excuses for not working on my game for years now :P</p>
<p>But now I&#8217;m finally working on it. I made a partnership with an artist, I&#8217;m learning cocos2d and I&#8217;m quitting my day job (I have a successful iOS app giving me consistent quantities money)</p>
<p>So, any other tip for me?</p>
]]></content:encoded>
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	<item>
		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2012/11/12/why-are-you-not-creating-your-dream-game/comment-page-1/#comment-151109</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Sat, 15 Dec 2012 18:48:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6781#comment-151109</guid>
		<description>Modding. Collaboration with an artist. Ascii gfx. Win lottery to increase art budget.</description>
		<content:encoded><![CDATA[<p>Modding. Collaboration with an artist. Ascii gfx. Win lottery to increase art budget.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2012/11/12/why-are-you-not-creating-your-dream-game/comment-page-1/#comment-151108</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Sat, 15 Dec 2012 18:46:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6781#comment-151108</guid>
		<description>Modding.</description>
		<content:encoded><![CDATA[<p>Modding.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Malek</title>
		<link>http://www.gameproducer.net/2012/11/12/why-are-you-not-creating-your-dream-game/comment-page-1/#comment-151104</link>
		<dc:creator>Malek</dc:creator>
		<pubDate>Mon, 10 Dec 2012 10:25:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6781#comment-151104</guid>
		<description>Hi, thanx for the great article. I have a question, what does the &#039;mod&#039; word stand for in your article?</description>
		<content:encoded><![CDATA[<p>Hi, thanx for the great article. I have a question, what does the &#8216;mod&#8217; word stand for in your article?</p>
]]></content:encoded>
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	<item>
		<title>By: Mark</title>
		<link>http://www.gameproducer.net/2012/11/12/why-are-you-not-creating-your-dream-game/comment-page-1/#comment-151103</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Thu, 06 Dec 2012 19:34:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6781#comment-151103</guid>
		<description>I think my biggest limitations is graphics. Sound and music I can get from somewhere else - stock, mod, etc. That&#039;s no issue. But graphics? That&#039;s what makes or breaks a game! Every time I find an &quot;enthusiastic&quot; artist, they get involved and then just loose interest and stop corresponding about it. So there goes original art.

Graphics characterize the game itself - I couldn&#039;t use graphics from, say, Mario Bros, for my own side-scrolling game of awesomeness. People would know (even apart from legal issues). 

Graphics also need to be consistent. I can&#039;t pull together several textures I found and modded from different sources and styles. It would look really odd. 

Is there some royalty-free location I&#039;m not aware of for textures, sprites, animations? I&#039;d love to make some of my game ideas... LOVE! But this has been the biggest limitation as I am NOT an artist.

What do you suggest to get around this?</description>
		<content:encoded><![CDATA[<p>I think my biggest limitations is graphics. Sound and music I can get from somewhere else &#8211; stock, mod, etc. That&#8217;s no issue. But graphics? That&#8217;s what makes or breaks a game! Every time I find an &#8220;enthusiastic&#8221; artist, they get involved and then just loose interest and stop corresponding about it. So there goes original art.</p>
<p>Graphics characterize the game itself &#8211; I couldn&#8217;t use graphics from, say, Mario Bros, for my own side-scrolling game of awesomeness. People would know (even apart from legal issues). </p>
<p>Graphics also need to be consistent. I can&#8217;t pull together several textures I found and modded from different sources and styles. It would look really odd. </p>
<p>Is there some royalty-free location I&#8217;m not aware of for textures, sprites, animations? I&#8217;d love to make some of my game ideas&#8230; LOVE! But this has been the biggest limitation as I am NOT an artist.</p>
<p>What do you suggest to get around this?</p>
]]></content:encoded>
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	<item>
		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2012/11/12/why-are-you-not-creating-your-dream-game/comment-page-1/#comment-151091</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Wed, 28 Nov 2012 20:30:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6781#comment-151091</guid>
		<description>Could you benefit from prototyping?</description>
		<content:encoded><![CDATA[<p>Could you benefit from prototyping?</p>
]]></content:encoded>
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		<title>By: JP</title>
		<link>http://www.gameproducer.net/2012/11/12/why-are-you-not-creating-your-dream-game/comment-page-1/#comment-151090</link>
		<dc:creator>JP</dc:creator>
		<pubDate>Tue, 27 Nov 2012 19:28:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6781#comment-151090</guid>
		<description>I&#039;m a long time software developer spending most of my years so far on business, productivity, back-end, and web, but when it comes to games (and I have a great idea right now), it&#039;s trying to figure out first of all what it all entails (what tools, methods for scrolling, animation, levels, etc etc etc.)    I have the game all drawn out on paper, can envision the movements, the game play, the addictive feel that I want the users to have, but wow, it&#039;s hard to shift over to game mode but I&#039;m not giving up on figuring out what it takes to write my first game and see if it can be as successful as I think it can be.</description>
		<content:encoded><![CDATA[<p>I&#8217;m a long time software developer spending most of my years so far on business, productivity, back-end, and web, but when it comes to games (and I have a great idea right now), it&#8217;s trying to figure out first of all what it all entails (what tools, methods for scrolling, animation, levels, etc etc etc.)    I have the game all drawn out on paper, can envision the movements, the game play, the addictive feel that I want the users to have, but wow, it&#8217;s hard to shift over to game mode but I&#8217;m not giving up on figuring out what it takes to write my first game and see if it can be as successful as I think it can be.</p>
]]></content:encoded>
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	<item>
		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2012/11/12/why-are-you-not-creating-your-dream-game/comment-page-1/#comment-151080</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Mon, 19 Nov 2012 07:06:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6781#comment-151080</guid>
		<description>Tough list, tough list... cannot argue with those. I can see all of those in my mind as well.</description>
		<content:encoded><![CDATA[<p>Tough list, tough list&#8230; cannot argue with those. I can see all of those in my mind as well.</p>
]]></content:encoded>
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	<item>
		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2012/11/12/why-are-you-not-creating-your-dream-game/comment-page-1/#comment-151079</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Mon, 19 Nov 2012 07:05:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6781#comment-151079</guid>
		<description>I&#039;ve noticed the same when trying to pick a &quot;perfect phone&quot;. At some point I gotta realize that I cannot get it all in the same package. Camera and Battery (and size) for example are different sides of the coin: have one and the other might suffer ... or you need one huge sized &quot;phone&quot; to carry. 

Same goes for games: if you want super procedural world, that&#039;s fun to play, supports 71 million online people... and has handcrafted visuals... well, you just sort of cannot have those (unless @notch is funding you or something :D). So, you have to choose. Dwarf Fortress is hugely deep game, but complex too - and lacks visuals. It&#039;s a design choice. 

It&#039;s about choices, and making wise ones.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve noticed the same when trying to pick a &#8220;perfect phone&#8221;. At some point I gotta realize that I cannot get it all in the same package. Camera and Battery (and size) for example are different sides of the coin: have one and the other might suffer &#8230; or you need one huge sized &#8220;phone&#8221; to carry. </p>
<p>Same goes for games: if you want super procedural world, that&#8217;s fun to play, supports 71 million online people&#8230; and has handcrafted visuals&#8230; well, you just sort of cannot have those (unless @notch is funding you or something :D). So, you have to choose. Dwarf Fortress is hugely deep game, but complex too &#8211; and lacks visuals. It&#8217;s a design choice. </p>
<p>It&#8217;s about choices, and making wise ones.</p>
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