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	<title>Comments on: Pros and cons in teaming up with somebody</title>
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	<link>http://www.gameproducer.net/2012/11/22/pros-and-cons-in-teaming-up-with-somebody/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Mihai</title>
		<link>http://www.gameproducer.net/2012/11/22/pros-and-cons-in-teaming-up-with-somebody/comment-page-1/#comment-151086</link>
		<dc:creator>Mihai</dc:creator>
		<pubDate>Fri, 23 Nov 2012 08:05:47 +0000</pubDate>
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		<description>I worked mainly alone on my game and had some help along the way in a pay per asset fashion, but they did have a certain degree of artistic freedom in their area of expertise, especially on the audio side where I have no qualifications what so ever.  I plan to do the same for my next project.</description>
		<content:encoded><![CDATA[<p>I worked mainly alone on my game and had some help along the way in a pay per asset fashion, but they did have a certain degree of artistic freedom in their area of expertise, especially on the audio side where I have no qualifications what so ever.  I plan to do the same for my next project.</p>
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		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2012/11/22/pros-and-cons-in-teaming-up-with-somebody/comment-page-1/#comment-151085</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Fri, 23 Nov 2012 06:03:11 +0000</pubDate>
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		<description>&quot;one man mmo&quot;...</description>
		<content:encoded><![CDATA[<p>&#8220;one man mmo&#8221;&#8230;</p>
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		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2012/11/22/pros-and-cons-in-teaming-up-with-somebody/comment-page-1/#comment-151084</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Fri, 23 Nov 2012 06:02:00 +0000</pubDate>
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		<description>How did you guys meet &amp; started cooperation? Did you do a small project first to test the waters or dive in to grand projects right away?</description>
		<content:encoded><![CDATA[<p>How did you guys meet &#038; started cooperation? Did you do a small project first to test the waters or dive in to grand projects right away?</p>
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		<title>By: Rob Basler</title>
		<link>http://www.gameproducer.net/2012/11/22/pros-and-cons-in-teaming-up-with-somebody/comment-page-1/#comment-151083</link>
		<dc:creator>Rob Basler</dc:creator>
		<pubDate>Thu, 22 Nov 2012 17:27:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6807#comment-151083</guid>
		<description>I&#039;m working on my own this project.  My first big project I had two partners and that worked out fine, but the next one went horribly, horribly wrong with my partner and I was miserable for a couple of years.  This project was too important to me personally to take the risk of disaster and I wanted to see if I could complete something very ambitious on my own.</description>
		<content:encoded><![CDATA[<p>I&#8217;m working on my own this project.  My first big project I had two partners and that worked out fine, but the next one went horribly, horribly wrong with my partner and I was miserable for a couple of years.  This project was too important to me personally to take the risk of disaster and I wanted to see if I could complete something very ambitious on my own.</p>
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		<title>By: Gorgor</title>
		<link>http://www.gameproducer.net/2012/11/22/pros-and-cons-in-teaming-up-with-somebody/comment-page-1/#comment-151082</link>
		<dc:creator>Gorgor</dc:creator>
		<pubDate>Thu, 22 Nov 2012 15:09:08 +0000</pubDate>
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		<description>We work in a pair. Why? Because one man can do literally nothing compared to this combo. How it is with more people in team? I dont know.</description>
		<content:encoded><![CDATA[<p>We work in a pair. Why? Because one man can do literally nothing compared to this combo. How it is with more people in team? I dont know.</p>
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