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	<title>Comments on: Artificial stupidity</title>
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	<link>http://www.gameproducer.net/2013/01/18/artificial-stupidity/</link>
	<description>I bake games. Indie style.</description>
	<lastBuildDate>Wed, 12 Jun 2013 15:09:19 +0000</lastBuildDate>
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		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2013/01/18/artificial-stupidity/comment-page-1/#comment-151171</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Fri, 08 Feb 2013 18:43:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2013/01/18/artificial-stupidity/#comment-151171</guid>
		<description>&quot;Still, there’s the question of how to make them effective without descending into a pattern of &quot;2 minutes of being a moron, 2 minutes of perfect micromanagement.&quot;

Yes... the moment it feels &quot;coded in there random&quot;, the illusion is lost. It&#039;s a tricky thing to do. Nobody said it was supposed to be easy though ;)</description>
		<content:encoded><![CDATA[<p>&#8220;Still, there’s the question of how to make them effective without descending into a pattern of &#8220;2 minutes of being a moron, 2 minutes of perfect micromanagement.&#8221;</p>
<p>Yes&#8230; the moment it feels &#8220;coded in there random&#8221;, the illusion is lost. It&#8217;s a tricky thing to do. Nobody said it was supposed to be easy though ;)</p>
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		<title>By: Federico</title>
		<link>http://www.gameproducer.net/2013/01/18/artificial-stupidity/comment-page-1/#comment-151160</link>
		<dc:creator>Federico</dc:creator>
		<pubDate>Wed, 06 Feb 2013 12:31:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2013/01/18/artificial-stupidity/#comment-151160</guid>
		<description>I think there&#039;s a place for both, especially if we can map them to different difficulty levels. It&#039;s my intuition that there&#039;s a vast audience to whom the idea of &quot;if you make sure to put this level of effort you&#039;ll end up winning&quot; is satisfactory.

Getting back to your article, I believe you&#039;re spot on with the idea that AIs could be improved by mimicking human behaviour (in this case human folly.) 

Still, there&#039;s the question of how to make them effective without descending into a pattern of &quot;2 minutes of being a moron, 2 minutes of perfect micromanagement.&quot;</description>
		<content:encoded><![CDATA[<p>I think there&#8217;s a place for both, especially if we can map them to different difficulty levels. It&#8217;s my intuition that there&#8217;s a vast audience to whom the idea of &#8220;if you make sure to put this level of effort you&#8217;ll end up winning&#8221; is satisfactory.</p>
<p>Getting back to your article, I believe you&#8217;re spot on with the idea that AIs could be improved by mimicking human behaviour (in this case human folly.) </p>
<p>Still, there&#8217;s the question of how to make them effective without descending into a pattern of &#8220;2 minutes of being a moron, 2 minutes of perfect micromanagement.&#8221;</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2013/01/18/artificial-stupidity/comment-page-1/#comment-151158</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Wed, 06 Feb 2013 05:08:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2013/01/18/artificial-stupidity/#comment-151158</guid>
		<description>Yeh, there was the underlying assumption that I&#039;m playing a game like NHL or soccer where 2 human teams compete against others. 

Interesting that you pointed out AI to beat humans or &quot;try to lose&quot;... I was indeed thinking the one you mentioned. Never been such a big fan of &quot;adapting&quot; AI.</description>
		<content:encoded><![CDATA[<p>Yeh, there was the underlying assumption that I&#8217;m playing a game like NHL or soccer where 2 human teams compete against others. </p>
<p>Interesting that you pointed out AI to beat humans or &#8220;try to lose&#8221;&#8230; I was indeed thinking the one you mentioned. Never been such a big fan of &#8220;adapting&#8221; AI.</p>
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		<title>By: Federico</title>
		<link>http://www.gameproducer.net/2013/01/18/artificial-stupidity/comment-page-1/#comment-151156</link>
		<dc:creator>Federico</dc:creator>
		<pubDate>Tue, 05 Feb 2013 13:30:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2013/01/18/artificial-stupidity/#comment-151156</guid>
		<description>Well, that is only if you&#039;re trying to replicate human behaviour with an AI. There are some times when the approach is to create a different experience altogether that separates the kinds of games you have against an AI (and the challenge and enjoyment therein) from the ones you have against a human player.

Furthermore, it seems to me that your suggestion would be more applicable to AIs that try to beat humans on fair grounds rather than those that try to loose while providing a fun experience.</description>
		<content:encoded><![CDATA[<p>Well, that is only if you&#8217;re trying to replicate human behaviour with an AI. There are some times when the approach is to create a different experience altogether that separates the kinds of games you have against an AI (and the challenge and enjoyment therein) from the ones you have against a human player.</p>
<p>Furthermore, it seems to me that your suggestion would be more applicable to AIs that try to beat humans on fair grounds rather than those that try to loose while providing a fun experience.</p>
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		<title>By: zproxy</title>
		<link>http://www.gameproducer.net/2013/01/18/artificial-stupidity/comment-page-1/#comment-151131</link>
		<dc:creator>zproxy</dc:creator>
		<pubDate>Fri, 18 Jan 2013 16:56:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2013/01/18/artificial-stupidity/#comment-151131</guid>
		<description>Not only make mistakes, it should appear that the AI learns from its mistakes. And also sometimes forgets the lessons.</description>
		<content:encoded><![CDATA[<p>Not only make mistakes, it should appear that the AI learns from its mistakes. And also sometimes forgets the lessons.</p>
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