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	<title>Comments on: Meaningful grinding</title>
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	<link>http://www.gameproducer.net/2013/02/25/meaningful-grinding/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2013/02/25/meaningful-grinding/comment-page-1/#comment-151198</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Sun, 03 Mar 2013 16:49:14 +0000</pubDate>
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		<description>But then there&#039;s no growth/advancement/experience, which is highly important for games.</description>
		<content:encoded><![CDATA[<p>But then there&#8217;s no growth/advancement/experience, which is highly important for games.</p>
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		<title>By: Samuel Howitt</title>
		<link>http://www.gameproducer.net/2013/02/25/meaningful-grinding/comment-page-1/#comment-151196</link>
		<dc:creator>Samuel Howitt</dc:creator>
		<pubDate>Sat, 02 Mar 2013 01:36:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=6954#comment-151196</guid>
		<description>Or, you could have an RPG like Chrono Cross, which eschews the typical grinding system in favour of one where your stats get up to snuff in no time, but once they reach a certain point they stop growing.

I feel it has rather interesting combat to make up for that sort of thing.</description>
		<content:encoded><![CDATA[<p>Or, you could have an RPG like Chrono Cross, which eschews the typical grinding system in favour of one where your stats get up to snuff in no time, but once they reach a certain point they stop growing.</p>
<p>I feel it has rather interesting combat to make up for that sort of thing.</p>
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