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picture courtesy of my April prototype Raftsmith
Yup, quite sure :) When you’re in a pro team, there’s producers, milestones, release dates that must be respected (think about delivering the new Iron-Man game 5 months after the Iron-Man movie hits the market).
On a micro scale, you could say some stuff goes back&forth, like unit balancing or fine tuning a game mechanic (I had to increase and decrease the armor on a plane about 6 or 7 times until we got it right).
But on a macro scale everything goes forward, you can see progress. If you compare today’s build with the one from last week, there will be changes. Anything like less crashes, 2 new missions, removed that annoying bug that caused your name to appear green instead of white.
You never experience that “going in circles” feeling in a pro team…
I think you are doing a pretty good attempt ruining my poor joke attempt here. Grrr! ;)
I think it’s something like this animation (yeah, my masterpiece).
Even if it looks like you’re going back, the whole project is moving forward. There’s no other way :)
Somehow that looks… very very sad. 8]
Changed article title (added word “jamming”). How about now? :)
You mean game development at home with no clear purpose, plan or motivation. When you start doing this in a professional environment, it’s very different.
You sure that pro team wouldn’t mean just adding more guys on that .gif…? ;)
Well, it’s the three typical developers there: the one that keeps getting late and dragging the team, the steady-going and the rabbit that gets too far ahead and then has to get back :)