I decided to pull a plug on my co-op wilderness survival game prototype. This happened couple of weeks ago or so.
- Online multiplayer requires time: I had major plans for different scenarios, where threats and many things would happen… but putting these together in an online multiplayer game requires quite a lot of time. I spent much time on networking, too little on gameplay. I really wanted to try out Unity networking, and it’s a really good… but testing multiplayer is a headache for team of my size (that would be me).
- No graphics budget…: I don’t have the budget to do the things I wished to do. I must pick something simpler.
- Not fun after one month, not fun after a year: If a prototype isn’t fun (or have something that would give reason to dig further), there’s not much reason for me to continue. I progressed too slowly for this type of game.
Too big scope for me. Going to try something smaller.