Articles
GameProducer.net has published total of 995 entries. This archive lists every blog article on the site, sorted by month.November 2008
MMOBay review - Sexy Priest For $500... (I Wonder How Long They Can Keep Selling MMO Accounts?) - November 18th
This Little Big Thing Is Getting On My Nerves - November 17th
My 2 Cents on Getting a Job As a Game Producer - November 16th
Ahem, If You Try To Sell Something You Gotta Make Sure Your Shop Works - November 15th
Microsoft Challenges Steam - November 13th
The 7 Worst Verbs Programmers Use In Function Calls - November 11th
One Thing Casual Strategy Games Have In Common - November 9th
Kiva - Place For Game Developers To Do Good - November 8th
The First Steps To Starting Your Own Game Company And Making Games - November 6th
How to Use YouTube To Track Information About Who Has Viewed Your Videos - November 3rd
Steam Is Awesome (Developers Could Learn From Valve) - November 1st
This Little Big Thing Is Getting On My Nerves - November 17th
My 2 Cents on Getting a Job As a Game Producer - November 16th
Ahem, If You Try To Sell Something You Gotta Make Sure Your Shop Works - November 15th
Microsoft Challenges Steam - November 13th
The 7 Worst Verbs Programmers Use In Function Calls - November 11th
One Thing Casual Strategy Games Have In Common - November 9th
Kiva - Place For Game Developers To Do Good - November 8th
The First Steps To Starting Your Own Game Company And Making Games - November 6th
How to Use YouTube To Track Information About Who Has Viewed Your Videos - November 3rd
Steam Is Awesome (Developers Could Learn From Valve) - November 1st
October 2008
The One Thing That Makes Your Indie Company a Real Company - October 29th
Your Game's "Useless Tiny Details" Might Help Promote Your Game Big Time - October 27th
The One Game You Cannot Pirate (Kind of) - October 24th
This Is a Small Step For a Zombie, But a Big Step For a Developer - October 23rd
Beginners Guide to Editing Your Game Videos (Using Windows Movie Maker) - October 21st
The Nicest Fan Comment I've Ever Received - October 20th
Hmm, I'm In a Strange Situation: I Can't Stop This Company From Sending Money to Me... - October 19th
One Useful Agile Method For Project Estimations - October 18th
World of Goo (And Who Dares to Say Indies Can't Make Quality Games) - October 16th
I've Created a Monster (Wicked Marketing Plot Spreads...) - October 15th
The Wickest Marketing Plot I've Ever Done - October 14th
The One Who Presents The Problem Should (Could) Also Present The Solution - October 13th
Good Signs (Odd Thing Happened to Me) - October 11th
Want To See Guy Dressed Up As a Tomato Near Valve's Office? - October 9th
What Project Management Software Are You Using? - October 8th
How to Set Up The World's Simplest Version Control & Backup System (Takes Like 5 Minutes) - October 6th
Producers Roundtable - Questions and Answers - October 4th
Indie Life Wasn't Supposed To Be Easy... - October 2nd
If There's One Game In The World You Need To Buy, It's This - October 2nd
How To Be An Egoistic Bastard (Trust Me, I Have Experience On This) - October 1st
Your Game's "Useless Tiny Details" Might Help Promote Your Game Big Time - October 27th
The One Game You Cannot Pirate (Kind of) - October 24th
This Is a Small Step For a Zombie, But a Big Step For a Developer - October 23rd
Beginners Guide to Editing Your Game Videos (Using Windows Movie Maker) - October 21st
The Nicest Fan Comment I've Ever Received - October 20th
Hmm, I'm In a Strange Situation: I Can't Stop This Company From Sending Money to Me... - October 19th
One Useful Agile Method For Project Estimations - October 18th
World of Goo (And Who Dares to Say Indies Can't Make Quality Games) - October 16th
I've Created a Monster (Wicked Marketing Plot Spreads...) - October 15th
The Wickest Marketing Plot I've Ever Done - October 14th
The One Who Presents The Problem Should (Could) Also Present The Solution - October 13th
Good Signs (Odd Thing Happened to Me) - October 11th
Want To See Guy Dressed Up As a Tomato Near Valve's Office? - October 9th
What Project Management Software Are You Using? - October 8th
How to Set Up The World's Simplest Version Control & Backup System (Takes Like 5 Minutes) - October 6th
Producers Roundtable - Questions and Answers - October 4th
Indie Life Wasn't Supposed To Be Easy... - October 2nd
If There's One Game In The World You Need To Buy, It's This - October 2nd
How To Be An Egoistic Bastard (Trust Me, I Have Experience On This) - October 1st
September 2008
Dead Wake Version 0.5.51 Out Now (Lessons Learned) - September 29th
Some Ways to Get Dog to Sit (Lessons In Game Producer Team Leadership) - September 26th
Security by 'Messing Up Your Chat Messages' - September 25th
How Not to Comment Your Game Code - September 24th
How to Use Wikipedia In Game Design - September 22nd
Witty Way to Get Publicity For Your Game: Screenshot Contest - September 20th
Offline Product Help Files and Manuals Are Useless - September 19th
I Admit It, I'm One Evil Guy... (And Enjoy Every Moment) - September 18th
Playing Board Games Is a Must For Any Game Designer - September 17th
The Tao of Backup (And a Nice Lesson About Marketing) - September 16th
Practise Makes Perfect (Or At Least Much More Efficient) - September 15th
When I Started Making Games I Didn't Expect I'd Pay Attention to Currency Exchange Rates... - September 13th
Beginners Guide to Recording Game Videos and Showing Them on Your Website - September 12th
And Now We See "Bigger Fish Games" - Big Fish Games Raises $83.3 Million For Casual Game Distribution - September 12th
Dishwashing Lesson For Game Producers - September 11th
Azada: Ancient Magic Gives More Than What Was Expected - September 9th
I'm So Grateful For Getting All Those Crazy Gamers to Help Me Out - September 9th
Deadlines Are Not Evil - September 8th
Is Spore a Game or a Toy? - September 6th
72 Insiders Now (and 'Launch' of the Game Market Research Ebook) - September 5th
I Wonder If Players Are Better Assigning Priorities Than Producers - September 3rd
Now I'm a Vista User (2 Tips on Using Vista) - September 2nd
Any Idea Why 'Big Brother' Show Is So Popular? - September 1st
You Don't Want to Miss These Goodies... - September 1st
Some Ways to Get Dog to Sit (Lessons In Game Producer Team Leadership) - September 26th
Security by 'Messing Up Your Chat Messages' - September 25th
How Not to Comment Your Game Code - September 24th
How to Use Wikipedia In Game Design - September 22nd
Witty Way to Get Publicity For Your Game: Screenshot Contest - September 20th
Offline Product Help Files and Manuals Are Useless - September 19th
I Admit It, I'm One Evil Guy... (And Enjoy Every Moment) - September 18th
Playing Board Games Is a Must For Any Game Designer - September 17th
The Tao of Backup (And a Nice Lesson About Marketing) - September 16th
Practise Makes Perfect (Or At Least Much More Efficient) - September 15th
When I Started Making Games I Didn't Expect I'd Pay Attention to Currency Exchange Rates... - September 13th
Beginners Guide to Recording Game Videos and Showing Them on Your Website - September 12th
And Now We See "Bigger Fish Games" - Big Fish Games Raises $83.3 Million For Casual Game Distribution - September 12th
Dishwashing Lesson For Game Producers - September 11th
Azada: Ancient Magic Gives More Than What Was Expected - September 9th
I'm So Grateful For Getting All Those Crazy Gamers to Help Me Out - September 9th
Deadlines Are Not Evil - September 8th
Is Spore a Game or a Toy? - September 6th
72 Insiders Now (and 'Launch' of the Game Market Research Ebook) - September 5th
I Wonder If Players Are Better Assigning Priorities Than Producers - September 3rd
Now I'm a Vista User (2 Tips on Using Vista) - September 2nd
Any Idea Why 'Big Brother' Show Is So Popular? - September 1st
You Don't Want to Miss These Goodies... - September 1st
August 2008
How Do You Know That Your Game Is Fun? - August 30th
Piracy Is Not Theft (Fun Picture) - August 29th
Acting Like an Idiot Is Not Exactly a Good Way to Get Anywhere - August 28th
Piracy Helps Hardware Sales - August 27th
Random News... - August 25th
Computer Sellers Are Sneaky Little Bastards - August 23rd
Best Real Time Strategy Game You've Ever Played? - August 22nd
I'm Switching Mailing List Provider, and Here's Why... - August 21st
Free Ebook: Guide to Advertising Your Game - August 20th
Why Cannot They Manufacture Headsets That Won't Hurt Your Head? - August 19th
Ask Your Questions From the AAA Game Producers (This Chance Ends In 6 Days) - August 18th
What Do You Think About iPhone Game Development? - August 17th
Pretty Simple Way to Have Incredibly Effective Meetings - August 15th
How to Turn Piracy Into a Sales Machine - August 14th
Software Pirates Want to Legalize Drug Dealing - August 13th
Pirate Ships Are Sinking... or Arrrrrrrrr They? - August 12th
Look How to Use Adobe Air to Get More Sales - August 11th
Are Game Portals Wanting Very Cutesy, Water-Downed Content? - August 10th
Cliff Harris About to Start a Flamewar - August 9th
The Man Who Makes No Mistakes Does Not Usually Make Anything - August 9th
Special Promotion: Azada Game For 99 Cents (Is That a Good Practise?) - August 8th
3 Reasons Why Diablo 3 Is a Smash Hit - August 8th
What to Do If You Have This Great Game Idea - August 7th
Back to (Almost) Daily Schedule - August 7th
How Game Development Teams Can Benefit From Twitter - August 7th
Read This If You Are Not Sure on How to Promote Your Game - August 6th
Check Out These Games - Adorable Pixel Art - August 6th
Back to Wordpress... - August 6th
3D Flash - Check These Out - August 5th
So I Designed a Swimming Pool Game... - August 4th
Piracy Is Not Theft (Fun Picture) - August 29th
Acting Like an Idiot Is Not Exactly a Good Way to Get Anywhere - August 28th
Piracy Helps Hardware Sales - August 27th
Random News... - August 25th
Computer Sellers Are Sneaky Little Bastards - August 23rd
Best Real Time Strategy Game You've Ever Played? - August 22nd
I'm Switching Mailing List Provider, and Here's Why... - August 21st
Free Ebook: Guide to Advertising Your Game - August 20th
Why Cannot They Manufacture Headsets That Won't Hurt Your Head? - August 19th
Ask Your Questions From the AAA Game Producers (This Chance Ends In 6 Days) - August 18th
What Do You Think About iPhone Game Development? - August 17th
Pretty Simple Way to Have Incredibly Effective Meetings - August 15th
How to Turn Piracy Into a Sales Machine - August 14th
Software Pirates Want to Legalize Drug Dealing - August 13th
Pirate Ships Are Sinking... or Arrrrrrrrr They? - August 12th
Look How to Use Adobe Air to Get More Sales - August 11th
Are Game Portals Wanting Very Cutesy, Water-Downed Content? - August 10th
Cliff Harris About to Start a Flamewar - August 9th
The Man Who Makes No Mistakes Does Not Usually Make Anything - August 9th
Special Promotion: Azada Game For 99 Cents (Is That a Good Practise?) - August 8th
3 Reasons Why Diablo 3 Is a Smash Hit - August 8th
What to Do If You Have This Great Game Idea - August 7th
Back to (Almost) Daily Schedule - August 7th
How Game Development Teams Can Benefit From Twitter - August 7th
Read This If You Are Not Sure on How to Promote Your Game - August 6th
Check Out These Games - Adorable Pixel Art - August 6th
Back to Wordpress... - August 6th
3D Flash - Check These Out - August 5th
So I Designed a Swimming Pool Game... - August 4th
July 2008
Summer Challenge: Define 'Game' - July 10th
June 2008
We Are Upgrading The System Again - June 26th
May 2008
April 2008
Something That Every Game Producer SHOULD Do - April 25th
Everything Went Fine Until You Came Here... - April 17th
Don't Be Part of the Problem, Be Part of the Solution - April 4th
Everything Went Fine Until You Came Here... - April 17th
Don't Be Part of the Problem, Be Part of the Solution - April 4th
March 2008
And We Have a Winner - March 31st
Mahjonged Review - March 31st
Contest: Win FPS Creator X10 by Guessing What I Got From an Easter Egg - March 27th
How to Publish Your First Indie Hardcore Game - March 25th
Have You Designed Core Values For Your Game? - March 18th
How (Not) To Handle Your Interview. - March 14th
Casual Games Technology Hurdles for Newcomers - March 11th
How Winners Think - March 7th
How to Increase Your Casual Game Conversion Rate - March 5th
Techniques for Fancy and Lightweight 2D Graphics - March 3rd
Mahjonged Review - March 31st
Contest: Win FPS Creator X10 by Guessing What I Got From an Easter Egg - March 27th
How to Publish Your First Indie Hardcore Game - March 25th
Have You Designed Core Values For Your Game? - March 18th
How (Not) To Handle Your Interview. - March 14th
Casual Games Technology Hurdles for Newcomers - March 11th
How Winners Think - March 7th
How to Increase Your Casual Game Conversion Rate - March 5th
Techniques for Fancy and Lightweight 2D Graphics - March 3rd
February 2008
The Pros and Cons of Setting Up a Forum - February 29th
8 More Writers Wanted - February 28th
How Piracy can Break an Industry - the Brazilian Case - February 26th
DX Studio 2.3 Released With New PhysX Engine Option, Performance Boosts And User Controls - February 23rd
Press Releases Can Get You Into Gaming Magazines - February 22nd
The 2-Cut-Rule For Boosting Your Game Production - February 21st
Web Software for Teamwork - February 21st
Carnival of Game Production - 6th Edition - February 19th
This Happens When You Let Players Do What They Want (They Record Stuff - Like This Video) - February 16th
Movaya Brings Try & Buy Model For Mobile Games - February 16th
Did You Forget the Map? - February 16th
Every Game Purchase Is Based On Emotions - February 11th
To Clone Or Not To Clone? - February 7th
Project Top Secret Is Looking For Artists Now - February 5th
Programming Tips Ebook You'd Might Want to Check Out - February 5th
Interview With Bruce Everiss, Veteran Games Industry Marketer - February 3rd
Wordpress Update on Progress - February 1st
8 More Writers Wanted - February 28th
How Piracy can Break an Industry - the Brazilian Case - February 26th
DX Studio 2.3 Released With New PhysX Engine Option, Performance Boosts And User Controls - February 23rd
Press Releases Can Get You Into Gaming Magazines - February 22nd
The 2-Cut-Rule For Boosting Your Game Production - February 21st
Web Software for Teamwork - February 21st
Carnival of Game Production - 6th Edition - February 19th
This Happens When You Let Players Do What They Want (They Record Stuff - Like This Video) - February 16th
Movaya Brings Try & Buy Model For Mobile Games - February 16th
Did You Forget the Map? - February 16th
Every Game Purchase Is Based On Emotions - February 11th
To Clone Or Not To Clone? - February 7th
Project Top Secret Is Looking For Artists Now - February 5th
Programming Tips Ebook You'd Might Want to Check Out - February 5th
Interview With Bruce Everiss, Veteran Games Industry Marketer - February 3rd
Wordpress Update on Progress - February 1st
January 2008
What the Cloth Washing Instructions Can Teach About Game Production - January 31st
Valve Releases Steamworks - January 30th
What Is the Biggest Problem With Your Game Production That You Would Like to Solve? - January 26th
7 Most Important Decisions You Need to Do For Your Career - January 20th
BuyMMOAccounts - World of Warcraft Account Merchant Review - January 19th
If You Could Be a Game Character, Who Would You Like to Be? - January 18th
Get Free Promotion For Your Game (You Have 24 Hours to Act) - January 15th
What Kind of Chair You Have? - January 14th
100 Ways To Be More Productive - January 12th
Something That Every Game Producer Should Learn From The 3 Monkeys - January 4th
Valve Releases Steamworks - January 30th
What Is the Biggest Problem With Your Game Production That You Would Like to Solve? - January 26th
7 Most Important Decisions You Need to Do For Your Career - January 20th
BuyMMOAccounts - World of Warcraft Account Merchant Review - January 19th
If You Could Be a Game Character, Who Would You Like to Be? - January 18th
Get Free Promotion For Your Game (You Have 24 Hours to Act) - January 15th
What Kind of Chair You Have? - January 14th
100 Ways To Be More Productive - January 12th
Something That Every Game Producer Should Learn From The 3 Monkeys - January 4th
December 2007
Post Mortem of Year 2007 - Predictions For The Year 2008 - December 28th
Merry Christmas & Happy Holidays Everybody! - December 24th
Check Out This "Nice" Payment System Logic - December 23rd
Happy Birthday GameProducer.net - 2 Years Old Already - December 22nd
Selling Mobile Games Doesn't Come Easier Than This - December 21st
Duke Nukem Forever - Teaser Video - December 20th
Here's Something That Prevented Me From Buying - December 19th
Spike Dash Review - December 18th
Dead Wake - Zombie Game Website & Forums Launched - December 17th
Letter From a Reader: "Ask Yourself, Do You Have Resources to Finish a 3D Game?" - December 16th
Christmas is Coming! 10% Discount On All Frogames Art (Expires 25th Day) - December 15th
More Christmas Presents - Win The Witcher for PC and More! - December 14th
Vote For The Zombie Game Name - You Might Win a Copy of It! - December 13th
Fairway Solitaire Hits the Top Charts With This Simple Strategy - December 12th
Can You Create Better Game Than For Example Halo 3 or Half-life 2? - December 11th
What Time Management Software Are You Using? - December 10th
Zombie Game Pre-Release 1 - Downloadable Demo Available Now (3 Mins of Gameplay) - December 9th
Zombie Game System Requirements - December 9th
How Would You Like to Make Games and Get $1,000,000 Funding? - December 8th
From Modding To Game Making - Iceflake Studios - December 7th
Ten Rules For Startup Success by Loic Le Meur - December 6th
3 Press Release Mistakes You Want to Avoid - December 5th
Christmas Contest: Suggest a Name For The Zombie Game - Win a Copy Of It - December 4th
Why There Are No Age Limits For Music? - December 3rd
8 More Game Producer Questions Answered - December 2nd
Casual Games For Christmas - Chickens Rush & Chicken Invaders - December 1st
Merry Christmas & Happy Holidays Everybody! - December 24th
Check Out This "Nice" Payment System Logic - December 23rd
Happy Birthday GameProducer.net - 2 Years Old Already - December 22nd
Selling Mobile Games Doesn't Come Easier Than This - December 21st
Duke Nukem Forever - Teaser Video - December 20th
Here's Something That Prevented Me From Buying - December 19th
Spike Dash Review - December 18th
Dead Wake - Zombie Game Website & Forums Launched - December 17th
Letter From a Reader: "Ask Yourself, Do You Have Resources to Finish a 3D Game?" - December 16th
Christmas is Coming! 10% Discount On All Frogames Art (Expires 25th Day) - December 15th
More Christmas Presents - Win The Witcher for PC and More! - December 14th
Vote For The Zombie Game Name - You Might Win a Copy of It! - December 13th
Fairway Solitaire Hits the Top Charts With This Simple Strategy - December 12th
Can You Create Better Game Than For Example Halo 3 or Half-life 2? - December 11th
What Time Management Software Are You Using? - December 10th
Zombie Game Pre-Release 1 - Downloadable Demo Available Now (3 Mins of Gameplay) - December 9th
Zombie Game System Requirements - December 9th
How Would You Like to Make Games and Get $1,000,000 Funding? - December 8th
From Modding To Game Making - Iceflake Studios - December 7th
Ten Rules For Startup Success by Loic Le Meur - December 6th
3 Press Release Mistakes You Want to Avoid - December 5th
Christmas Contest: Suggest a Name For The Zombie Game - Win a Copy Of It - December 4th
Why There Are No Age Limits For Music? - December 3rd
8 More Game Producer Questions Answered - December 2nd
Casual Games For Christmas - Chickens Rush & Chicken Invaders - December 1st
November 2007
Not a Single Scary Casual Game Anywhere? - November 30th
Tell Me a Game That Has Scared The (Poo) Out of You - November 29th
7 Game Producer Questions That Need Answers - November 28th
Movaya Releases PlugNPlay 2.0 for Anybody to Sell Mobile Games - November 27th
Estimations and Wishes Don't Fit in the Same Jar - November 26th
Zombie Game Project Video Clip (#1) - November 25th
Here's Something To Consider When Jumping Into New Technology - November 24th
Strange Plimus Order Confirmation - November 23rd
More Engine Hunt And First Game Screenshot Revealed... - November 22nd
Stamp Out Piracy Awareness Week - November 21st
I Just Collided - November 20th
Sony Drops PlayStation 3 Development Kit Cost - November 19th
The Best Way to Learn New Stuff - November 18th
And Now To the Tricky Naming Conventions - November 17th
How to Be a Stupid Producer And Waste Everybody's Time - November 16th
Want to Become a Christmas Marketing Agent? Get Some $$$ - November 15th
How Good Shoes Can Boost Your Productivity - November 14th
Online Documentation Is Great Unless... - November 13th
Incremental Development - How It's Working For Me - November 12th
Incremental Development - November 12th
How I Chose My New Game Development Tools - November 10th
End of Edoiki Development - November 9th
Zombie Or Not (Video Clip) - November 8th
Getting Things Done With a Method Called DIA - November 7th
Game Distributors Could Learn From Steam - November 6th
Why There Are Hidden Objectives In Games? - November 5th
The Second Worst Programming Language Innovation - November 4th
Havin Team Democracy Is Not Top Priority - November 3rd
The Dumbest Bug I've Ever Created - November 2nd
The Stupidest Invention In The History of Programming Languages - November 1st
Tell Me a Game That Has Scared The (Poo) Out of You - November 29th
7 Game Producer Questions That Need Answers - November 28th
Movaya Releases PlugNPlay 2.0 for Anybody to Sell Mobile Games - November 27th
Estimations and Wishes Don't Fit in the Same Jar - November 26th
Zombie Game Project Video Clip (#1) - November 25th
Here's Something To Consider When Jumping Into New Technology - November 24th
Strange Plimus Order Confirmation - November 23rd
More Engine Hunt And First Game Screenshot Revealed... - November 22nd
Stamp Out Piracy Awareness Week - November 21st
I Just Collided - November 20th
Sony Drops PlayStation 3 Development Kit Cost - November 19th
The Best Way to Learn New Stuff - November 18th
And Now To the Tricky Naming Conventions - November 17th
How to Be a Stupid Producer And Waste Everybody's Time - November 16th
Want to Become a Christmas Marketing Agent? Get Some $$$ - November 15th
How Good Shoes Can Boost Your Productivity - November 14th
Online Documentation Is Great Unless... - November 13th
Incremental Development - How It's Working For Me - November 12th
Incremental Development - November 12th
How I Chose My New Game Development Tools - November 10th
End of Edoiki Development - November 9th
Zombie Or Not (Video Clip) - November 8th
Getting Things Done With a Method Called DIA - November 7th
Game Distributors Could Learn From Steam - November 6th
Why There Are Hidden Objectives In Games? - November 5th
The Second Worst Programming Language Innovation - November 4th
Havin Team Democracy Is Not Top Priority - November 3rd
The Dumbest Bug I've Ever Created - November 2nd
The Stupidest Invention In The History of Programming Languages - November 1st
October 2007
How Artists Can Double Their Chances of Getting a Job - October 31st
What Kind of Game Are You Making? - October 30th
Something To Remember When Dealing With Clients - October 29th
The Soft Way To Get People On Your Side - October 28th
Some Good Casual Games For the Weekend - October 27th
What Children Are Learning From Video Games? - October 26th
How to Minimize the Pain When Firing People - October 25th
When Was the Last Time You Cleaned Your Computer? - October 24th
How Perfect AI Should Behave? - October 23rd
What Game Development Tools Are You Using? - October 22nd
Some Highlights From The Growing Game Producer Forums - October 21st
Game Producer October Sponsors - October 21st
Don't Base Your Project Decisions on Assumptions - October 20th
How to Deal With a Slacker - October 19th
Another Amazing Factor About Giving Credits - October 18th
It Is Amazing What You Can Accomplish If You Do Not Care Who Gets the Credit - October 17th
Su Doku Live Sales Stats - $27,000 Income - October 16th
Are You As Motivated As The Penguin In This Video Clip? - October 15th
Is There No Room For Books Anymore? - October 14th
Do You Set Limits? - October 13th
What Video Game Have You Most Played In Your Life? - October 12th
The Good Thing About Asking Feedback - October 11th
What's Your Game Business Model? - October 10th
3DRT 15% Content Art Discount Only Available One More Day - October 9th
Programming Practice That Might Kill Your Code - October 8th
Feedback Request: Help Make GameProducer.net Better - October 7th
7 Game Design Elements That Can Make Game Fun - October 6th
Here's What You Shouldn't Do With Your Newsletter - October 5th
3DRT Offers 15% Discount On Their Content Art Packs - Available Only 7 Days - October 4th
Violence in Games Makes Us Murderers? - October 3rd
The Scruffs - Quality Hidden Object Game - October 2nd
Remember Your "But Now" Button - October 1st
What Kind of Game Are You Making? - October 30th
Something To Remember When Dealing With Clients - October 29th
The Soft Way To Get People On Your Side - October 28th
Some Good Casual Games For the Weekend - October 27th
What Children Are Learning From Video Games? - October 26th
How to Minimize the Pain When Firing People - October 25th
When Was the Last Time You Cleaned Your Computer? - October 24th
How Perfect AI Should Behave? - October 23rd
What Game Development Tools Are You Using? - October 22nd
Some Highlights From The Growing Game Producer Forums - October 21st
Game Producer October Sponsors - October 21st
Don't Base Your Project Decisions on Assumptions - October 20th
How to Deal With a Slacker - October 19th
Another Amazing Factor About Giving Credits - October 18th
It Is Amazing What You Can Accomplish If You Do Not Care Who Gets the Credit - October 17th
Su Doku Live Sales Stats - $27,000 Income - October 16th
Are You As Motivated As The Penguin In This Video Clip? - October 15th
Is There No Room For Books Anymore? - October 14th
Do You Set Limits? - October 13th
What Video Game Have You Most Played In Your Life? - October 12th
The Good Thing About Asking Feedback - October 11th
What's Your Game Business Model? - October 10th
3DRT 15% Content Art Discount Only Available One More Day - October 9th
Programming Practice That Might Kill Your Code - October 8th
Feedback Request: Help Make GameProducer.net Better - October 7th
7 Game Design Elements That Can Make Game Fun - October 6th
Here's What You Shouldn't Do With Your Newsletter - October 5th
3DRT Offers 15% Discount On Their Content Art Packs - Available Only 7 Days - October 4th
Violence in Games Makes Us Murderers? - October 3rd
The Scruffs - Quality Hidden Object Game - October 2nd
Remember Your "But Now" Button - October 1st
September 2007
Effects Of Violent Computer Games On Children - September 30th
Take This Test To See If You Are a Whining Game Producer - September 29th
Ad-Free Game Producer Blog For Insiders - September 29th
Halo 3 Sold $170 Million On The First Day: Tip For Product Pricing - September 28th
Hilarious Peggle Zero Punctuation Video Review - September 27th
Kudos: Rock Legend Sales Stats - September 26th
Post Your Jobs For Free At the Game Producer Forums - September 25th
Joy of Game Development - September 25th
GarageGames Is No More Independent - So What? - September 24th
Halo 3 Leaked Before Launch - Was It On Purpose? - September 23rd
How to Balance Game Production and Your Day Job - September 22nd
Game Producer September Sponsors - September 22nd
Method For Solving Problems In Game Development - September 21st
3 Principles That Helped Me To Get 206,670 Unique Visitors to My Website Fast - September 20th
11 Factors That Can Kill Your Game Business - September 19th
How to Handle Artist & Producer Communications - September 18th
What If Others Laugh At Your Comments - September 18th
Game Producer Forums Officially Launched - September 17th
Will Halo 3 Sell ONLY 3 Million In 12 Days After Release? - September 16th
13 Witty Ways to Make $100 Online - September 15th
How Much Internet Connection Downtime Costs You? - September 15th
Censorship in Games - Producers Roundtable (Part 2/2) - September 13th
Censorship in Games - Producers Roundtable (Part 1/2) - September 13th
Free Game Production eBook Updated: New Recipe - September 13th
How to Kill the Game Atmosphere - September 12th
The Most Important Factor In Game Production - September 11th
Environmental Artist (3D Modeler) Wanted For Edoiki - September 10th
What Are Your Game's System Requirements? Look At These Stats - September 9th
Are Game Portals Evil? - September 8th
What Is It For Me - September 7th
Program Your Game Bug Free - Carefully - September 6th
New Edoiki Game Screenshots - September 6th
Rulebook For Poor Organizations - September 5th
Pre-Launch of The Game Producer Forums - September 4th
The Difficult Definition of Indie Game Developer - September 3rd
How Important Is Game Production to You? - September 2nd
Is Bachelor's Degree Necessary In Game Development - September 1st
Take This Test To See If You Are a Whining Game Producer - September 29th
Ad-Free Game Producer Blog For Insiders - September 29th
Halo 3 Sold $170 Million On The First Day: Tip For Product Pricing - September 28th
Hilarious Peggle Zero Punctuation Video Review - September 27th
Kudos: Rock Legend Sales Stats - September 26th
Post Your Jobs For Free At the Game Producer Forums - September 25th
Joy of Game Development - September 25th
GarageGames Is No More Independent - So What? - September 24th
Halo 3 Leaked Before Launch - Was It On Purpose? - September 23rd
How to Balance Game Production and Your Day Job - September 22nd
Game Producer September Sponsors - September 22nd
Method For Solving Problems In Game Development - September 21st
3 Principles That Helped Me To Get 206,670 Unique Visitors to My Website Fast - September 20th
11 Factors That Can Kill Your Game Business - September 19th
How to Handle Artist & Producer Communications - September 18th
What If Others Laugh At Your Comments - September 18th
Game Producer Forums Officially Launched - September 17th
Will Halo 3 Sell ONLY 3 Million In 12 Days After Release? - September 16th
13 Witty Ways to Make $100 Online - September 15th
How Much Internet Connection Downtime Costs You? - September 15th
Censorship in Games - Producers Roundtable (Part 2/2) - September 13th
Censorship in Games - Producers Roundtable (Part 1/2) - September 13th
Free Game Production eBook Updated: New Recipe - September 13th
How to Kill the Game Atmosphere - September 12th
The Most Important Factor In Game Production - September 11th
Environmental Artist (3D Modeler) Wanted For Edoiki - September 10th
What Are Your Game's System Requirements? Look At These Stats - September 9th
Are Game Portals Evil? - September 8th
What Is It For Me - September 7th
Program Your Game Bug Free - Carefully - September 6th
New Edoiki Game Screenshots - September 6th
Rulebook For Poor Organizations - September 5th
Pre-Launch of The Game Producer Forums - September 4th
The Difficult Definition of Indie Game Developer - September 3rd
How Important Is Game Production to You? - September 2nd
Is Bachelor's Degree Necessary In Game Development - September 1st
August 2007
1000 People Have Got the Free Game Production Ebook - August 31st
Expect The Unexpected - August 30th
7 Requirements For Becoming a Master Complainer - August 29th
3 Simple Guidelines For Making Better Hardware Purchases - August 28th
Technology Dependence Makes Us Paranoid - August 28th
What To Do If Your Boss Is a Tyrant - August 27th
What Makes Your Game Special? - August 26th
Game Producer August Sponsors - August 26th
The Plain Truths About Finishing Your Game Project - August 25th
Set a Limit For Quality - August 24th
Play Free Mahjong Online - August 24th
What Do You Think About These "Business Truths" - August 23rd
Keeping All The Balls In The Air - August 22nd
How to Stop Procrastinating - August 21st
Do This When You Get Stuck - August 20th
Hilarious Story About a Not So Successful World of Warcraft Scam - August 20th
World of GameCraft - August 19th
How To Multiply Your Indie Game Budget With This Simple System - August 18th
Are You Happy With Your This Week's Performance? - August 17th
Skype Has Major Outage - August 16th
Spammers Sure Have Something to Learn About Marketing - August 16th
Are You Ready For Christmas? - August 15th
You Get What You Pay For - August 14th
NAT Problems - And a Big Opportunity For Online Multiplayer Games - August 13th
Stamp Out Piracy - August 12th
Challenge #14: How Much Is "Much" To You? - August 11th
Carnival of Game Production - Fifth Edition - August 10th
GameRelease.net Updates - August 9th
The 7 Greatest Features In Games - August 8th
AdobeUpdater Hogging My CPU - Game Design Lesson Learned - August 7th
Win Ricochet Games By Solving a Riddle - August 7th
DarkStar Ventrilo - Ventrilo Server Hosting - August 6th
Azada Sales Statistics Estimation: $250,000 Sales In The First Month After The Launch - August 5th
One Way to Improve Gameplay - August 4th
Getting Rich Overnight - August 3rd
How to Mess Up Perfectly Good Product by Making This Stupid Mistake - August 2nd
What a Running Cat Just Taught Me About Leadership - August 1st
Expect The Unexpected - August 30th
7 Requirements For Becoming a Master Complainer - August 29th
3 Simple Guidelines For Making Better Hardware Purchases - August 28th
Technology Dependence Makes Us Paranoid - August 28th
What To Do If Your Boss Is a Tyrant - August 27th
What Makes Your Game Special? - August 26th
Game Producer August Sponsors - August 26th
The Plain Truths About Finishing Your Game Project - August 25th
Set a Limit For Quality - August 24th
Play Free Mahjong Online - August 24th
What Do You Think About These "Business Truths" - August 23rd
Keeping All The Balls In The Air - August 22nd
How to Stop Procrastinating - August 21st
Do This When You Get Stuck - August 20th
Hilarious Story About a Not So Successful World of Warcraft Scam - August 20th
World of GameCraft - August 19th
How To Multiply Your Indie Game Budget With This Simple System - August 18th
Are You Happy With Your This Week's Performance? - August 17th
Skype Has Major Outage - August 16th
Spammers Sure Have Something to Learn About Marketing - August 16th
Are You Ready For Christmas? - August 15th
You Get What You Pay For - August 14th
NAT Problems - And a Big Opportunity For Online Multiplayer Games - August 13th
Stamp Out Piracy - August 12th
Challenge #14: How Much Is "Much" To You? - August 11th
Carnival of Game Production - Fifth Edition - August 10th
GameRelease.net Updates - August 9th
The 7 Greatest Features In Games - August 8th
AdobeUpdater Hogging My CPU - Game Design Lesson Learned - August 7th
Win Ricochet Games By Solving a Riddle - August 7th
DarkStar Ventrilo - Ventrilo Server Hosting - August 6th
Azada Sales Statistics Estimation: $250,000 Sales In The First Month After The Launch - August 5th
One Way to Improve Gameplay - August 4th
Getting Rich Overnight - August 3rd
How to Mess Up Perfectly Good Product by Making This Stupid Mistake - August 2nd
What a Running Cat Just Taught Me About Leadership - August 1st
July 2007
3 Benefits of Having a Newsletter - July 31st
How Do You Measure Success - July 30th
The Best Thing You Can Do On a Holiday - July 29th
I've Seen It All Now - Here's People Shooter - July 28th
Differences Between 2D and 3D Game Art Production - July 27th
Selecting the Game Producer Forums Moderating Team - July 26th
How Much Money Can You Make Selling Video Games Online - July 25th
Commercial Break for July Sponsors - July 25th
There's Not a Single Realistic War Game Made Yet - July 24th
How to Lose Weight - July 23rd
How to Get a Big Discount On Anything - July 22nd
Jogging Is Good For Game Production - July 21st
Game Design Tips From 5 Games I've Enjoyed - July 20th
What 100% Orange Juice Taught Me About Marketing - July 19th
9 Billion Dollar Lesson by Donald Trump - July 18th
PopCap Acquires Casual Game Companies - July 17th
PlayStation 3 Price Cut - July 17th
What To Do If You Don't Feel Like Working Today? - July 16th
Game Sales Charts Just Got Better - July 16th
How to Create Your Own Game Portal - July 15th
The Game Producer's Business Plan - July 15th
How to Get a Job As a Game Designer - July 14th
Learn From the Top 100 Indie Games - July 14th
See How Easily You Can Benefit From Making Mistakes - July 13th
Ask These 2 Questions That Will Get You More Time - July 13th
The Most Important Element in Customer Service - July 12th
Averages Are Useless - On Average - July 12th
What Terence Hill and Bud Spencer Movies Taught Me About Haggling - July 11th
Do You Make False Savings? - July 11th
The Worst Business Mistake I've Seen - July 10th
How to Find a Great Game Idea - July 10th
Lesson I Learned About Negotiating With People - July 9th
What Everybody In Your Team Wants - July 9th
E3 Expo Different From Now On - July 8th
The Most Important Guideline to Remember In Negotiations and Sales Meetings - July 8th
7 Plans for Getting Further With Your Game Idea - July 7th
3 Pitfalls to Avoid When You Have a Grand Game Idea - July 7th
7 Ways to Inspire Team Members - July 6th
More Producers Join the Round Table - July 6th
Animator Wanted for Edoiki - July 5th
How to Dramatically Get More Time By Using This Simple Principle - July 5th
Producers of the Round Table - Scheduling (on GamaSutra) - July 4th
Azada Shows How to Beat Cloners - July 4th
DX Studio v2.0 Released - 3D Applications Creation Software - July 3rd
Do You Have The Success Attitude? - July 3rd
Book Review: The Indie Developer's Guide to Selling Games - July 2nd
$1000 Lesson on Being Careful - July 2nd
Here’s an Easy Way to Get More Productive Hours - July 1st
How Do You Measure Success - July 30th
The Best Thing You Can Do On a Holiday - July 29th
I've Seen It All Now - Here's People Shooter - July 28th
Differences Between 2D and 3D Game Art Production - July 27th
Selecting the Game Producer Forums Moderating Team - July 26th
How Much Money Can You Make Selling Video Games Online - July 25th
Commercial Break for July Sponsors - July 25th
There's Not a Single Realistic War Game Made Yet - July 24th
How to Lose Weight - July 23rd
How to Get a Big Discount On Anything - July 22nd
Jogging Is Good For Game Production - July 21st
Game Design Tips From 5 Games I've Enjoyed - July 20th
What 100% Orange Juice Taught Me About Marketing - July 19th
9 Billion Dollar Lesson by Donald Trump - July 18th
PopCap Acquires Casual Game Companies - July 17th
PlayStation 3 Price Cut - July 17th
What To Do If You Don't Feel Like Working Today? - July 16th
Game Sales Charts Just Got Better - July 16th
How to Create Your Own Game Portal - July 15th
The Game Producer's Business Plan - July 15th
How to Get a Job As a Game Designer - July 14th
Learn From the Top 100 Indie Games - July 14th
See How Easily You Can Benefit From Making Mistakes - July 13th
Ask These 2 Questions That Will Get You More Time - July 13th
The Most Important Element in Customer Service - July 12th
Averages Are Useless - On Average - July 12th
What Terence Hill and Bud Spencer Movies Taught Me About Haggling - July 11th
Do You Make False Savings? - July 11th
The Worst Business Mistake I've Seen - July 10th
How to Find a Great Game Idea - July 10th
Lesson I Learned About Negotiating With People - July 9th
What Everybody In Your Team Wants - July 9th
E3 Expo Different From Now On - July 8th
The Most Important Guideline to Remember In Negotiations and Sales Meetings - July 8th
7 Plans for Getting Further With Your Game Idea - July 7th
3 Pitfalls to Avoid When You Have a Grand Game Idea - July 7th
7 Ways to Inspire Team Members - July 6th
More Producers Join the Round Table - July 6th
Animator Wanted for Edoiki - July 5th
How to Dramatically Get More Time By Using This Simple Principle - July 5th
Producers of the Round Table - Scheduling (on GamaSutra) - July 4th
Azada Shows How to Beat Cloners - July 4th
DX Studio v2.0 Released - 3D Applications Creation Software - July 3rd
Do You Have The Success Attitude? - July 3rd
Book Review: The Indie Developer's Guide to Selling Games - July 2nd
$1000 Lesson on Being Careful - July 2nd
Here’s an Easy Way to Get More Productive Hours - July 1st
June 2007
The Secret of Getting and Staying Motivated Every Day - June 30th
Moderators Wanted For New Public Game Producer Forums - June 29th
Make Games For Nintendo Wii - Make WiiWare - June 29th
Do You Make This Mistake When Emailing People? - June 28th
Tiny Annoying Things Can Be Solved - June 28th
Bonus Tip For Smoother Moving - June 27th
Carnival of Game Production - Fourth Edition - June 27th
Sales Stats: Winter Tale - $10,000 Sales, 1 Month Development - June 26th
7 Deadly Management Sins - June 25th
7 Lessons I Learned From Playing Baseball - June 24th
Commercial Break for June Sponsors - June 24th
Travelogue 360 Rome - New Angle on "Find Hidden Objects" Game Genre - June 23rd
Violence Doesn't Sell - Just Look at Manhunt 2 - June 22nd
Yaro Starak's Blog Mastermind Mentoring Launches - June 22nd
Tiny Things Sure Can Be Annoying... - June 21st
"How Organized Are You" - The Ultimate Test - June 20th
How to Trick Customers to Buy Your Products - June 20th
7 Tips to Make Moving Smooth - June 19th
Plimus eCommerce Provider Now Offers Newsletter Service - June 18th
US May Non-PC Game Sales $815 Million - June 18th
Skype Gets Into Casual Gaming - June 17th
The Secret of Great Multiplayer Code - June 16th
The 10 Worst Game Production Mistakes - June 15th
Free Bryce 5.5 Download - Create Your Own 3D Art - June 14th
How to Buy a Domain Name - June 14th
Google Analytics Just Got Worse - June 13th
The 7 Worst Game Design Mistakes - June 12th
New Level Graphics for Edoiki - And a Lesson Learned About Tiny Things - June 11th
What Resident Evil and Tetris Has in Common - June 10th
Random Links to Somewhere - June 10, 2007 - June 10th
Spooky Lesson About Colorblindness and Game Production - June 9th
Closer Look at Blogroll & Links - June 8th
What's Better Than One Ad? - June 7th
Fallout 3 Teaser - June 7th
More Producers Wanted to The Round Table - June 6th
Producers of the Round Table - Breaking in the Industry - June 5th
FREE Is Good - June 4th
What Did You Say Year Ago? - June 3rd
How to Create Your First Game If You Are an Artist - June 2nd
Starcraft II Video - June 1st
Moderators Wanted For New Public Game Producer Forums - June 29th
Make Games For Nintendo Wii - Make WiiWare - June 29th
Do You Make This Mistake When Emailing People? - June 28th
Tiny Annoying Things Can Be Solved - June 28th
Bonus Tip For Smoother Moving - June 27th
Carnival of Game Production - Fourth Edition - June 27th
Sales Stats: Winter Tale - $10,000 Sales, 1 Month Development - June 26th
7 Deadly Management Sins - June 25th
7 Lessons I Learned From Playing Baseball - June 24th
Commercial Break for June Sponsors - June 24th
Travelogue 360 Rome - New Angle on "Find Hidden Objects" Game Genre - June 23rd
Violence Doesn't Sell - Just Look at Manhunt 2 - June 22nd
Yaro Starak's Blog Mastermind Mentoring Launches - June 22nd
Tiny Things Sure Can Be Annoying... - June 21st
"How Organized Are You" - The Ultimate Test - June 20th
How to Trick Customers to Buy Your Products - June 20th
7 Tips to Make Moving Smooth - June 19th
Plimus eCommerce Provider Now Offers Newsletter Service - June 18th
US May Non-PC Game Sales $815 Million - June 18th
Skype Gets Into Casual Gaming - June 17th
The Secret of Great Multiplayer Code - June 16th
The 10 Worst Game Production Mistakes - June 15th
Free Bryce 5.5 Download - Create Your Own 3D Art - June 14th
How to Buy a Domain Name - June 14th
Google Analytics Just Got Worse - June 13th
The 7 Worst Game Design Mistakes - June 12th
New Level Graphics for Edoiki - And a Lesson Learned About Tiny Things - June 11th
What Resident Evil and Tetris Has in Common - June 10th
Random Links to Somewhere - June 10, 2007 - June 10th
Spooky Lesson About Colorblindness and Game Production - June 9th
Closer Look at Blogroll & Links - June 8th
What's Better Than One Ad? - June 7th
Fallout 3 Teaser - June 7th
More Producers Wanted to The Round Table - June 6th
Producers of the Round Table - Breaking in the Industry - June 5th
FREE Is Good - June 4th
What Did You Say Year Ago? - June 3rd
How to Create Your First Game If You Are an Artist - June 2nd
Starcraft II Video - June 1st
May 2007
Free Ebook - Blog Profits Blueprint - May 31st
Prepare for Storm and Thunder - May 30th
Looking For a Top-Notch Music Composer for Your Game? - May 29th
How to Increase Sales by Allowing Customer Choose His Preferred Payment Methods - May 29th
It's Easy to Be Calm When Things Are All Okay... - May 28th
The Two Most Annoying Spams I've Ever Received - May 27th
May Sponsors - May 27th
Digital Distribution is Growing - May 26th
Challenge #13: Your Best Tip for Better Game Production - May 25th
Alternative Way of Pricing a Product - May 24th
How to Create Your First Game - Recommended Resources - May 23rd
What Best Selling Casual Games Have in Common - May 22nd
How to Create Your First Game - May 21st
Wii Will Win - May 20th
Nothing is Impossible - Part 2 - May 19th
Nothing is Impossible - May 18th
Let Wallhogs Decorate Your Office - May 17th
3 Lessons That You Can Learn From the Halo 3 Release - May 16th
Lord of The Rings Online is the Top Selling PC Game Across North America and Europe - May 15th
The 2 Things That Everybody Ought to Know About Press Releases - May 14th
Your Questions to Professional Producers? - May 13th
The Most Important Factor in Digital Rights Management - May 12th
Why Vendor and Affiliate Accounts are Typically Separate on eCommerce Providers? - May 11th
What's Digg All About? - May 10th
Sales Stats: Gish - $121,000 Sales - May 9th
Edoiki Sneak Peek - May 9th
Cancel Canceling... - May 8th
Win a Brand New TV - May 8th
Why Aren't You Letting Your Customers Give You Money? - May 7th
One of the Most Powerful Leadership Lesson That's So Easy to Forget - May 6th
Contest Winners - Was Convinced to Buy 3 Games - May 5th
Sponsor Break - May 5th
Challenge #12: Your Top 3 Video Game Characters? - May 4th
I Know The Secret of Success - May 4th
How to Stop Getting Sidetracked - May 3rd
I've Been Robbed - May 2nd
Indies Are Making Great Games - May 1st
Prepare for Storm and Thunder - May 30th
Looking For a Top-Notch Music Composer for Your Game? - May 29th
How to Increase Sales by Allowing Customer Choose His Preferred Payment Methods - May 29th
It's Easy to Be Calm When Things Are All Okay... - May 28th
The Two Most Annoying Spams I've Ever Received - May 27th
May Sponsors - May 27th
Digital Distribution is Growing - May 26th
Challenge #13: Your Best Tip for Better Game Production - May 25th
Alternative Way of Pricing a Product - May 24th
How to Create Your First Game - Recommended Resources - May 23rd
What Best Selling Casual Games Have in Common - May 22nd
How to Create Your First Game - May 21st
Wii Will Win - May 20th
Nothing is Impossible - Part 2 - May 19th
Nothing is Impossible - May 18th
Let Wallhogs Decorate Your Office - May 17th
3 Lessons That You Can Learn From the Halo 3 Release - May 16th
Lord of The Rings Online is the Top Selling PC Game Across North America and Europe - May 15th
The 2 Things That Everybody Ought to Know About Press Releases - May 14th
Your Questions to Professional Producers? - May 13th
The Most Important Factor in Digital Rights Management - May 12th
Why Vendor and Affiliate Accounts are Typically Separate on eCommerce Providers? - May 11th
What's Digg All About? - May 10th
Sales Stats: Gish - $121,000 Sales - May 9th
Edoiki Sneak Peek - May 9th
Cancel Canceling... - May 8th
Win a Brand New TV - May 8th
Why Aren't You Letting Your Customers Give You Money? - May 7th
One of the Most Powerful Leadership Lesson That's So Easy to Forget - May 6th
Contest Winners - Was Convinced to Buy 3 Games - May 5th
Sponsor Break - May 5th
Challenge #12: Your Top 3 Video Game Characters? - May 4th
I Know The Secret of Success - May 4th
How to Stop Getting Sidetracked - May 3rd
I've Been Robbed - May 2nd
Indies Are Making Great Games - May 1st
April 2007
Outsourcing is Not Always the Best Option - April 30th
Blog Apocalypse - What Would You Say in Your Last Blog Post? - April 29th
Build Your Own Book Library - April 28th
LiquidWeb.com Webhosting - 9 Months Review - April 28th
Video That Explains in Plain English What Are RSS Feeds Are All About - April 28th
What Subway Could Learn About Marketing - April 27th
Game Production Lesson From Boris Yeltsin - April 26th
Pjio Referral Program Launches - Early Adopters Benefit - April 25th
How to Deal With Work When You Are Extremely Busy - April 24th
What Are Trolls? - April 23rd
What Game Production Has Taught Me - April 22nd
A Story on How to Kill the Trolls - April 21st
My Free eBook 'Game Production Cookbook' Available Now - April 20th
Game Production Lesson From Wayne Gretzky - April 19th
What to Do When Others Misinterpret Your Words - April 19th
Last Chances to Convince Me To Buy Your Game... - April 18th
Witty Way to Use Bills to Market Your Products - April 18th
3 Mistakes to Avoid When Arranging Meetings - April 17th
Mars Miner - Bomberman Style Action/Arcade Game - April 17th
Last Chances to Win a Game - April 17th
Should You Burn the Ships? - April 16th
Are You a Game Developer or Game Engine Developer? (Take 2) - April 15th
Carnival of Game Production - Third Edition - April 15th
Earn a Degree In Game Art & Design Online - EarnMyDegree.com - April 14th
How Positive You Are? - April 13th
The Words That No Producer Wants To Hear - April 12th
Stubborn Leaders Get Stuck - April 11th
Going Slow Is The Fastest Way to Go - April 10th
It's Good to Be Back... - April 9th
The Next Sale Could Be Right Behind the Corner - April 9th
Big Fish Games Partner Network, First Impressions - April 8th
Win a Game By Participating in a Short Survey - April 7th
Gaming Carnivals - April 7th
Are You a Game Developer or Game Engine Developer - April 6th
Easter Holiday and Stuff to Remember - April 6th
What Idols Show Can Teach You About Marketing - April 5th
Game Producer Insiders - a Community For Game Producers - April 4th
What a DVD Store Could Learn About Marketing - April 3rd
Military Leadership - April 2nd
DX Studio - Build complete DirectX 3D Applications Without a Single Line of Code - April 2nd
Sometimes You Win, Sometimes You Learn - April 1st
Blog Apocalypse - What Would You Say in Your Last Blog Post? - April 29th
Build Your Own Book Library - April 28th
LiquidWeb.com Webhosting - 9 Months Review - April 28th
Video That Explains in Plain English What Are RSS Feeds Are All About - April 28th
What Subway Could Learn About Marketing - April 27th
Game Production Lesson From Boris Yeltsin - April 26th
Pjio Referral Program Launches - Early Adopters Benefit - April 25th
How to Deal With Work When You Are Extremely Busy - April 24th
What Are Trolls? - April 23rd
What Game Production Has Taught Me - April 22nd
A Story on How to Kill the Trolls - April 21st
My Free eBook 'Game Production Cookbook' Available Now - April 20th
Game Production Lesson From Wayne Gretzky - April 19th
What to Do When Others Misinterpret Your Words - April 19th
Last Chances to Convince Me To Buy Your Game... - April 18th
Witty Way to Use Bills to Market Your Products - April 18th
3 Mistakes to Avoid When Arranging Meetings - April 17th
Mars Miner - Bomberman Style Action/Arcade Game - April 17th
Last Chances to Win a Game - April 17th
Should You Burn the Ships? - April 16th
Are You a Game Developer or Game Engine Developer? (Take 2) - April 15th
Carnival of Game Production - Third Edition - April 15th
Earn a Degree In Game Art & Design Online - EarnMyDegree.com - April 14th
How Positive You Are? - April 13th
The Words That No Producer Wants To Hear - April 12th
Stubborn Leaders Get Stuck - April 11th
Going Slow Is The Fastest Way to Go - April 10th
It's Good to Be Back... - April 9th
The Next Sale Could Be Right Behind the Corner - April 9th
Big Fish Games Partner Network, First Impressions - April 8th
Win a Game By Participating in a Short Survey - April 7th
Gaming Carnivals - April 7th
Are You a Game Developer or Game Engine Developer - April 6th
Easter Holiday and Stuff to Remember - April 6th
What Idols Show Can Teach You About Marketing - April 5th
Game Producer Insiders - a Community For Game Producers - April 4th
What a DVD Store Could Learn About Marketing - April 3rd
Military Leadership - April 2nd
DX Studio - Build complete DirectX 3D Applications Without a Single Line of Code - April 2nd
Sometimes You Win, Sometimes You Learn - April 1st
March 2007
The Difference Between a Successful Person and a Non-successful Person - March 31st
If You Work As a Game Producer In a Big Studio, Contact Me - March 30th
Challenge #11: Definition of 'Casual Game' - March 29th
Playing Race Video Games Make Car Drivers Go Recklessly - March 28th
Are You Solving Problems or Complaining About Them? - March 28th
If You Work As a Game Producer In a Big Studio, Contact Me - March 30th
Challenge #11: Definition of 'Casual Game' - March 29th
Playing Race Video Games Make Car Drivers Go Recklessly - March 28th
Are You Solving Problems or Complaining About Them? - March 28th