Made with Unity3D. Art, Code and Game Design by me. Voyages of ol’ chumbucket lickin’ pirates (VOOCLP) is a 2D resource management game. It has some similarities with FTL (traveling, encounters, improving your ship). Project was canceled on July 2015… Continue Reading
Ludum Dare site is after a new mascot. Here’s my attempt: Ludum Deer
Since the beginning of this year, I’ve been working on a 2D game that goes by the working title: Voyages of Chumbucket Lickin’ Pirates. Every day I spend at least half an hour to work on the game (often that… Continue Reading
Voyages of ol’ skumbucket lickin’ pirates
Online multiplayer limberjack mayhem made in 72 hours. Unity3D, Using Photon PUN by Exit games, Pickle Editor for pixel art, Sounds recorded using Samsung Galaxy S3 / app Smart Voice Recorder (44.1kHz), “Wind sound” was made by gently blowing above towards the screen (not… Continue Reading
I tested the new Unity 4.6 and noticed that in the web player, my sprites became blurry. After fiddling with the settings I realized it’s the “generate mip maps” that basically meant “generate blurry images”.
Here’s some pixel art I’ve recently been doing.
This month, I’m participating in the Ludum Dare October challenge (and One game a month too and any Halloween related jam there might be): working on a prototype/mini-game where you’ll get to be the Grim Reaper. More information coming in… Continue Reading
In the past few weeks, I’ve been learning how Unity’s new UI system works and I ended up doing a mini-game/prototype: Don’t Shoot Your Buddy. It’s available both at the Android store and on Itchio: itch.io Android store The game… Continue Reading