This thread at indiegamer got me pondering what are AAA titles. I wrote a somewhat detailed blog post 3 years ago and thought that it’s time to update the definition.
In that article, I pondered that AAA titles are:
High-quality games with big budget.
Nowaday, I have a shorter definition:
Games with big budget.
And, I actually don’t try to be funny here. I just feel that the “budget” doesn’t equal “quality”. AAA titles are high budget games, but I’m not so sure about the quality. Sure, there’s great AAA games, but a gut feeling of mine says 80% of them aren’t.
So, let’s talk about indie games
I feel that there’s tons of great indie games around that provide excellent quality (compared to so called AAA titles that have huge budgets, but low quality). Indie games can provide excellent quality with smaller budgets.
I recently played a game called Windowsill (thanks Ofer for this fun Steam gift!). That game is one beatiful, quality product. Everybody should play and buy it. Then I saw also Machinarium – another great looking indie game, seemed fun too. Friend of mine is working on his Lylian game. I hate platformers… but this one is a “horror” themed adventure side-scroller, with stunning graphics. Something that I like.
Many people might already know Gratuitous Space Battles (I do have an opinion about that name… but one reviewer said he bought the game just for the name, so can’t argue with that) – game by Cliff Harris. Expect quality from there. A few minutes ago I tested AaaaaAAaaaAAAaaAAAAaAAAAA!!! — A Reckless Disregard for Gravity (or Aaaaa! for short) which has a simple fun idea, and really cool visuals. Another quality looking indie game.
So… we don’t really need more AAA games.
I think we need more something else. Something like this:
(here’s the actual comment by somebody who referred me to play Battle Bears)
“Juuso, If you ever want to shoot heads off cute pink teddy bears, check it out.”
Not sure if that’s indie, but at least sounds fun.
Next step: let’s beat those AAA games.