It’s already day 172 of this year. For the past few weeks I have not worked on my pirate game code (only some design). This is because my LDJAM entry ‘Survive‘ is climbing fast higher and higher in Google Play… Continue Reading
Disclaimer: I got this ebook for free in exchange for a short review. I will give my honest opinion (which is: to me the book wasn’t useful), but thought it’s good to know what I’m getting paid here. Packt Publishing… Continue Reading
Survive – Wilderness survival is a mini-game about survival in harsh conditions. The game was ranked fifth in the Mood category of the Ludum Dare jam (where hundreds and hundreds of game developers participate to create a game in just… Continue Reading
The first alpha version 0.1 is now available to Download on itch.io, after 120 days of development. This version offers about 5 minutes (or so) gameplay. It some very basic gameplay mechanisms (using sail, dragging & dropping items, selling items… Continue Reading
Ludum Dare site is after a new mascot. Here’s my attempt: Ludum Deer
Since the beginning of this year, I’ve been working on a 2D game that goes by the working title: Voyages of Chumbucket Lickin’ Pirates. Every day I spend at least half an hour to work on the game (often that… Continue Reading
Voyages of ol’ skumbucket lickin’ pirates
I tested the new Unity 4.6 and noticed that in the web player, my sprites became blurry. After fiddling with the settings I realized it’s the “generate mip maps” that basically meant “generate blurry images”.
It’s pretty awesome.