Ludum Dare site is after a new mascot. Here’s my attempt: Ludum Deer
Since the beginning of this year, I’ve been working on a 2D game that goes by the working title: Voyages of Chumbucket Lickin’ Pirates. Every day I spend at least half an hour to work on the game (often that… Continue Reading
Voyages of ol’ skumbucket lickin’ pirates
I tested the new Unity 4.6 and noticed that in the web player, my sprites became blurry. After fiddling with the settings I realized it’s the “generate mip maps” that basically meant “generate blurry images”.
It’s pretty awesome.
Here’s some pixel art I’ve recently been doing.
This month, I’m participating in the Ludum Dare October challenge (and One game a month too and any Halloween related jam there might be): working on a prototype/mini-game where you’ll get to be the Grim Reaper. More information coming in… Continue Reading
In the past few weeks, I’ve been learning how Unity’s new UI system works and I ended up doing a mini-game/prototype: Don’t Shoot Your Buddy. It’s available both at the Android store and on Itchio: itch.io Android store The game… Continue Reading