In the past few weeks, I’ve been learning how Unity’s new UI system works and I ended up doing a mini-game/prototype: Don’t Shoot Your Buddy. It’s available both at the Android store and on Itchio: itch.io Android store The game… Continue Reading
I participated in LD48 challenge: making a small game in just 72 hours. Here’s my entry: Midgord Vikings. A viking settlement-building game featuring pretty cool pixel art. I wrote a brief post-mortem on the LD site: Ludum dare 30: how… Continue Reading
I posted an update at the tigsource devlogs section. You’ll find this chap from there.
I started working on a 2D murder mystery, pixel art style. The basic gameplay is about deducing the murderer based on stuff you see on the screen. You play a “coroner” (or “medical examiner”) in early 20th century world and… Continue Reading
I decided to pull a plug on my co-op wilderness survival game prototype. This happened couple of weeks ago or so. Biggest findings/reasons: Online multiplayer requires time: I had major plans for different scenarios, where threats and many things would… Continue Reading
Alpha 1 build 915 screenshots I’m prototyping my wilderness survival game. The game is aimed for 2 players, and my first goal is to create an island scenario where two lads have to survive for several days. Players will have… Continue Reading
Working on a scenario based co-op wilderness survival game for 2 players. Here’s a short video where me and my buddy were testing the game. And a couple of images about “sticking a pole to a ground” and adding stuff… Continue Reading
I’m currently prototyping a 2-player co-op wilderness survival game. Here’s some very early build screenshots.
First you invite a buddy to play with you and they run away right away… …set you on fire… …and before you realize, they also burn the isle. And this is why I like online multiplayer games so much.