I’m currently prototyping a 2-player co-op wilderness survival game. Here’s some very early build screenshots.
First you invite a buddy to play with you and they run away right away… …set you on fire… …and before you realize, they also burn the isle. And this is why I like online multiplayer games so much.
I’m currently continuing to build on top of my LD48 jam entry. I’m currently prototyping a two player online multiplayer version and the idea is to get a brief idea on how long this will take. I’m very aware that… Continue Reading
I don’t know what “the indie bubble” is, but for me, it can pop if it wants. Jeff Vogel is one of the two Indie Game Dev Don/Grandfather/Grand Masters that I follow very closely. (The other one is fine gentleman… Continue Reading
Positioning an item correctly to player’s hand can be a problem. Here’s one way to solve the issue. There won’t be much of code in this blog post. Everything done here is happening inside the Unity editor. So, how do… Continue Reading
Today, I’ve done something pretty cool. I’ve finalized and released my very first physical card game The Infected card game and the mobile version for android (which also happens to be my first real mobile game). What’s the game about?… Continue Reading
I’ve been doing some hunting for wilderness survival games, and here’s some of the games I’ve encountered. Finished or in development. If you have some games to add to the list, please let me know and I can expand the… Continue Reading
For the recent LD48 (72 hour jam mini-game), I created a survival mini-game Under the Shade. In a survival situation, one of the important things to do is to get an overall picture of the situation (at least that’s what… Continue Reading
Version numbers for me have one main purpose: identifying the version players are playing. If somebody is playing version 0.0.1.106 and reporting a bug that was fixed in version 0.0.2.391, I can keep track of things. I had zero previous… Continue Reading
The key feature for my Under the Shade (LD48 jam entry) was to make player be under a shade. I used two strategies. There was areas called “shade”, which were meant to provide decent shade. Not optimal, but something that… Continue Reading