I finished my Ludum Dare entry “Under The Shade”. I once again had huge ambitions on what kind of game it would be. I drew an island, trees, rocks, thought about fishing places, fire system, cliffs, rescue signals… and realized… Continue Reading
// script name: ScreenshotHandler.cs // how to use: make a gameobject and attach this script into it // now every time you launch your game, it takes // one screenshot after 5 secs have passed using UnityEngine; using System.Collections; public… Continue Reading
Silently, but still here.
More available at: my tumblr art page
…this text can be seen. I’ve been doing a server move. Looks like it worked out pretty okay.
The main project Year 2013 was me mainly about The Infected card game. A card game that I’ve been iterating for several years. I got a beta out (which is basically the feature-complete game, lacking better rulebook, better tutorials… and… Continue Reading
I’ve finally got my card game released: The Infected: 28 Cards Later (website). The game is feature complete and fully playable. There won’t be any major gameplay affecting changes. I will still be making some minor modifications to card texts… Continue Reading
I was browsing some earlier photos of the physical version of the game and just had to share this. Here’s two images showing how the game looks on my kitchen table in a real world (I’ve used plastic sleeves, which… Continue Reading
I’ve changed my twitter handle from (generic) @gameproducer to @sandbaydev.
I’ve been working on my The Infected card game for quite a bit now… and decided to give myself bit of extra work before the release. In addition to physical version, I’m creating a digital version of my card game.… Continue Reading