I tested the new Monkey Island game demo, and after finished the demo I started to look a place to purchase a Monkey Island game. No, not the one I tested (which uses 3D) but the special edition (that’s 2D).… Continue Reading
Continuing the design document theme. So, if you use design document, how you use them?
Well, that’s a pretty straightforward question.
After doing some prototyping for the co-op stealth game idea and Prison Escape theme/remake, I’m end the prototyping for these. Co-op stealth is somewhat promising, but it might have the danger of becoming too puzzle like without enough variation. The… Continue Reading
I believe that “people in same teams” doesn’t automatically make a game cooperative. For example, in Rogue Spear that I played… at some point I started to be skilled enough to try “ramboing” in one level, running to the other… Continue Reading
I’m currently on an exploration venue. I started thinking of new game ideas for the next project, built first prototype (threw it away). Then started working on idea #2, which evolved into a prison escape themed stealth game. I’m now… Continue Reading
Continuing the yesterday’s theme, but let’s put more fine grained options to answer. [poll id=30] Pick one that feels closest to your liking. I deliberately did not put 60/40 answers (just choose 50/50 instead then, since that’s closest). I want… Continue Reading
The classical black and white question about games: are they more art or science? What you think? Why? [poll id=29]
Almost ten years ago I spent quite a bit playing Rogue Spear online. This “shooter” game had one very unique gameplay element in it: there was no respawn. In online gaming, if you got shot… that’s it. You had to… Continue Reading
Theme brainstorming got good amount of replies, and somehow woke up the desire for using the jail break theme in my stealth proto. The comments about the game The Great Escape got me even more curious (since I really liked… Continue Reading