Here’s a witty cat behind door 14. That cat has figured out a thing. Conquering such a small niche that no other big dudes care to come there. It might sit bit uncomfortable, but he is the king. I think… Continue Reading
I’ve shown 12 doors so far, now it’s your turn. Please put a Door 13 link in the comment (link to something that you feel is appropriate for xmas). Let’s see what sort of xmas stuff we collectively can arrange.
Door 12. It’s a video. Lasts more than one hour. It’s solid stuff. It’s about git. Definitely worth checking if you are still using old crap like subversion/perforce for revision control.
After the move, I’m having like 100+ unread emails every day. Maybe one day it’ll look more like this: Door 11.
A few days ago I blogged about “social gaming” and mentioned the slight chance that I might be wrong. What if I am wrong? Feeling quite picturous, so here’s something I found from google to answer to this tricky question:… Continue Reading
I’ve touched the subject of “why do games” in the past. I’ve written about what reasons I have, and pondered reasons what others might have. I happened to trespass in the fine site of gapingvoid and saw a cartoon pic… Continue Reading
Here’s a new way to do graphics for your next game. Check out the youtube video below:
This is how you can increase your game price from 20ish to 25ish bucks: Open Door 6. (Sort of)
Animations. Custom made animations are expensive. Earlier I was thinking that 2D versus 3D means cheaper expenses (Which probably is true) but after re-thinking this I believe that animated versus non-animated has much more dramatic expense increase. If you have… Continue Reading
And I mean board games. I just ordered Nostra City board game from the British shoppe behind Door 4. Paul – the owner – replied to my email in like 35 seconds and the packet was sent in the same… Continue Reading