Game Producer Christmas Calendar 2009 – Door 3 (Game Dev Is Like Believing In Santa Claus)

Santa Claus doesn’t mind if people don’t believe in him. It’s enough that he believes in himself. Same goes for game developers I think.

Anyone looking for a good book, should check out the book behind Door 3. In my not so humble opinion, that book is so made for all creative wanna-be developers and people who want to find a way to make game dev. Or just people who like to get a different view on things (I’m on page 15 and really enjoying reading it).

Game Producer Christmas Calendar 2009 – Door 1 (Game Development Process Flow)

It’s the first day of December and naturally this game producer blog needs an xmas calendar for you guys to check out. I have a big pile of questions/article suggestions/and more, and for the first Door,

I’m presenting a handy guide that explains how the game development process generally goes.

Click here to open Door 1
(You can literally spend years and years doing this. The odd part is: it’s usually fun too.)

New door to open tomorrow!

Game Producer Christmas Calendar – Day 23 (And The Winners Are…)

Juuso is on Xmas trip, and will be back after some days… Sorry, this means that the winners also shall receive Training in Patience as it takes some time for Santa to get those presents to you.

The Xmas contest is now officially over, and there were so many witty posts that this was really difficult for me to decide who shall win the game.

Games go to:
Penny – Return to Ravenhurst (for suggesting me to ask a game too!)

Sargon – The Tales of Bingwood (which goes to his friend)

luke seddon – copy of Dead Wake :)

Tyler – also a copy of Dead Wake!

Ivane Gegia – Unreal Tournament GOTY (since he has got almost no presents for decades)

Steven Egan – The Legend of Spyro: A New Beginning (because of the bloody long letters, and the fact you thought about your little sister)

While I won’t be giving more games this Christmas, I have couple of more comments to other:

Jake – You asked more time, and since playing all those games (that you asked) would have meant loads of time spent in playing games, now you don’t need to worry about that. By not giving you those games, you’ll have plenty of time to do Christmas pudding, right? :)

Lumooja – Perhaps your dad can buy you the one?

Katherine – It’s dangerous to give games to your boyfriend. (As for Lemmings, try this abandonware link and click ‘download’)

NeoLithic – Leave the neighbours dog alone, and consider playing Lego Star Wars (or just with Legos) with your kids. Much safer route.

Dreyke Boone – Sorry, this time Santa could not get you this game… but maybe next year!

moravanda – Sounds good. Your wish is my command.

psycho – This was not the place to ask for Jesus. Tsk tsk! (just kidding ;)

Shane – Not making an mmorpg is a good sign. Fallout 3 is nice, and I’m sure your dad will be happy to buy that game.

Sargon – I asked Carmack about Doom 5 and he said that he had already made a youtube video preview about it, and the source code will probably leak soon.

Rorkimaru – Sorry, no more stickers and stuff like that is available.

Emanuele D’Arrigo – I have big bones.

Janette – Puppies can be really messy, so how about a live reindeer?

Coco Guo – Hmm, it’s bit too far away, but maybe at some day there will be more COD content in your country?

DJW – The game is so good that I’m sure you enjoy it even more if you spend the money on it. Maybe then we could play it some day online?

Bilbo – I tried decrypting it but the end result was “apple pie”, so I’m not sure if I did it right. Maybe next Xmas we’ll get non-encrypted version?

Game Producer Christmas Calendar – Day 22 (Steam Hardware Survey)

Before the year ends, it’s worth checking out Steam hardware survey results. The graphs show that Intel is dominating on the CPU side (64%), most people have Windows XP (69%), have more than 2 gigs of memory (56%) and 85% have better than DirectX8 GPU (amazing I think).

Check out the stats – those are pretty interesting figures there.

Game Producer Christmas Calendar – Day 21 (Ho Ho Ho Or No No No…?)

Fingerpori comic


Humor is a double edged sword: humor can be a positive force in workplaces, and it can make coping with things easier. The problem with humor is “where you draw the line”?

The above pic about The Phantom can be funny, but there might be some people who get offended (or think that is stupid toilet humor – heh). Same goes humor in workplaces: where can we draw the line? Is it okay to tell jokes about politicians? About women? Men?

Is South Park humor okay?

In Finland there’s this comics called Viivi & Wagner that tells about a talking pig character and his wife. I think most men find this okay to make jokes about how men are pig. In one comic strip, the pig Wagner wanted to start drawing a comic about a man and a cow – and got us thinking if that would be acceptable to draw such comic where woman would be represented by a cow character (and man would be human).

It’s a tricky issue, and I’ve found it best that most of the jokes I tell are somehow related about myself (rather than ‘attacks’ about other people).

What’s your thoughts?

Game Producer Christmas Calendar – Day 20 (Time to Make Some Time)

Jake participated in the ‘Write to Santa’ contest (contest is still going on a few days, so write!) and asked more time. This wish got me thinking about the issue.

How to get more time?

I’m not saying I’m any more expert on this issue than you, but that won’t stop me saying what I think (After over 1000 blog posts written in this blog, I’m pretty sure you know this).

I’ve written a lengthy post titled 100 ways to be more productive which offers plenty of ideas on how to be more productive and get more time (worth checking by the way), and I think we all have ideas on how to get more time.

I think one very important thing in getting more time is to decide to make time. I think we all need to realize that we cannot get everything. We must choose to make time. There’s a story about this old businessman whose doctor said that the old man could not work in his current 8-12 hours-per-day pace. The businessman could work only 2 hours a day, or his health would be gone soon.

When the businessman heard this, he realized that he needed to really decide what’s truly important and concentrate 100% on those issues. No more 8 (or 12 hour days). 2 hours was all there was.

This made the businessman to have much more productive hours than he could ever have.

Sometimes the way to get more time, get more done – is to do less.

Game Producer Christmas Calendar – Day 19 (Small Things Make a Big Game, Right?)

I think I’ve mentioned something like this earlier, but I gotta make a remark about this now. It’s about those tiny details in games. I’ve recently spend some time playing Left 4 Dead and Grand Theft Auto 4 (thanks people) and both of these games have all these tiny details that make them really fun to play.

In L4D, there’s all those noises that occur (hunter walking nearby), the doors break nicely (and leave a hole), characters shout “stop doing that” (or something similar) when they got hurt by friendly-fire. Plenty of particle effects. Flashlight works nicely since it’s attached to the gun (so when you are reloading your weapon, the light moves around the room). So many things (and some of these actually affect in gameplay).

In GTA 4, you can see leaves floating in air when they are dropping from trees. It’s a small detail that has no impact in gameplay, but it’s nice to watch. There’s several radio channels to choose from (and there’s plenty of recorded voice, it feels like a real radio). You can even watch television (with several channels) in your room. All these tiny details mean nothing in terms of gameplay (you won’t get points for listening a radio show), but it makes the game much more immerse.

There’s so much ideas to gain by simply playing other games and thinking of all the tiny details that make game feel polished.

Game Producer Christmas Calendar – Day 18 (I’m One Happy Camper: GTA 4 Is Here)

Thanks everybody for your contribution. Grand Theft Auto 4 is here, fully funded (and bit more!) and I’m really enjoying playing it. First impression: game rocks.

I’ll write a better thank you post (with links and all) when I manage to have a break from the game at some point… (meaning: before the end of December)

Meanwhile, everybody – remember to write to Santa and convince (me) to buy you a video game of your choice!