Guy Kawasaki made an interview with Donald Trump. Guy asked a question: “What’s the most important real-life advice you can give to an entrepreneur?”
Donald Trump answered:
You have to love what you do. Without passion, great success is hard to come by. An entrepreneur will have tough times if he or she isnâ€™t passionate about what theyâ€™re doing. People who love what theyâ€™re doing donâ€™t give up. Itâ€™s never even a consideration. Itâ€™s a pretty simple formula.
Well said. I agree 100%.
I believe one of the most important in doing pretty much anything is to know what you are going to do. Climbing a tree won’t do much good if you have picked a wrong tree.
I’ve noticed that it’s easy to lose focus and start doing irrelevant things (like read blogs, check out forums, have a quick look at email, play some games) when you should be programming your game. I think the single most important thing to do is to have clear tasks which will tell you what you need to do next.
That’s very simple rule, but it’s darn easy to forget it.
It’s also easy to start doing some irrelevant coding or production task that won’t make it to the final product. I’ve noticed that I might start looking for some texture files when in reality artist should be the one who gets those files – it doesn’t do any good for me to google for some textures. Learning to say NO for yourself – besides others – is important skill to manage.
I use pen & paper to write down ideas and I also use simple text file for todo tasks and finished tasks. I think it’s good motivation to see visible progress (finished tasks) and have some clear, visible tasks (todo) that you can do. This way you can immediately tell what you should be doing next.
Do you know what your next development task is?
“Keep It Simple, Stupid.”
People are trying to create more and more complex games and more and more complex business.
Chess does not have so many complex rules, yet it is one of the most popular games on this planet.
Complex does not mean better. Sometimes simplicity is the key.
SOrange presented a tricky question:
How To Be A Successful Game Producer?
First you must define success. For someone… a successful game producer can mean producing a game. For others it can be several produced games. Somebody could think that they would need to get a game producer job at some big company in order to be successful. Others might think that producing a hit game would be considered success.
The second part of being successful is very easy to remember: there’s only one thing you need to possess in order to be successful game producer. Brian Tracy has presented the universal rule on being successful: You must never quit. You cannot lose if you don’t quit. And if you don’t quit, you will eventually go through any obstacle that you might encounter. If you won’t give up you will eventually be successful. You can rest for a while if necessary, but don’t quit.
In order to be a successful game producer you must first define success, and secondly – never quit while reaching that success.