Creating videos is fun (here’s a beginners guide on recording and uploading your game video) and it’s good way to tease your audience on what kind of stuff is coming. I just pressed the record button to get this video out about my Dead Wake zombie game. (It’s recorded mainly for the community members, but thought to share it here as well…)
(Hmm, the randomizer says “suck on that” several times on the video. Maybe I’ll change the system so that it goes through the one-liners so that certain phrases aren’t said so often.)
Okay, I actually don’t think whining about whining goes nowhere but you gotta have humor every now and then. Just remember that those who say bad things about your game are actually one of your most precious assets: some of them are whiners that you really need to ignore, but there’s many people who simply would want your game to be better but don’t know how to argument. Listening to “bad feedback” is actually one of best ways to improve your offering.
I recently found a really sweet video that contains some good tips on making games. 2D Boy (guys behind World of Goo) posted this video few months ago in their blog. In case you haven’t checked it out yet, I recommend you do that now (or bookmark the video for later watching). Some really good stuff packed in 7 and a half minutes video.
I hired a new team member to help me with coding Dead Wake. Unfortunately the hiring was a horrible failure, and the new team member wasn’t paying attention to me and couldn’t last long with me. As painful it was, I decided to share these 3 important things one gotta remember when getting more people in the team.
Check out this video, and make sure you don’t waste time and know what to expect when getting more people in your team.
Have you seen this video where somebody is presenting how World of Warcraft character animations offer variety of ways for dancing. In terms of gameplay, something like “dancing animation” might have close to zero gameplay value (after all, it doesn’t give you points or rewards when you cycle through these animations), they can be valuable for both entertaining the player – and of course they make a good videos.
Watch the following:
At the time of writing, this specific video has a view count of 11,161,676. 11 million views. That must be close to a youtube view count record or something. These kind of videos make great viral marketing vehicles, and they help make the game more popular.
When thinking of small details in your product’s game play, it might be worth remembering that the sum of all those tiny features might end up being pretty big.
All you need to have is the basic Windows Movie Maker. In fact, the tool is so easy to use that there’s not much to do: after you’ve recorded some .avi files, and launched Movie Maker, you need to Import Media.
After importing some media files (.avi files for example), you need to drag the clips to the storyboard. Then you can add effects (fade in/out to/from black can come handy) to the dragged clips. Play around with the Titles and credits too.
You can switch to Timeline mode (Ctrl+T when in Storyboard) and you can split & reduce clip sizes (notice that you need to drag from left, or drag from the right to clip the file properly). It’s quite easy thing to do, and in the end you can simply publish your video.
I’ve published videos in .avi format and done the converting to mpeg later.
Example clip
Here’s something I created using the movie maker, and was quite pleased how simple & fast it could be. Take a look at this:
I started coding games when I was a small kid with access to Commodore 64.
I started this blog in the end of 2005, the same time when I started my own game dev studio (where I work part night time). Since launch, this blog has seen over one million visits from people all over the world. More about me can be found here
Juuso: "Thanks guys. It looks somewhat different when the card is printed. It’s possible to reduce the size of the box, but I prefer big font in cards for better..."1 day 20 hours ago.
lemmy101: "I’d agree with MC’s comment, in an ideal world, however have no issue with the way it looks as it stands. Since you’ve already ordered..."4 days 18 hours ago.
MC: "i think the white text is too simple,.. and it blocks the picture… The text should be apart (in a box below the picture) imo"6 days 23 hours ago.
Nathan: "I loved how, like you said, it was almost your story. You chose how to solve the problem all on your own. That is mine main reason for not like JRPGs – I..."9 days 19 hours ago.
David Amador: "I’m glad you changed your opinion. It’s as very different game for it’s time so for today’s standards most young gamers..."9 days 20 hours ago.
Fili: "The RPG with match-3 battles was Puzzle Quest. Loved that game, it was innovative in it’s own way, even if it was based on match-3."12 days 3 hours ago.
payton: "I agree with some people Minecraft does look good, maybe even amazing (not talking about graphics), but why the heck is it so addicting to people? Like my..."13 days 3 hours ago.
Anomalous Underdog: "Exactly. I wanted to point out how illogical the sentence was, without sounding accusative. I usually stay away from rules-of-thumbs as I believe..."13 days 18 hours ago.
Anomalous Underdog: "I had a dialogue option once that said: “You chose her?” It turned out the statement was to be taken as an exclamation of..."13 days 18 hours ago.
snoopy: "The invention of the first-person shooter genre is a fake innovation since it gets cloned so much. that’s not true in my opinion the clonning of the..."14 days 21 hours ago.
I wonder if Double Fine funding means we dont see DRM nor lawyers nor piracy whining (or traditional publishers)... How awesome wud be that? 3 hrs ago