Okay, I actually don’t think whining about whining goes nowhere but you gotta have humor every now and then. Just remember that those who say bad things about your game are actually one of your most precious assets: some of them are whiners that you really need to ignore, but there’s many people who simply would want your game to be better but don’t know how to argument. Listening to “bad feedback” is actually one of best ways to improve your offering.
I recently found a really sweet video that contains some good tips on making games. 2D Boy (guys behind World of Goo) posted this video few months ago in their blog. In case you haven’t checked it out yet, I recommend you do that now (or bookmark the video for later watching). Some really good stuff packed in 7 and a half minutes video.
I hired a new team member to help me with coding Dead Wake. Unfortunately the hiring was a horrible failure, and the new team member wasn’t paying attention to me and couldn’t last long with me. As painful it was, I decided to share these 3 important things one gotta remember when getting more people in the team.
Check out this video, and make sure you don’t waste time and know what to expect when getting more people in your team.
Have you seen this video where somebody is presenting how World of Warcraft character animations offer variety of ways for dancing. In terms of gameplay, something like “dancing animation” might have close to zero gameplay value (after all, it doesn’t give you points or rewards when you cycle through these animations), they can be valuable for both entertaining the player – and of course they make a good videos.
Watch the following:
At the time of writing, this specific video has a view count of 11,161,676. 11 million views. That must be close to a youtube view count record or something. These kind of videos make great viral marketing vehicles, and they help make the game more popular.
When thinking of small details in your product’s game play, it might be worth remembering that the sum of all those tiny features might end up being pretty big.
All you need to have is the basic Windows Movie Maker. In fact, the tool is so easy to use that there’s not much to do: after you’ve recorded some .avi files, and launched Movie Maker, you need to Import Media.
After importing some media files (.avi files for example), you need to drag the clips to the storyboard. Then you can add effects (fade in/out to/from black can come handy) to the dragged clips. Play around with the Titles and credits too.
You can switch to Timeline mode (Ctrl+T when in Storyboard) and you can split & reduce clip sizes (notice that you need to drag from left, or drag from the right to clip the file properly). It’s quite easy thing to do, and in the end you can simply publish your video.